This page is for the Visual Novel I'm currently working on called "Where is this going?". More details here: [ main page ]
It shows when updates have been applied to the project... and vagely indicates how development is going.
Basically I'm using a program called Git to backup all the project's files and record any changes.
This program can output a log showing the commits I've made along with it's timestamp and associated commit message.
I've written a command on my computer that takes the raw logs and uploads it directly to this page.
This page is not updated in real time. As mentioned above, I have to manually trigger that action.
The timestamps are recorded when a commit is made, but commits may not be made directly after some work is completed.
The frequency of commits is not an accurate indicator of the amount of work being done. A commit could contain a large amount of changes, or it could just be a few lines that I forgot to add to a file.
The size and content of a commit message is not an accurate indicator of work done either. Sometimes I'm just exhausted after doing a lot of work and won't bother with a detailed message, sometimes a commit could contain a wide variety of fairly small changes.
The commit messages can contain hints and spoilers.
commit 9046a9bf2f922f883d872b4d309e85c3e9078c4b
Author: Yo Mom
Date: Fri Oct 14 01:23:54 2022 +1200
Finished Sketching the Trees in [Act 2 Climbing Bruck], just the leaves and fog left.
commit 13dc0ea9dad643c9296296fd8059773885210a83
Author: Yo Mom
Date: Wed Oct 12 01:18:14 2022 +1200
Sketched all the leaves for the different variations of [Act 2 Climbing Bruck]
commit 57dccc8717412af4b3889e4d3566acc5c262c669
Author: Yo Mom
Date: Sat Oct 1 01:58:28 2022 +1200
Finished all the Synth related Sound effects for [Act 2 Forrest Clearing]: Casting Spell and Suspended Synth Chord
commit d3e1f647a56b7a252d324fd2d29a8c5cfba6f1da
Author: Yo Mom
Date: Wed Sep 28 00:45:49 2022 +1200
[Act 2 Forrest Clearing] one-shot SFX: Touched up Liam Panicking and WIP on Casting Spell
commit a3bda779ab3987f80e5fd39f2e204dc7f95441f9
Author: Yo Mom
Date: Tue Sep 27 01:28:24 2022 +1200
Finished 2 more [Act 2 Forrest Clearing SFX] - Dissonant Chord, and Liam Panicking
commit bfb180b83ef8e09dfe0920f4daab77953cb55c52
Author: Yo Mom
Date: Mon Sep 26 02:17:57 2022 +1200
Finished two more [Act 2 Forrest Clearing] Act 2 SFX: angry power chord & Chamomile shrugging
commit 1032e6e9a18ae1599043a92e8dd710bcebafd1e6
Author: Yo Mom
Date: Thu Sep 22 00:42:34 2022 +1200
Implemented the following [Act 2 Forrest Clearing] one-shot SFX: Sudden Realization, Confused Pluck
commit f360d8e015a3283c0c2dcc74add5e54ecf468c62
Author: Yo Mom
Date: Wed Sep 21 00:38:30 2022 +1200
Actual work started in Ardour- creating the one-shot SFX for [Act 2 Forrest Clearing]
commit 43dce339bb825e3d92bbd30bd9d2f723e43aa165
Author: Yo Mom
Date: Mon Sep 19 01:40:55 2022 +1200
Removed unnecessary show overtop statements from [Act 2 Secret Forest]
commit 67636a8e64862f468afa5c71b051af2194b8de21
Author: Yo Mom
Date: Mon Sep 19 01:28:01 2022 +1200
Added Triggers for all the one-shot SFX for [Act 2 Forrest Clearing]
Created a blank Ardour project !!DIRECTLY CONNECTED TO MIDI-THROUGH INSTEAD OF ROLL BUFFER!! to start adding sounds in.
commit 8a82be6d71e1608ccaf747de17753e97e72c6d89
Merge: d615931 25e65c4
Author: Yo Mom
Date: Sun Sep 18 20:11:05 2022 +1200
WIP on act2_forrest_clearing_SFX: d615931 Created a simple html page to improve viewing svg files in browser.
commit 25e65c4b25a378a0b537e38b5627ec48d2d0b600
Author: Yo Mom
Date: Sun Sep 18 20:11:05 2022 +1200
index on act2_forrest_clearing_SFX: d615931 Created a simple html page to improve viewing svg files in browser.
commit 68542ac3bfb5535fe918703e43dcce65b8a8b8eb
Author: Yo Mom
Date: Sat Sep 17 03:29:51 2022 +1200
Implemented as much of Act 2 Dark Forest in the script as I could right now.
Currently need "Climbing Brong" and "Crows attack" scenes to be sketched next.
commit 01e06ef2dfcc75723825180b296a682d3c3765cd
Author: Yo Mom
Date: Fri Sep 16 15:42:47 2022 +1200
pulling file 'view_svg.html' from master
commit d615931d2169c53a67a3393e0ca84f35d3bdb59e
Author: Yo Mom
Date: Fri Sep 16 15:25:24 2022 +1200
Created a simple html page to improve viewing svg files in browser.
commit 325079f915f448b01832c08a0cc330de094fe6a8
Author: Yo Mom
Date: Fri Sep 16 15:24:18 2022 +1200
Removed a stray node from Act 2 merman script
commit 3525fa0a0093f1e9eb904f61965870eb0dfe46f4
Author: Yo Mom
Date: Fri Sep 16 02:04:01 2022 +1200
More WIP on implementing Act 2 Dark Forest entrance.
commit 31885c6cf6faf9c601ca52bfaf1b3ec642770251
Author: Yo Mom
Date: Thu Sep 15 02:47:12 2022 +1200
Finially finished writing Act 2 The furfoots. This section needs to be reviewed now.
commit 5c12cb375e650465d4b3696fae5986009448756a
Author: Yo Mom
Date: Thu Sep 15 00:34:30 2022 +1200
Added Secret Forest Scene to Kram. Started implementing it in the script [Act 2]
commit 27a4f90c7abe57910f9708e9205d0437a5dfd264
Author: Yo Mom
Date: Wed Sep 14 02:04:57 2022 +1200
Finished sketching Act 2 Secret Forest base scene- to the point where it Act 2 Secret Forest can now begin being implemented in the script.
commit b0577648804dcd38fb6f2440a320fc5df8872fba
Author: Yo Mom
Date: Tue Sep 13 02:15:23 2022 +1200
Almost finished writing the script for Act 2 the Furfoots, just need to review and polish up the 'Modifier -> 2. Jumbled Recollection' route.
commit 22419bb71c44487f37b02f864f49682d1eb6d36e
Author: Yo Mom
Date: Mon Sep 12 00:36:15 2022 +1200
More WIP on sketching Act 2 The Secret Forest. Finished sketching the ground.
commit 5290625394cb428945042181cd892a4c079306c5
Author: Yo Mom
Date: Sun Sep 11 04:40:43 2022 +1200
More WIP on act 2 the furfoots script.
commit 5e1f940e5d9ee40d64421a8b3436e489ec5dc09d
Author: Yo Mom
Date: Sat Sep 10 04:29:33 2022 +1200
Almost finished writing the Act 2 forrest clearing script.
commit 7dcd40704dc284c7cfac9438de3c99bbc4f5aea6
Author: Yo Mom
Date: Sat Sep 10 02:20:32 2022 +1200
Almost finished sketching Act 2 Secret Forest Scene
commit 27024b296627631f91344df35c4f05f0a0a72b21
Author: Yo Mom
Date: Thu Sep 8 01:37:05 2022 +1200
More WIP on Sketching the Act 2 Secret Forest Scene
commit bd7c8e655789e04550a888b0a8d4296d91324540
Author: Yo Mom
Date: Tue Sep 6 01:03:37 2022 +1200
WIP on Sketching the Act 2 Secret Forest Scene
commit a0834400e28ba57c63c42796dff29c6355bc9751
Author: Yo Mom
Date: Fri Sep 2 01:38:11 2022 +1200
Created a Rough sketch for Act 2 Climbing Bruck CG
commit c9c190834b6d24be06cf66882d473dae18de1682
Author: Yo Mom
Date: Thu Sep 1 00:53:36 2022 +1200
Created a rough sketch for Act 2 Forest Clearing Main scene (refered to as The Licorice Trees) in the VN spec.
