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Chocolate Blue Studios

It's just me now...


What is this page about?

This page is for the Visual Novel I'm currently working on called "Where is this going?". More details here: [ main page ]

It shows when updates have been applied to the project... and vagely indicates how development is going.

What am I looking at?

Basically I'm using a program called Git to backup all the project's files and record any changes.

This program can output a log showing the commits I've made along with it's timestamp and associated commit message.

I've written a command on my computer that takes the raw logs and uploads it directly to this page.

Caveats?

This page is not updated in real time. As mentioned above, I have to manually trigger that action.

The timestamps are recorded when a commit is made, but commits may not be made directly after some work is completed.

The frequency of commits is not an accurate indicator of the amount of work being done. A commit could contain a large amount of changes, or it could just be a few lines that I forgot to add to a file.

The size and content of a commit message is not an accurate indicator of work done either. Sometimes I'm just exhausted after doing a lot of work and won't bother with a detailed message, sometimes a commit could contain a wide variety of fairly small changes.

The commit messages can contain hints and spoilers.



commit 19794ba6a886df0ad1448796c8c0c3d61c7868c2
Author: Yo Mom
Date: Thu Aug 4 01:43:33 2022 +1200

Created merman systax highlighting for Vim.

commit c5d97a469b2330fd50e59ca653d0dc8899f8a694
Author: Yo Mom
Date: Tue Aug 2 22:33:09 2022 +1200

Renamed music/ to Music/ and ambiance to Ambiance/

commit 8a38cd111dac13113436181dbc0e5aec54995717
Author: Yo Mom
Date: Tue Aug 2 16:55:35 2022 +1200

Added Renpy save file directory to git repository

commit 1a603b19588dd065c365455c7b17dbf81d06f341
Author: Yo Mom
Date: Tue Aug 2 02:12:36 2022 +1200

Finally Joined Act 1 and Act 2 together, with a better teleportation transition

commit 197a5e92a985cc40d5e070f6f313455fb03c562c
Author: Yo Mom
Date: Mon Aug 1 17:38:40 2022 +1200

Finished migrating all [Act 1] displayables from images/ to characters/humans/ and places/school/

Implemented realtime KRAM system for all the character files.

(deleted the old *.out.json files)

commit dfa7b7a42f065f66938bb366050af4d01259131c
Author: Yo Mom
Date: Mon Aug 1 02:24:00 2022 +1200

WIP on migrating Act 1 displayables and displayables from images/ to characters/humans/ and places/school/

only Tim is left TODO now.

commit 9294cc7db9500ec981b75d52209e2d9b996be751
Author: Yo Mom
Date: Sun Jul 31 02:09:07 2022 +1200

Renamed lable act2_forrest_clearing to just act2

set tab spaces for all *.rpy files to 2 spaces

commit 57a58f6d183e06c75436f0fd27d1c7b746da4c69
Merge: 3fa02cf c9f57ed
Author: Yo Mom
Date: Fri Jul 29 16:41:18 2022 +1200

Merging in [Act 2 forrest Clearing Sketching]

which migates images into seperate characters/ and places/ folders
implements the in-script KRAM implementation
and implements a lot of the things needed for the visuals of the moVN

commit c9f57ed9fd059086f4ab20fbce8fa35fba26daf6
Author: Yo Mom
Date: Fri Jul 29 16:18:17 2022 +1200

Reviewed; and finally ready to merge into master [Act 2 Forrest Clearing]

commit 3fa02cf147a609bb82a8d27c66fb2d44d927ec33
Merge: 0c1045b f070f4a
Author: Yo Mom
Date: Fri Jul 29 15:35:40 2022 +1200

Finally finished with Act1 one-shot SFX; merging into master

Also merging in the myAudio, Midi Mixer Control and Midi Tigger systems, etc.

Basically, this merge *finally* implements the main systems and settings needed to develop audio for the moVN

commit f070f4a1861ed546d563e29d75bd6f9ca5857d88
Author: Yo Mom
Date: Fri Jul 29 15:31:35 2022 +1200

Finished reviewing all the Implemented Act 1 one-shot sfx. Ready to merge branch into master.

commit b6d33eb82caf4cfbf7a85af1b65c2e9f8afc0d3c
Author: Yo Mom
Date: Fri Jul 29 02:50:37 2022 +1200

Finished Implementing all the Act 1 one-shot SFX into the script.

Review, then ready to merge into master.

commit 2301597fd7b464191a0754a8b05ba254821d0463
Author: Yo Mom
Date: Thu Jul 28 23:23:33 2022 +1200

Implemented the Midi Mixer Control system. [Act 1]

WIP on implementing the exported Act 1 one-shot SFX in the script

commit 0c1045b1cbe610878b329774315cbb5cf28da480
Author: Yo Mom
Date: Thu Jul 28 03:00:32 2022 +1200

Backing up changes to KRAM; applied quick Hacks to make rendering more consistent and stable:

- Stopped using TemporaryDirectory, saving directly to /tmp/ for now.
- applied a sleep(0.2) delay after calling a refreshProjection(); since for some reason, refreshProjection() isn't actually stopping KRAM from exporting before the new changes are applied.

commit b3f49862da6bb338bcfada5759e54b82075955dc
Author: Yo Mom
Date: Thu Jul 28 02:55:57 2022 +1200

Finally finished Sketching Act2 Forrest Clearing.