commit 8bd9ee457d795a879d122d4fb07619ed31b0b795
Author: Yo Mom
Date: Thu Sep 1 00:45:56 2022 +1200
More work done on Act 2 The Furfoots script
commit a93f1f6bcef707ef7b7f34a98b4d3c7fce828bea
Author: Yo Mom
Date: Mon Aug 29 16:06:36 2022 +1200
Finished Non-Modifier -> 3. Nice house ending thread for [Act 2 The Furfoots] script
commit 1af173bc7839709f6773a1aea052a6f397b95a54
Author: Yo Mom
Date: Mon Aug 29 00:06:05 2022 +1200
Created and setup a blank Krita project to start sketching the Secret Forest background.
commit 39a425a789b31b343b7d65b6d2cec6f9866eed2a
Author: Yo Mom
Date: Mon Aug 29 00:02:56 2022 +1200
joplin backup.
commit 92a570b1174dd11fd1bf2f3d6c0d6b6f8c3e33d3
Author: Yo Mom
Date: Sun Aug 28 22:38:45 2022 +1200
Added proper head movement to Manus: Giving feather animation [Act 2 Forest Clearing]
commit db3ebf2d10b866c71a91efc2306c086ead80c4a8
Author: Yo Mom
Date: Sun Aug 28 01:53:42 2022 +1200
WIP on actual, proper head movement for Manus giving feather animation sprite (Act 2 forest clearing)
commit 9d8123f1c0982c83c961a3b24d8ca4944dcfc898
Author: Yo Mom
Date: Fri Aug 26 01:22:17 2022 +1200
More work done on Act 2 Forest Clearing script.
commit da85f6837d04cc8c0887b729e5831bd230eb4183
Author: Yo Mom
Date: Thu Aug 25 19:05:20 2022 +1200
More work done on Act 2 Forest Clearing Script
commit dea6733772bb80cedff8a4c2080ddf56130456b5
Author: Yo Mom
Date: Thu Aug 25 01:25:14 2022 +1200
More work done on Act 2 the Furfoots script
commit a8f780eabaf6d300a30fd6c217f5f591d9ed0178
Author: Yo Mom
Date: Wed Aug 24 00:41:18 2022 +1200
More work done on Act 2 the Furfoots Script.
Finished those two Toby related branches that Involve talking about the dark forest during/after dinner time.
commit e351e3649d46589a70b82ae179149ca24ba82ab4
Author: Yo Mom
Date: Tue Aug 23 00:52:45 2022 +1200
More work done on Act 2 the Furfoots Script.
Almost done finishing those two Toby related branches that Involve talking about the dark forest during/after dinner time.
commit 3af004ce141ea97e8c282bc960a321f40c86ed08
Author: Yo Mom
Date: Mon Aug 22 18:57:05 2022 +1200
More work done on Act 2 the furfoots scipt
commit beda622409ab68f274a42ad331dadfa5ca4f9ae0
Author: Yo Mom
Date: Mon Aug 22 00:30:01 2022 +1200
More work done on Act 2 the furfoots Script
commit a5ee4999295ca2097ca19bf9ee004ddff78f0f2a
Author: Yo Mom
Date: Sun Aug 21 01:34:43 2022 +1200
More work done on Act 2 the furfoots script
commit 288165fcdec62cb2e6c566b86bfcb192b72d7ed1
Author: Yo Mom
Date: Fri Aug 19 18:57:41 2022 +1200
More work on act 2 the furfoots script.
commit b33a1d5541c32957fbd67b758d8c2ecf4068cd2e
Merge: 712c13e b860e99
Author: Yo Mom
Date: Fri Aug 19 01:34:42 2022 +1200
Merge remote-tracking branch 'origin/act2_the_furfoots_and_the_meadow_wip' into act2_the_furfoots_and_the_meadow_wip
commit 712c13ec7f8b906b8eea993106148ce7eff08a01
Author: Yo Mom
Date: Fri Aug 19 01:31:30 2022 +1200
merging changes made on desktop.
commit c664ac14f62b526eed442559bb064cd7a167035b
Author: Yo Mom
Date: Fri Aug 19 00:28:15 2022 +1200
Forgot to save Krita file for the the Option Symbols after reviewing and modifying them.
commit b860e99f249c5197a326f39c9f65d2f9bf70386d
Author: Yo Mom
Date: Fri Aug 19 00:00:04 2022 +1200
More work on Act 2 the furfoots script.
commit 6a4d7bc1da8d8fa6709847c7a10ea88015ece87f
Author: Yo Mom
Date: Thu Aug 18 22:26:23 2022 +1200
Revised and adjusted the new option symbols. Added them to KRAM and implemented them in the script.
commit ca434f86d2c2cde094b50ebff20909e1f4047489
Author: Yo Mom
Date: Thu Aug 18 00:29:05 2022 +1200
Sketched the option Symbols for the action and dialog options.
The symbols haven't been added to KRAM or Implemented in Script
The symbols sketeched are:
- Continue {A,B,C,D}
- Modifier {A,B}
- Loopback
- Return
- Caution
- Adjust
- Cosmetic
- Idk
- Breadcrumb
commit b68984d90f8a079112ff5a25d554b70ae65c3cc1
Author: Yo Mom
Date: Wed Aug 17 15:00:20 2022 +1200
Planning out the divergence from the eating food vergence point for Act 2 the furfoots
commit 593d10acade9c585faedf324ccf308e414311da4
Author: Yo Mom
Date: Tue Aug 16 00:01:02 2022 +1200
Added TODO file that should be sync'd with laptop
commit c225d26aca7aceb3542831976d2d24afdfbdaf11
Author: Yo Mom
Date: Sun Aug 14 23:50:06 2022 +1200
more work done on Act 2 the furfoots script.
commit d06debe2b5883c408380365e43fd1d452d30c137
Author: Yo Mom
Date: Sat Aug 13 02:44:40 2022 +1200
A little bit of work done on Act 2 The furfoots
commit ceb7c41a44749f02250340d6125e2dd4ae93c14c
Author: Yo Mom
Date: Fri Aug 12 01:15:41 2022 +1200
And more WIP on Act 2 the furfoots script
commit 1f36c134b8d180c83094060c901772755dbe340f
Author: Yo Mom
Date: Wed Aug 10 02:40:13 2022 +1200
Even *more* WIP on Act 2 the furfoots script
commit d74632017b6199b560af248598ea505b016822fa
Author: Yo Mom
Date: Tue Aug 9 02:24:26 2022 +1200
Even more WIP on Act 2 The furfoots script
commit 449054dc062cfbd4228e7b5b342de003beab4df1
Author: Yo Mom
Date: Mon Aug 8 01:28:11 2022 +1200
More WIP on Act 2 the furfoots script
commit dcd00efa351e3fd0ea2135d59c752c9e7d0552c5
Author: Yo Mom
Date: Sun Aug 7 01:28:10 2022 +1200
More WIP on the script for Act2 The furfoots
commit 45241a39366451c167db19803a3794004e2dd197
Author: Yo Mom
Date: Sat Aug 6 02:28:45 2022 +1200
shortened instances of: "." ".{fast}." "..{fast}." to ".{w}.{w}." [Act 2 Forrest Clearing]
commit 908dfe4ac1da45509092f5c049da565e24d9d650
Author: Yo Mom
Date: Sat Aug 6 01:04:22 2022 +1200
Reviewed branch 2 of Act2 The Furfoots
commit 8aaca8ae9c5b584f7c30067b589697c87c9c080b
Author: Yo Mom
Date: Fri Aug 5 02:44:15 2022 +1200
Work resumes on the rest of Act2 script [Furfoots]
commit a3149f28d969e0afecae807a5d829a1c149a409e
Merge: 3459055 e6c92d9
Author: Yo Mom
Date: Thu Aug 4 15:43:25 2022 +1200
Applying improvements to merman into the 'act2_the_furfoots_and_the_meadow_wip' branch:- before continuing work on the script here.
commit e6c92d90fa0f506cd203f5abb98a0b1939b504b0
Author: Yo Mom
Date: Thu Aug 4 15:18:48 2022 +1200
syncing .gitignore with Master
commit 19794ba6a886df0ad1448796c8c0c3d61c7868c2
Author: Yo Mom
Date: Thu Aug 4 01:43:33 2022 +1200
Created merman systax highlighting for Vim.
commit c5d97a469b2330fd50e59ca653d0dc8899f8a694
Author: Yo Mom
Date: Tue Aug 2 22:33:09 2022 +1200
Renamed music/ to Music/ and ambiance to Ambiance/
commit 8a38cd111dac13113436181dbc0e5aec54995717
Author: Yo Mom
Date: Tue Aug 2 16:55:35 2022 +1200
Added Renpy save file directory to git repository
commit 1a603b19588dd065c365455c7b17dbf81d06f341
Author: Yo Mom
Date: Tue Aug 2 02:12:36 2022 +1200
Finally Joined Act 1 and Act 2 together, with a better teleportation transition
commit 197a5e92a985cc40d5e070f6f313455fb03c562c
Author: Yo Mom
Date: Mon Aug 1 17:38:40 2022 +1200
Finished migrating all [Act 1] displayables from images/ to characters/humans/ and places/school/
Implemented realtime KRAM system for all the character files.
(deleted the old *.out.json files)
commit dfa7b7a42f065f66938bb366050af4d01259131c
Author: Yo Mom
Date: Mon Aug 1 02:24:00 2022 +1200
WIP on migrating Act 1 displayables and displayables from images/ to characters/humans/ and places/school/
only Tim is left TODO now.
commit 9294cc7db9500ec981b75d52209e2d9b996be751
Author: Yo Mom
Date: Sun Jul 31 02:09:07 2022 +1200
Renamed lable act2_forrest_clearing to just act2
set tab spaces for all *.rpy files to 2 spaces
commit 57a58f6d183e06c75436f0fd27d1c7b746da4c69
Merge: 3fa02cf c9f57ed
Author: Yo Mom
Date: Fri Jul 29 16:41:18 2022 +1200
Merging in [Act 2 forrest Clearing Sketching]
which migates images into seperate characters/ and places/ folders
implements the in-script KRAM implementation
and implements a lot of the things needed for the visuals of the moVN
commit c9f57ed9fd059086f4ab20fbce8fa35fba26daf6
Author: Yo Mom
Date: Fri Jul 29 16:18:17 2022 +1200
Reviewed; and finally ready to merge into master [Act 2 Forrest Clearing]
commit 3fa02cf147a609bb82a8d27c66fb2d44d927ec33
Merge: 0c1045b f070f4a
Author: Yo Mom
Date: Fri Jul 29 15:35:40 2022 +1200
Finally finished with Act1 one-shot SFX; merging into master
Also merging in the myAudio, Midi Mixer Control and Midi Tigger systems, etc.
Basically, this merge *finally* implements the main systems and settings needed to develop audio for the moVN
commit f070f4a1861ed546d563e29d75bd6f9ca5857d88
Author: Yo Mom
Date: Fri Jul 29 15:31:35 2022 +1200
Finished reviewing all the Implemented Act 1 one-shot sfx. Ready to merge branch into master.
commit b6d33eb82caf4cfbf7a85af1b65c2e9f8afc0d3c
Author: Yo Mom
Date: Fri Jul 29 02:50:37 2022 +1200
Finished Implementing all the Act 1 one-shot SFX into the script.
Review, then ready to merge into master.
commit 2301597fd7b464191a0754a8b05ba254821d0463
Author: Yo Mom
Date: Thu Jul 28 23:23:33 2022 +1200
Implemented the Midi Mixer Control system. [Act 1]
WIP on implementing the exported Act 1 one-shot SFX in the script
commit 0c1045b1cbe610878b329774315cbb5cf28da480
Author: Yo Mom
Date: Thu Jul 28 03:00:32 2022 +1200
Backing up changes to KRAM; applied quick Hacks to make rendering more consistent and stable:
- Stopped using TemporaryDirectory, saving directly to /tmp/ for now.
- applied a sleep(0.2) delay after calling a refreshProjection(); since for some reason, refreshProjection() isn't actually stopping KRAM from exporting before the new changes are applied.
commit b3f49862da6bb338bcfada5759e54b82075955dc
Author: Yo Mom
Date: Thu Jul 28 02:55:57 2022 +1200
Finally finished Sketching Act2 Forrest Clearing.
NOTE: the stream, stars and fireflies animation for act2 forrest clearing background have not been created.
commit 325ba504e6dd2027c2148378a4b9968d158edf36
Author: Yo Mom
Date: Wed Jul 27 21:12:29 2022 +1200
WIP backup, ignore
commit 4f4449608fa47a4c921f771a76ba5a12451d2ec2
Author: Yo Mom
Date: Wed Jul 27 03:19:06 2022 +1200
WIP on Chamomile [Act 2 Forrest Clearing]:
- Excited
- Excited left
- Neutral questioning
- Indignant
and WIP on script.
commit 8d41ed95ae2530943d51490d7ee530fa09c968c3
Author: Yo Mom
Date: Tue Jul 26 02:38:02 2022 +1200
Modified ConditionSwitch, to make ContinuousSwitch; which runs continuously, not just once every interaction.
Created the sprite Chamomile:: watching_feather [Act 2 Forrest Clearing]. Haven't actually implemented it in the script.
commit cfa25df8d14dea313567b151b2035a826d40df41
Author: Yo Mom
Date: Mon Jul 25 17:28:25 2022 +1200
Implemented feather Sprites in the VN. [Act 2 Forrest Clearing]
Sketched Chamomile Watching Feather, haven't implemented it in the VN yet
commit a5d57be34b35c7f9f1bf2488a75abefaf79aba1d
Author: Yo Mom
Date: Mon Jul 25 01:58:05 2022 +1200
Finished sketching the Magic Feather frames [Act 2 forrest clearing]
Haven't implemented it yet.
commit 2bb6570a7ff99d66e406753cb34cad0dcf872894
Author: Yo Mom
Date: Sun Jul 24 02:34:51 2022 +1200
Work begins on sketching the feather sprites
commit 17fdcbb84c60603ca04ffc3e65db2baaf422062b
Author: Yo Mom
Date: Sun Jul 24 00:57:43 2022 +1200
Created the MagicFeather and FrameChain classes
commit cd7859ea6b029e45ccf1c0a84b6754642b1053ea
Author: Yo Mom
Date: Sat Jul 23 01:28:20 2022 +1200
Marked Manus as complete (for sketching) in the VNspec [Act 2 forrest clearing]
commit 62bcbc66e920dbd05f1cc620fd832a0311b840e1
Author: Yo Mom
Date: Sat Jul 23 01:21:05 2022 +1200
Created an algorithm for handling the magic feather sprite movement and animation in the VN. haven't cleaned it up yet. [Act 2 forrest clearing]
also sketched the Chamomile:: Awkward sprite and fixed Chamomile:: Mellow blinking
commit 651b9f5e6984be4e9e02d1ac6d9bf3803a94b133
Author: Yo Mom
Date: Fri Jul 22 13:58:16 2022 +1200
Panned the footsteps slightly to the left for "getting out of bench" Act 1 one-shot SFX
commit 42ded3cf4ebafece513b30637ca76d24b9af72dc
Author: Yo Mom
Date: Fri Jul 22 00:01:16 2022 +1200
Exported all the remaining Act 1 one-shot SFX. Have't implemented them in the script yet.
commit 5d58b522b616bd0023452564621b51f06846febc
Author: Yo Mom
Date: Thu Jul 21 20:31:25 2022 +1200
Reviewed and touched up some Act 1 SFX
commit 8f3a1f6a3d838cb642d582b3b66240b83f6deb2a
Author: Yo Mom
Date: Thu Jul 21 02:39:09 2022 +1200
Finished all remaining one-shot SFX for Act 1:
- ominous synth
- into portal
- sharp bell [optional]
The sounds haven't been mastered, exported or implemented in the VN yet.
commit 9b0e97676f559bf15ea4771e0341a656af6520a0
Author: Yo Mom
Date: Wed Jul 20 02:25:17 2022 +1200
Implemented the following Act 1 one-shot SFX:
- Thumping Head on Desk
- Sudden Realization
commit 5c1e910e048dde0aa57adf3a540840abf930e92c
Author: Yo Mom
Date: Tue Jul 19 21:04:27 2022 +1200
updated kram: if an image's frame numberings uses lists, e.g 1,5, [x,y] ,8; kram only considers frames between x and y which have active keyframes for one or more visible layers (for the current image being rendered)
commit 91bda5769e5159f055981df6649723553c6dfbcd
Author: Yo Mom
Date: Tue Jul 19 20:59:56 2022 +1200
Fixed and implemented blinking for Manus: giving feather turned sprite [act 2 forrest clearing]
etc.
commit bd8986443ba7dfb4d0a34c57d9321f2080b03e4d
Author: Yo Mom
Date: Tue Jul 19 03:29:34 2022 +1200
Implemented Manus:: giving feather and Manus:: flying away [Act 2 forrest clearing]
commit fe64484aa78deded474ae1d50b4058179169722c
Author: Yo Mom
Date: Mon Jul 18 18:33:43 2022 +1200
Finished working on Manus:: flying away animation [Act 2 forrest clearing]
Haven't implemented or added the sprite to KRAM.
commit 09499623337334f32e40f3a7306e4b623501729d
Author: Yo Mom
Date: Mon Jul 18 02:14:43 2022 +1200
WIP on Manus:: flying away animation [Act 2 forrest clearing]
Working on the fill, the feathers, blood and dirt layers are still left.
commit 4ab13a62527b6ac3ce09ea80fc52892b2ea1fb5d
Author: Yo Mom
Date: Sun Jul 17 02:40:39 2022 +1200
Finished sketching Manus:: giving feather sprite for [Act 2 forrest clearing]
Sprite not implemented or added to KRAM yet.
commit cbdad1ad6e4bb12faab5a70c07d26e689e154f6b
Author: Yo Mom
Date: Sat Jul 16 01:19:20 2022 +1200
Sketched and implemented chamomile awkward left [Act 2 forrest clearing]
commit 0bec3c762b292ad85d213fa1fac6f3e4019f0bd4
Author: Yo Mom
Date: Fri Jul 15 03:02:16 2022 +1200
Sketched and implemented the sprites Manus::almost_leaving and Chamomile::annoyed left [Act 2 Forrest Clearing]
commit 28678862daf61ab03ea288443cc032b061a96a5a
Author: Yo Mom
Date: Wed Jul 13 23:02:46 2022 +1200
Sketched and implemented the following sprites for Chamomile [Act 2 forrest clearing]:
- confused (looking left)
- meek (looking left)
- pleading (looking left)
etc.
commit 06b4528050d93dc678d312e0b4c69c0e06006399
Author: Yo Mom
Date: Wed Jul 13 02:09:06 2022 +1200
Implemented the following sprites for Manus [Act 2 Forrest Clearing]:
- looking right*
- confused
- looking center*
- casting spell*
*are now being used in the script.
created a variant of the forrest clearing BG which embeds the in-scene chamomile sprite, to apply global ATL transforms.
also added frame reference numbering to genFrames.py
commit 8abf7de5976329f92aea3c6ac7622c7c4c9f37a9
Author: Yo Mom
Date: Tue Jul 12 14:47:21 2022 +1200
Finished sketching the fill for the casting spell animation for Manus [Act 2 Forrest Clearing].
The spite is not implemented or added to KRAM yet.
commit 17779c94e7fe7e64c3eb608a22d2add8b6a440e3
Author: Yo Mom
Date: Tue Jul 12 02:47:30 2022 +1200
Almost finished sketching the casting spell animation for Manus [Act 2 forrest clearing]; just the fill left to do.
(sprite not implemented, or added into KRAM)
commit a98231074ba2c8caf39df6467a8607ade0502ee2
Author: Yo Mom
Date: Sat Jul 9 01:41:45 2022 +1200
Finished sketching:
- looking right
- confused
- looking center
For Manus [Act 2 Forrest Clearing]
The sprites have not been implemented or added into KRAM.
Also, more WIP on the casting spell animation.
commit a9c22b1bdb9b4344e946b9898e0cf4ea92dc1446
Author: Yo Mom
Date: Fri Jul 8 01:57:07 2022 +1200
Sketching sprites for Manus [Act 2 Forrest Clearing] :
- looking right
- confused
- looking center
- casting spell
Just the blinking, mouth open and fills left for these sprites.
commit bba097d3219d80b3dbffafedccb6838d2cf0b78b
Author: Yo Mom
Date: Wed Jul 6 02:15:57 2022 +1200
Finished sketching the working for Manus's sprites for Act 2 Forrest Clearing.
commit a9ee4b36302474160995bd116b07ecfd06d42107
Author: Yo Mom
Date: Mon Jul 4 01:45:06 2022 +1200
More WIP on sketching Manus's sprites for Act 2 Forrest Clearing.
commit 191a8aff225a43d95f15c05476df3189d3c4bda5
Author: Yo Mom
Date: Sat Jul 2 00:38:45 2022 +1200
Started sketching Manus's sprites for Act 2 Forrest Clearing.
commit 3abef5a79e033bfc501ecd0eb934a3a078329536
Author: Yo Mom
Date: Fri Jul 1 01:25:50 2022 +1200
Added an extra in-between frame at the end of Chamomile fireflower casting fireball animation [ACT 2: Forrest Clearing] [Sketching]
commit 44b99d0cf9c36a0af0278c4520f1544a8c82cd3c
Author: Yo Mom
Date: Sun Jun 26 23:48:03 2022 +1200
Finished [Act 1] One-shot SFX: Annoyed Twang.
commit 0a26fa36857a991b2861856704e48a6121abe25d
Author: Yo Mom
Date: Sun Jun 26 23:06:39 2022 +1200
Finished [Act 1] "Getting Out of Bench" one-shot SFX
commit bfe917eb406e45bb6e08c01d66192ea83696dc38
Author: Yo Mom
Date: Sat Jun 25 16:22:23 2022 +1200
Finished [Act 1] Rose Splashing Tim with Water SFX
commit 0e7c43740e22e6a350fa311ccd48dcc33187443d
Author: Yo Mom
Date: Sat Jun 25 13:47:14 2022 +1200
Finished Issac Warrior stance SFX [Act 1]
commit f09ff5decca78943b2839bcdf0300cf33e9986ad
Author: Yo Mom
Date: Sat Jun 25 02:49:57 2022 +1200
WIP on Issac Warrior stance SFX
commit 5bda13f05235884374aba042781f9af28527944a
Author: Yo Mom
Date: Thu Jun 23 17:05:43 2022 +1200
Modified MyAudio class to make it compatible with Renpy 8 pre-release:
- the tertiary volume attribute is no longer a part of an audio channel object
- renpy.music.get_pos and renpy.music.get_playing sometimes returns None now
commit 6d963ed6ce7daa11c19172139592d0bd27ec2bef
Author: Yo Mom
Date: Thu Jun 23 02:47:10 2022 +1200
Finished Chamomile's fireflower transformation and setting liam on fire [Act 2 Forrest Clearing]
(Implemented Liam on Fire overlay into the VN in the process.)
commit c4ad634a0626786747e713cf63489cdd54efeae2
Author: Yo Mom
Date: Wed Jun 22 20:56:00 2022 +1200
Exported and Implemented the fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing] in the VN.
commit 88a137f1212b363797135cac3edc755c850e79c2
Author: Yo Mom
Date: Wed Jun 22 14:03:23 2022 +1200
Added a slight zoom to the unblurring animation for scene: [Act 2 forest clearing] Waking up.
commit 974a0f90bf6966bbfd192dc41576ca747b0128cd
Author: Yo Mom
Date: Wed Jun 22 02:07:20 2022 +1200
Implemented scene: [Act 2 forest clearing] Waking up.
Also migrated all of the images in -/images/BG/Forrest/ to -/places/forest/clearing/
And added -/places/ to the list of automatically prefixed folders.
commit 879553e31951b294c9e2ab770637ce86e11c9cfc
Author: Yo Mom
Date: Tue Jun 21 02:18:09 2022 +1200
Finished sketching scene: [Act 2 forest clearing] Waking up.
Haven't implemented it in the VN yet.
commit 878156c98ffd3bcdda777d59adde8326bbed861b
Author: Yo Mom
Date: Mon Jun 20 00:43:13 2022 +1200
Started sketching scene: [Act 2 forest clearing] Waking up.
commit addb17c7faf123153e7bd56850557df404bc0936
Author: Yo Mom
Date: Mon Jun 20 00:17:02 2022 +1200
Finished sketching the fire overlay for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
Haven't exported or implemented the images.
commit ca98e2b8b8fa41a1e588d666d3ae006cd6eab3ba
Author: Yo Mom
Date: Sun Jun 19 02:13:31 2022 +1200
Started sketching the fire overlay for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit a7c3c71cc3a96e512b6141ba4e754d27923839b2
Author: Yo Mom
Date: Sat Jun 18 19:22:53 2022 +1200
Made the Flames less harsh for the fireball sketch for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit fdcbc368f2f2e8bbfc439b1ca17f01d0845bacd5
Author: Yo Mom
Date: Sat Jun 18 01:59:03 2022 +1200
Finished sketching the Fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
Haven't exported or Implemented it yet.
commit b5801dd83a5bfed2e8bae8a0f22a4f1a714cf596
Author: Yo Mom
Date: Fri Jun 17 22:16:03 2022 +1200
WIP on sketching the fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]. Only the fill layer is left.
commit ab67efd848b49c6cb0e7eb5de57efc3f0cec2e6a
Author: Yo Mom
Date: Wed Jun 15 00:44:04 2022 +1200
Implemted Chamomile Fireflower casting fireball in the script. Haven't sketched the fireball or fire overlay yet. [Act 2 Forrest Clearing]
commit 6e4510c4bff25a3c259aea2fb5bc2c511bfb4b38
Author: Yo Mom
Date: Tue Jun 14 23:50:53 2022 +1200
Finished sketching Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit 0b1bf4899f939f4b4236d86f3b6a997389b2eaf7
Author: Yo Mom
Date: Tue Jun 14 22:14:10 2022 +1200
Finished all the in-betweens for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]... Just the Fill left to complete
commit 12e357927e0a7642ea28b7aef7600d989d756e21
Author: Yo Mom
Date: Tue Jun 14 01:13:24 2022 +1200
Finished the in-betweens for the eyes and mouth for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
Also completed the details on the leaves.
Only the details on the stem are left.
commit 4a8f3edf59e34d37ae658095a8d617ef73506820
Author: Yo Mom
Date: Mon Jun 13 00:34:10 2022 +1200
Almost finished with the eyes and mouth for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
just need to shade in the outlines
commit 2b765557c580fb0c0e245c38c52984272f386d42
Author: Yo Mom
Date: Sun Jun 12 01:19:55 2022 +1200
Finished the in-betweens for the leaves for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit cd0046b427e08776bdf72ec7ade3b641abb2a46e
Author: Yo Mom
Date: Sat Jun 11 02:45:25 2022 +1200
WIP on the in-betweens for the leaves for Chamomile Fireflower casting fireball [Act 2 Forrest Clearing]
commit ab275d3f3c69f5d51ceb85e08c99a15949cae819
Author: Yo Mom
Date: Sat Jun 11 00:07:57 2022 +1200
Finished in-betweens for Body:Stem for Chamomile Fireflower casting fireball. [Act 2 Forrest Clearing]
commit 6ab38fbbae77934b5c0db58f2c99c1f712bc7f45
Author: Yo Mom
Date: Fri Jun 10 01:00:43 2022 +1200
Finished the in-betweens for the leaves of Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit 7222335b9276293e7ee040f424b06729010fcc73
Author: Yo Mom
Date: Thu Jun 9 01:07:10 2022 +1200
WIP on the in-betweens for the petals for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit 995d2c23ea6561a80831d412f97fa710bae13094
Author: Yo Mom
Date: Wed Jun 8 23:24:12 2022 +1200
Created inbetween positions for the head of Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit e9235d2fe24ca3f9cee53a8060c5c6b246b04d53
Author: Yo Mom
Date: Wed Jun 8 21:53:45 2022 +1200
Finished sketching keys for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit fa4be1070b24ce92997e6937884e496ac2b0c86d
Author: Yo Mom
Date: Wed Jun 8 02:15:57 2022 +1200
Work started on Act 2 Forrest clearing - Chamomile Fireflower: casting fireball Animation.
commit 8ac98c8f9a4a4bf9759765ba02e4e1c33e9a9135
Author: Yo Mom!
Date: Thu Jun 2 02:02:57 2022 +1200
renamed the ease function to poly_ease [naming conflict with the ease transform], created wrapper functions: Ease and Bezier, and other such small improvements
commit 25623b9f1c7270e48c5c9db6374c4310f600b8cc
Author: Yo Mom!
Date: Wed Jun 1 21:48:35 2022 +1200
Created Polynomial and Bezier Easing (template) functions, and tried it out in the script. [Act 2 Forrest Clearing]
commit b1c01914e5f7687e671a73f55886492b62390c7f
Author: Yo Mom!
Date: Wed Jun 1 03:16:48 2022 +1200
Implemented:
- Chamomile Surprised
- Chamomile Surprised looking_left
- Chamomile Surprised looking_left waving
in the script [Act 2 Forrest Clearing]
Also created an ease(time, degree, midpoint) function for use with time_warp= functions
commit 0757151ad3d8212198cfd20e5de42f5ebd9869c4
Author: Yo Mom!
Date: Tue May 31 01:40:19 2022 +1200
Implemented Chamomile Pleading in the script. Touched up chamomile confused.
commit d33ef68672db97213f9bb38ac0e5aeedff444136
Author: Yo Mom!
Date: Mon May 30 01:32:23 2022 +1200
Implemented Chamomile Neutral Pointing in the script. [Act 2 Forrest Clearing]
commit a4130cb696350c5f9b845fb4b5f000605aff6b6f
Author: Yo Mom!
Date: Sun May 29 22:16:18 2022 +1200
Implemented Chamomile Dispondant in the script
commit 1585f51c2670518bba69f7417a901cabc870a896
Author: Yo Mom!
Date: Sun May 29 18:46:21 2022 +1200
Have created Chamomile dispondant and added it to the sprite showcase. Haven't implemented it in the script yet.
commit 690296b45854187c0bea51e80c5c88b8acc3034b
Author: Yo Mom!
Date: Sun May 29 01:32:02 2022 +1200
WIP on Chamomile Dispondant and Neutral Pointing Left [Act 2 Forrest Clearing]
commit 954215da21b379df41a3b6227fe8e6a02731655c
Author: Yo Mom!
Date: Fri May 27 15:56:32 2022 +1200
Small touchup to Act 1 one-shot SFX: putting mop back down.
commit 40f195ea155a59e617971f7b88f7b42e9b4d1dff
Author: Yo Mom!
Date: Fri May 27 15:30:20 2022 +1200
Implemented Act 1 one-shot SFX: Distorted Guitar Chord.
commit 25fbeb931481dbca9ee78cefd47e3bba6c1ecab8
Author: Yo Mom!
Date: Fri May 27 01:41:58 2022 +1200
Implemented Act 1 one-shot SFX:
- Mop- Bucket to Floor
- Placing Mop Back Down
commit daaa06195665ff5d7b31f624530ed49160ad7e4b
Author: Yo Mom!
Date: Thu May 26 23:54:51 2022 +1200
Touchups to Act 1 one-shot SFX: Breathing In - Out, Fustrated Breathing Out
commit 91dc21f2effcfd85c47c846418ea63a6bf82d4ea
Author: Yo Mom!
Date: Thu May 26 00:07:59 2022 +1200
Finished Act 1 one-shot SFX: Fustrated Breathing Out
commit 73ee35d0dc7b1632136ff044623f4d29b34f56c4
Author: Yo Mom!
Date: Wed May 25 21:15:52 2022 +1200
Finished Act 1 one-shot SFX: Breathing In - Out
commit 3403e9c10f842f6eb748faca1750ac518c0bd550
Author: Yo Mom!
Date: Wed May 25 18:10:22 2022 +1200
Various Touchups to Act 1 one-shot SFX:
- Walking into school
- Flipping Chair Over
- etc...?
commit 234c6ab31df30d8d9fcbcf289cc6141978271bd2
Author: Yo Mom!
Date: Wed May 25 13:54:39 2022 +1200
More Touchups to Act 1 one-shot SFX: punching Issac
commit f14b78cdd76ac84334664fc6924ba203b1001a3a
Author: Yo Mom!
Date: Wed May 25 00:18:22 2022 +1200
WIP on Act 1 one-shot sfx flipping chair over
commit 8e5e5db2de4b9f0ebc1250d04cfbfc5f633f1583
Author: Yo Mom!
Date: Tue May 24 23:55:45 2022 +1200
Touched up Act 1 SFX Punching Issac
commit 797297bffe9edf4dc7fdddb076d9f89fb4f1f20e
Author: Yo Mom!
Date: Tue May 24 20:39:28 2022 +1200
joplin backup.
commit 7ec6611678efdb52b6fa28a91e08a58d293ba4fd
Author: Yo Mom!
Date: Tue May 24 19:22:12 2022 +1200
forgot to mark one midi trigger as being already implemented [Act 1 Forest Clearing]
commit 32195904b69fa51eccbc6c5ae7976a32ad45429d
Author: Yo Mom!
Date: Mon May 23 01:46:25 2022 +1200
Finished Chamomile Explaining [ Act 2 Forest Clearing]
commit db04980fedaac744d629d9143e43a087e19ae64a
Author: Yo Mom!
Date: Sun May 22 23:47:47 2022 +1200
Finished Chamomile Shrugging [Act 2 Forrest Clearing]
commit 22dbd69ce8d155d3447a649f19c39d24b73be8c9
Author: Yo Mom!
Date: Sun May 22 18:06:57 2022 +1200
WIP on chamomile shrugging [Act 2 Forest Clearing]
commit 79511ce39e210b779d7fe5b26fb4eb31ff440d83
Author: Yo Mom!
Date: Sun May 22 02:58:21 2022 +1200
finished Chamomile smiling slightly [Act 2 Forrest Clearing]. WIP on chamomile shrugging.
commit 04c7230f8b3340e4e4e1cea14a4799e23828d795
Author: Yo Mom!
Date: Sat May 21 02:18:20 2022 +1200
Created the chamomile meek sprite and implemented all 5 stages of Chamomile's fireflower tranformation.
WIP on the second set of dialog options too.
Finished the only loopback for the second set of dialog options.
All other options are still WIP.
Also haven't done the casting fireball animation yet.
commit 499c5fbbf2d403de6dbd4c7184938b94137a0ba2
Author: Yo Mom!
Date: Fri May 20 01:39:50 2022 +1200
Finished drawing the fills for chamomile's fireflower stages (sketching) [Act 2 Forest Clearing]. Also created KRAM entries. Haven't actually exported the images, or implemented them in the vN
commit 212182eafabee56a0477f2ac6fc6f7993cda4989
Author: Yo Mom!
Date: Thu May 19 01:37:18 2022 +1200
Almost finished with chamomile's fireflower transformation [Act 2 Forest Clearing]. Just the fills left.
commit 4c03e5f51ab5b8127b99cd8f1823e6cb0868c6b5
Author: Yo Mom!
Date: Wed May 18 02:38:20 2022 +1200
Finished sketching stage 5 of Act 2 Chamomile Fireflower Transformation. The intermediate stages and fireball casting animation have not been sketched yet.
commit 2323260c3f8787e121390adab902c30cc56b8534
Author: Yo Mom!
Date: Tue May 17 02:40:42 2022 +1200
WIP begins on chamomile Fireflower transformation [Act2 Forest Clearing]
commit 6d48ad828e9927c439a8d647936a1c7c3e1f9d38
Author: Yo Mom!
Date: Mon May 16 20:43:58 2022 +1200
Implemented Act1 one-shot SFX: End of School Bell
commit d00e778ed828e26f2ef97395cdda7dea468d8a94
Author: Yo Mom!
Date: Mon May 16 00:22:35 2022 +1200
Implemented Act 1 one-shot SFX: Punching Issac
commit 841d4c05611505a96bb9f4ac3862c283e3409a23
Author: Yo Mom!
Date: Sun May 15 02:54:19 2022 +1200
Implemented Act 1 one-shot SFX: sitting on chair (classroom morning)
commit 6279faa65e42c301e15849a786cef35c668f40af
Author: Yo Mom!
Date: Sat May 14 21:21:59 2022 +1200
Finished Act 1 one-shot SFX: Walking into school (from School Entrance to Classroom Morning)
commit f7e4a8d57c5c7388fe544ec697c1a4ee5a0af9e8
Author: Yo Mom!
Date: Fri May 13 20:56:14 2022 +1200
Small refinements to Act 1 one-shot SFX: Classroom morning introductions.
commit 9095fa8280c02e60435184e2b2861c114d3e2001
Author: Yo Mom!
Date: Fri May 13 02:21:10 2022 +1200
Finished designing the Intro music one-shot SFX for Classroom Morning: [Act 1]
- Classroom
- Rose
- Elijah
Haven't started on Issac's pluck.
commit 80d9002c2da75587e122df27d5a3d4e3e506d528
Author: Yo Mom!
Date: Thu May 12 21:23:26 2022 +1200
CREATED A WORKAROUND FOR THE MIDI TRIGGER SYSTEM:
--------
The "Midi Trigger while Transport stopped" bug reappeared in the recreated Ardour project.
Issue appears after the session script executes a Session:request_locate() command.
Not sure why this is happening.
Unable to replicate it in other projects. Even new ones made with the same template(s).
-------
Created a workaround; a python script that connects to Jack and opens a virtual midi in port (called "Roll Buffer").
If a 'Note On' message (any channel) is sent to that port, the script will:
- forward the message imediately, if jack-transport is already running; or otherwise-
- start the jack-transport
- wait for jack-transport to start rolling
- spam that 'Note On' message until the transport position suddenly changes dramatically
- or stop if timeout.
commit 4b989260684c7c7a7e01ce2d58b9a60a58e68933
Author: Yo Mom!
Date: Wed May 11 23:56:31 2022 +1200
Redid Act 1 one shot SFX part B_rev2 in another ardour project which uses a template created in Ardour 6.9. Hopefully this fixes the "Midi Trigger while Transport stopped" issue
commit 09797badb8db2a08b62023dcdc0c5af412f6c998
Author: Yo Mom!
Date: Wed May 11 19:29:01 2022 +1200
MIDI TRIGGER IS NOT WORKING!!!!! When using the VN templates, Ardour isn't fucking running the fucking lua session script when the fucking transport is fucking stopped WEhjklstjhalpdfok][hgj wdfkgja]33#!!!!!!
commit 5e953af59b7ca696cd82a865854684ac9dbeec85
Author: Yo Mom!
Date: Wed May 11 01:33:34 2022 +1200
Recorded the Guitar bits for Act_1 one-shot SFX (Part B). Along with some recorded audio samples:
- Bell
- Patting stomach
- Hitting Bedside Drawer
- Dropping Laptop bag
commit 3ad5fff773cbe53010be83b7206ea1166b91d3f1
Author: Yo Mom!
Date: Tue May 10 01:59:43 2022 +1200
Created Midi triggers for all the remaining one-shot SFX for act 1
commit 9c0cf9ff0a2c871fdb5b473e3affad4f9c0693c7
Author: Yo Mom!
Date: Tue May 10 00:12:19 2022 +1200
Implemented a predelay feature into the Midi Trigger System,,, (but is it even necessary?, one can just add the delay in Ardour)
commit 3e611a578aeda02617e945a3733e59a7a17b6f1c
Author: Yo Mom!
Date: Mon May 9 21:46:49 2022 +1200
Cleaned up the audio channel registrations (again). Added a Message feature to midi.trigger
commit 65902f3d7561a099c17081011570566907a7e409
Merge: f597765 3f82f27
Author: Yo Mom!
Date: Sun May 8 20:25:38 2022 +1200
Merge branch 'act1_audio_implemented' into act1_sfx -- to simplify how audio is designed.
Since Midi Trigger has been implemented, all audio development will take place mostly in one branch now.
Have to re-record all music.
commit f597765150450f667741e4b7761bab773efbf5a7
Author: Yo Mom!
Date: Sat May 7 20:21:36 2022 +1200
Finished implementing the Midi Trigger system. mtrigger is configured to use 'Midi Through:Midi Through Port-0 14:0'
commit 967ec54390dee30b23401c6c9091bf0cdcb6719d
Author: Yo Mom!
Date: Fri May 6 02:48:07 2022 +1200
Cleaned up the audio channel registration code.
commit 74ce3ba06e60b800ec82f5bc26dd996170913a77
Author: Yo Mom!
Date: Fri May 6 00:30:59 2022 +1200
Implemented the Midi Trigger system on the renpy side. Ardour implementation still pending.
commit d68ed2a8cdff1abb8c289507c66773b301497df1
Author: Yo Mom!
Date: Thu May 5 20:57:05 2022 +1200
still implementing the midi trigger system on the renpy side...
commit a87339bb79999e75ba2e8e6df84b3d87b1133c32
Author: Yo Mom!
Date: Thu May 5 03:39:03 2022 +1200
Work begins on the Midi Trigger System.
commit 01be07ff97249703607ba35eac14c03d8e8d74f9
Author: Yo Mom!
Date: Wed May 4 22:59:43 2022 +1200
Implemented chamomile's sprite showcase [Act 2 Forrest sketching branch]. Added a few misc touchups.
commit 3c23e983c63e09507aa7299e5f0d57e76b8a75f4
Author: Yo Mom!
Date: Wed May 4 02:18:49 2022 +1200
Finished the first dialog menu (and associated loopbacks) for Act 2 Forest Clearing. WIP on implementing a sprite showcase for chamomile.
commit 36dd9c9ec57b4c2b1d636b2cf278969b2d1ad25d
Author: Yo Mom!
Date: Sun May 1 00:49:31 2022 +1200
WIP on Act 2 Forrest Clearing Sketching. Upto the first dialog menu, finished the first loopback. WIP done on the sprites for the second loopback.
commit 77147eb01e185725378aeef37106b45e0c8a3d72
Author: Yo Mom!
Date: Sat Apr 30 01:11:22 2022 +1200
More WIP to Act 2 Forrest Clearing. Up to the first Dialog menu. Haven't implemented the dialog screen yet.
commit 7e2acd7a5250e6f9dbe2dcc3e90d88077c984055
Author: Yo Mom!
Date: Thu Apr 28 00:47:35 2022 +1200
WIP on Chamomile Ranting Gesturing sprite [Act2 Forrest Clearing]
commit 4f632950be1f482024d0be26322ad9963ad021e1
Author: Yo Mom!
Date: Thu Apr 28 00:01:43 2022 +1200
Removed the "chamomile_" string from the names of Chamomile's sprites [Act 2 Forrest Clearing]
commit 9a3ca90da9531af10090b3685e029a1dbdc49648
Author: Yo Mom!
Date: Tue Apr 26 01:31:25 2022 +1200
Finished migrating Chamomile to characters/plants/ [ACT 2 Forrest Clearing]
Also made improvements to KRAM Sprite Handler
commit cd96e2d234a635e1a467bc21496505654f5ae3e9
Author: Yo Mom!
Date: Mon Apr 25 00:39:03 2022 +1200
Fixed V2 savefile loading bug in Kram Sprite Docker
commit 7c1fd272943c3cd5c93eece732173d17d090aa6b
Author: Yo Mom!
Date: Mon Apr 25 00:35:57 2022 +1200
Still WIP on migrating chamomile to characters/plants/chamomile. [Act 2 Forrest Sketching]
Added characters/ to list of directories that get automatically appended to filenames.
Fixed Bug where KramSpriteHandler wasn't loading before other scripts, due to scripts being executed in global alphabetical order
commit dc1e10ecde9af2b32982e3e8a6aca4492bff947e
Author: Yo Mom!
Date: Sun Apr 24 23:28:10 2022 +1200
Finished implementing the Kram Sprite Handler system. WIP on migrating Chamomile to the characters/plants folder [Act 2 forrest clearing sketching]
commit 17cf12c8368e3c810d75623a87362181cf80f1a4
Author: Yo Mom!
Date: Sun Apr 24 00:58:27 2022 +1200
updated KRAM to use version 2 save and outfiles, added the ability to set the the out.json export path to a custom path.
commit 4828641361c145b42836dd19d750f34d992b0ca0
Author: Yo Mom!
Date: Sun Apr 24 00:50:20 2022 +1200
Planned out and created a Template for the KramSpriteHandler system (to be implemented) and preemptively commented out 'characters.act2.rpy.template' from the build scripts. [Act 2 Forest Clearing Sketching]
commit ac3cf554c8677c449ea2383b44afe6f1999c9144
Author: Yo Mom!
Date: Sat Apr 23 21:19:12 2022 +1200
WIP on implementing the automatic sprite variance system, and the KramSpriteHandler system. (in Act 2 Forest clearing sketching)
commit 54d62dc5486ccb46561faa1fc508ada0ce303435
Author: Yo Mom!
Date: Mon Apr 11 01:04:28 2022 +1200
Made Chamomile's pupils twitch, for his annoyed expression, for Act 2 Forest Clearing
commit 4761ec71e6ac7df3809026d055773f75b6a267a4
Author: Yo Mom!
Date: Sun Apr 10 23:57:51 2022 +1200
Fixed the eyelid animation frames.
commit 0a055d11c0bd2b00386bd8d8c86595d02d684244
Merge: 7ae414b 3459055
Author: Yo Mom!
Date: Sun Apr 10 00:39:18 2022 +1200
Merge branch 'act2_secret_forest_review__STOP-before-going-underground' into act2_forrest_clearing_SKETCHING
commit 3459055f94956257f88f67571c1a04ea2b3716dc
Author: Yo Mom!
Date: Sun Apr 10 00:28:36 2022 +1200
Removed commented out Mermaid Diagrams from the VN Spec (after reveiwing Act 2 The Secret Forest)
commit f29aeefebcdf80a3fd712112dd214a566f52e84b
Author: Yo Mom!
Date: Sun Apr 10 00:26:07 2022 +1200
Finished Reviewing Act 2 The Secret Forest.
commit 9d1fbbf16a3874bdf738a35a3f7a9c205c5f3b92
Author: Yo Mom!
Date: Fri Apr 8 01:01:39 2022 +1200
Sorted through and filled in the VNspec for the Scene, Nul, Trees, and Brong, classes
commit 415dba6a6c1e2bae06454de80738ae0b85cda9df
Author: Yo Mom!
Date: Tue Apr 5 01:50:33 2022 +1200
finished The Second pass of Reviewing Act 2 The Secret forest.
Need to sort thorugh the classes and fill in the VNspec now.
commit 9becf860af7ba6888b1fedd03a21b1219dd52ecb
Author: Yo Mom!
Date: Sat Apr 2 00:19:24 2022 +1200
Still doing the second pass of Reviewing Act 2 The Secret Forest.
commit 93a50b086e35fcfe8fbd47f073754959405f7c6d
Author: Yo Mom!
Date: Fri Apr 1 01:04:14 2022 +1200
Halfway through a Second pass of Revising Act 2 The Secret Forest
commit 4f8ec3a587bbc52d9647f8f405a52d4e821f5c10
Author: Yo Mom!
Date: Wed Mar 30 00:15:38 2022 +1200
Finished the first pass of reviewing Act2 The Secret Forest
commit 5697d74abc0abb266fb09a8113f3a78125e5a7d6
Author: Yo Mom!
Date: Mon Mar 28 01:33:18 2022 +1200
Made a note: reference Bruck's vision after emerging from the burrow in the meadow and seeing the destroyed guard post, in Act 2: The Furfoots
commit 56752df0bccad8194cc560f37189614b2d0fd497
Author: Yo Mom!
Date: Mon Mar 28 01:27:58 2022 +1200
Filled in the foreshadowing clues for when Bruck first uses his blind eye in Act 2 The Secret forest.
commit b9376717a234dc4d2154fe934e5ee612de5deae0
Author: Yo Mom!
Date: Mon Mar 28 01:12:49 2022 +1200
figured out how to complete Act 2 leaving with the gnome to the hut. Made notes about it.
commit 6a358e9db93e7e551acd44ffe33ae0227011bb7e
Author: Yo Mom!
Date: Mon Mar 28 01:01:47 2022 +1200
Reviewed upto the food item selection divergence point for Act 2 Secret Forest. The review is still WIP
commit 1463e07d23efab6509a070ea3c370d2a47ea6b41
Author: Yo Mom!
Date: Sun Mar 27 02:04:46 2022 +1200
Even more WIP on reviewing Act2 The Secret Forest.
commit d94ed00a02613b8f0a6e1cb92ecfe80006aff946
Author: Yo Mom!
Date: Sat Mar 26 01:09:06 2022 +1200
Still more WIP on reviewing Act 2 The Secret forest.
Also modified merman: only need a minimum of three "=" characters now to create a separator, (instead of the previous five.)
commit 53aec6b9f255ad83c96a93a7e80560221c6aa8e5
Author: Yo Mom!
Date: Fri Mar 25 02:25:56 2022 +1200
More WIP on reviewing Act 2 the secret forest
commit f9f9291e2d49da0b880a00064f89587d7767674e
Author: Yo Mom!
Date: Thu Mar 24 01:35:19 2022 +1200
WIP on reviewing Act 2 the Secret Forest.
commit a4c7c1cdc2aa7b17fe7943f6e23f14b28047deba
Author: Yo Mom!
Date: Wed Mar 23 21:07:00 2022 +1200
Created a script to extract mermaid nodes with matching style class names from translated merman files.
commit 7ae414b7c657a298c073513bcf968cba63eb5486
Author: Yo Mom!
Date: Wed Mar 23 19:32:55 2022 +1200
Updating the Flags to include using the feather as a quill in Act 2 Forest Clearing
commit 73617e3369ea42a3a431365376f5eabc8b213643
Author: Yo Mom!
Date: Wed Mar 23 19:27:49 2022 +1200
Resuming work on reviewing Act 2 the Secret Forest
commit c90d7a0d0e7883b5e972849673013fa4635ac15c
Author: Yo Mom!
Date: Tue Mar 22 23:48:53 2022 +1200
Touched up the dialog of Liam and Chamomile realizing the feather floats in the proper direction; in Act 2 Forest Clearing,
commit c949fbd98159c60177c3f8aef42ae97b646f8366
Author: Yo Mom!
Date: Sat Mar 19 23:02:20 2022 +1200
Updated Merman to output SVG images.
commit d02c142195ba7505eb2256394c026d72194324a7
Author: Yo Mom!
Date: Sun Dec 12 01:50:40 2021 +1200
[Finally] Finished fixing Act 2 chamomile Ranting - all motions (A, B and C)
commit 5a613127c01065618ba566803103d2da14040f02
Author: Yo Mom!
Date: Sat Dec 11 01:10:02 2021 +1200
Finished Sketching all the details on chamomile's leaves for all of Act 2 chamomile ranting motions A, B and C.
only details on the stem remain.
commit 0e308472e443b2dfa03f35279f9d6b626679cb9a
Author: Yo Mom!
Date: Wed Dec 8 23:49:34 2021 +1200
Finished Sketching stems on chamomile's leaves for all of Act 2 chamomile ranting motions A, B and C.
details on leaves (veins) and stem remain.
commit 4d917093594af0cbb6b64f212a2b81a0603543da
Author: Yo Mom!
Date: Mon Dec 6 23:50:08 2021 +1200
Finished Sketching details on chamomile's petals for all of Act 2 chamomile ranting motions A, B and C.
details on leaves and stem remain.
commit 44cec3bdbf67f9fabd62c0149a84c6f7d6b056a7
Author: Yo Mom!
Date: Sun Dec 5 01:04:33 2021 +1200
Fixed (the last) chamomile ranting motion C's petals (including body, leaves and fill.)
Only the *details* on the petals, leaves and stem still remain to be fixed.
commit 798d95bc577235d4d5bd34eb16f7e648fccaa67d
Author: Yo Mom!
Date: Sat Dec 4 18:21:24 2021 +1200
Fixed chamomile ranting motion B's petals (including body, leaves and fill.)
Motion C still remain to be fixed, along with the *details* on the petals, leaves and stem.
commit 66b90b630ef146fe292769d4f13dc46521ed24df
Author: Yo Mom!
Date: Sat Dec 4 16:23:17 2021 +1200
Fixed chamomile ranting motion A petals (including body, leaves and fill.)
Motions B and C still remain to be fixed.
commit 05a42cacc3f07a8c3c0dc0c7b556257a2f536e8f
Author: Yo Mom!
Date: Sat Dec 4 00:29:51 2021 +1200
resized chamomile's petals to something more acceptable in chamomile's Act 2 ranting animations.
Still have to polish up the petals and make them more puffy,
And still have to add details on the
- Petals
- Leaves
- Stem
commit 3f82f27d71c9c24755ce4978ddbe46f4936795a8
Author: Yo Mom!
Date: Fri Dec 3 20:57:05 2021 +1200
implemented completed act 1 one-shot sfx (part A) into script.
commit 61c1da6e0c97a7ba37220c3502091c29a0c1db77
Author: Yo Mom!
Date: Fri Dec 3 17:32:35 2021 +1200
commented out the previous placeholder sounds from Act 1 script... AGAIN! =/
commit 05c2f0dad640cabb34fada24bb67b73fc895648d
Merge: 51af983 255c8a7
Author: Yo Mom!
Date: Fri Dec 3 17:27:58 2021 +1200
Merge branch 'master' into act1_audio_implemented, to bring improvements and bug fixes to the audio channels into act1_audio_implemented.
commit 255c8a75b518d0ad52c9c89490e4698eb6877b0f
Author: Yo Mom!
Date: Fri Dec 3 17:22:15 2021 +1200
Created the MyAudio instance (and myAudio class) which contains convinience functions for dealing with all these different channels.
All channels automatically add the suffix "audio/" to filenames now.
Also fixed a few minor bugs with the Audio channels
commit 51af9834f473a27167dbb019e6a9a0b5b4c6207b
Author: Yo Mom!
Date: Fri Dec 3 01:15:33 2021 +1200
commented out the previous placeholder sounds from Act 1 script
commit e7663214c1c3e78f3c4e879c96ed05a03dc29e98
Author: Yo Mom!
Date: Fri Dec 3 01:06:14 2021 +1200
Started and prepped another fresh ardour project to continue making more ACT1 one-shot sfx in
commit 51d9f6935bba8f33ec9e41a3256116acb3c00670
Merge: a13dd81 6a53f2f
Author: Yo Mom!
Date: Fri Dec 3 00:21:54 2021 +1200
Implemented the ambient volume slider, the various different audio channels (music1, music2, music3, etc.), and emphasized_channel settings into master.
(Merged branch 'act1_sfx')
commit 6a53f2f82fbb7b794b6c892ad55ad05870bb2058
Author: Yo Mom!
Date: Thu Dec 2 23:37:03 2021 +1200
Implemented all the channels and mixers needed in the game, along with enabling and configuring emphasised channels.
Mixers:
- SFX
- Music
- Ambiance
Channels
- sfx*, sfx1, sfx2, sfx3
- music*, music1, music2, music3
- ambiance*, ambiance1, ambiance2, ambiance3
*these channels are emphasis channels.
commit 7b28f43b6b9989234def64e59027a52e8fb5bf5d
Author: Yo Mom!
Date: Thu Dec 2 20:00:00 2021 +1200
Exported all sounds contained in Act 1 one shot SFX (part A)
commit 353de13d03208061c431cda3ec1234b7e213d201
Author: Yo Mom!
Date: Wed Dec 1 22:15:53 2021 +1200
Adjusted mixing levels for all the sounds in Act 1 one shot SFX. All output levels are between -20 and -17 LUFS
commit 1189e4773cbfbcff4662a34339a29cadbd9fc903
Author: Yo Mom!
Date: Wed Dec 1 16:53:18 2021 +1200
Suspended Guitar Strum in Act 1: Penelopes Office is not suitable.
Will need to re-record Irritated Guitar Pluck.
commit 143eb490567750f154dfee392776d6f0acddc60b
Author: Yo Mom!
Date: Wed Dec 1 16:31:34 2021 +1200
Finished Act 1 Roberts Classroom Morning: Tense Strum
commit 9155074dbfd1a3e1d255c09a5bbc4ad413f6dadd
Author: Yo Mom!
Date: Tue Nov 30 23:25:03 2021 +1200
Finished Act 1: Robert's Classroom Morning
- Tense Pluck
(Confrontation with Issac)
commit 6b81806d3bcff5c287601726c28bdf37a84012ae
Author: Yo Mom!
Date: Mon Nov 29 21:27:37 2021 +1200
A bunch of small (probably) touchups that I cannot recall right now... *shrug*
commit 9b9712caa4e34a7c5f9ff3c1d5b60af7de60cbce
Author: Pravik Singh
Date: Thu Sep 16 00:25:05 2021 +1200
Finished Act1 One Shot SFX: Classroom Leaving Slamming Door
Recorded guitar for
- Act 1: Issac Confrontation
- Tense Pluck
- Tense Strum
- Act 1: Penelope's office, Slow Suspended Strum
commit 0d2d07023cc6622391fcb3c819edec4683809e57
Author: Pravik Singh
Date: Mon Aug 2 03:58:05 2021 +1200
Implemented ACT 2: Chamomile ranting sketch into the script; have to resize his petals.
commit 4d6b576fce77e0a2dd17e34d4ac69752ad8c9f57
Author: Pravik Singh
Date: Tue Jul 27 23:30:47 2021 +1200
Finished Act 2: Chamomile Ranting Fill
commit 093e25a64b0582270b139f1f9dfca53f8f36c056
Author: Pravik Singh
Date: Mon Jul 26 00:11:06 2021 +1200
More WIP for ACT 1 One-Shot SFX:
- Touched Up: Opening Office Door
- Finished: Closing Office Door
- Started: Slamming Door
commit e61844f1beb5ab711646db770a4d36d55e688a7a
Author: Pravik Singh