NOTE: the stream, stars and fireflies animation for act2 forrest clearing background have not been created.

commit 325ba504e6dd2027c2148378a4b9968d158edf36
Author: Yo Mom
Date: Wed Jul 27 21:12:29 2022 +1200

WIP backup, ignore

commit 4f4449608fa47a4c921f771a76ba5a12451d2ec2
Author: Yo Mom
Date: Wed Jul 27 03:19:06 2022 +1200

WIP on Chamomile [Act 2 Forrest Clearing]:
- Excited
- Excited left
- Neutral questioning
- Indignant

and WIP on script.

commit 8d41ed95ae2530943d51490d7ee530fa09c968c3
Author: Yo Mom
Date: Tue Jul 26 02:38:02 2022 +1200

Modified ConditionSwitch, to make ContinuousSwitch; which runs continuously, not just once every interaction.

Created the sprite Chamomile:: watching_feather [Act 2 Forrest Clearing]. Haven't actually implemented it in the script.

commit cfa25df8d14dea313567b151b2035a826d40df41
Author: Yo Mom
Date: Mon Jul 25 17:28:25 2022 +1200

Implemented feather Sprites in the VN. [Act 2 Forrest Clearing]

Sketched Chamomile Watching Feather, haven't implemented it in the VN yet

commit a5d57be34b35c7f9f1bf2488a75abefaf79aba1d
Author: Yo Mom
Date: Mon Jul 25 01:58:05 2022 +1200

Finished sketching the Magic Feather frames [Act 2 forrest clearing]

Haven't implemented it yet.

commit 2bb6570a7ff99d66e406753cb34cad0dcf872894
Author: Yo Mom
Date: Sun Jul 24 02:34:51 2022 +1200

Work begins on sketching the feather sprites

commit 17fdcbb84c60603ca04ffc3e65db2baaf422062b
Author: Yo Mom
Date: Sun Jul 24 00:57:43 2022 +1200

Created the MagicFeather and FrameChain classes

commit cd7859ea6b029e45ccf1c0a84b6754642b1053ea
Author: Yo Mom
Date: Sat Jul 23 01:28:20 2022 +1200

Marked Manus as complete (for sketching) in the VNspec [Act 2 forrest clearing]

commit 62bcbc66e920dbd05f1cc620fd832a0311b840e1
Author: Yo Mom
Date: Sat Jul 23 01:21:05 2022 +1200

Created an algorithm for handling the magic feather sprite movement and animation in the VN. haven't cleaned it up yet. [Act 2 forrest clearing]

also sketched the Chamomile:: Awkward sprite and fixed Chamomile:: Mellow blinking

commit 651b9f5e6984be4e9e02d1ac6d9bf3803a94b133
Author: Yo Mom
Date: Fri Jul 22 13:58:16 2022 +1200

Panned the footsteps slightly to the left for "getting out of bench" Act 1 one-shot SFX

commit 42ded3cf4ebafece513b30637ca76d24b9af72dc
Author: Yo Mom
Date: Fri Jul 22 00:01:16 2022 +1200

Exported all the remaining Act 1 one-shot SFX. Have't implemented them in the script yet.

commit 5d58b522b616bd0023452564621b51f06846febc
Author: Yo Mom
Date: Thu Jul 21 20:31:25 2022 +1200

Reviewed and touched up some Act 1 SFX

commit 8f3a1f6a3d838cb642d582b3b66240b83f6deb2a
Author: Yo Mom
Date: Thu Jul 21 02:39:09 2022 +1200

Finished all remaining one-shot SFX for Act 1:

- ominous synth
- into portal
- sharp bell [optional]

The sounds haven't been mastered, exported or implemented in the VN yet.

commit 9b0e97676f559bf15ea4771e0341a656af6520a0
Author: Yo Mom
Date: Wed Jul 20 02:25:17 2022 +1200

Implemented the following Act 1 one-shot SFX:
- Thumping Head on Desk
- Sudden Realization

commit 5c1e910e048dde0aa57adf3a540840abf930e92c
Author: Yo Mom
Date: Tue Jul 19 21:04:27 2022 +1200

updated kram: if an image's frame numberings uses lists, e.g 1,5, [x,y] ,8; kram only considers frames between x and y which have active keyframes for one or more visible layers (for the current image being rendered)

commit 91bda5769e5159f055981df6649723553c6dfbcd
Author: Yo Mom
Date: Tue Jul 19 20:59:56 2022 +1200

Fixed and implemented blinking for Manus: giving feather turned sprite [act 2 forrest clearing]

etc.

commit bd8986443ba7dfb4d0a34c57d9321f2080b03e4d
Author: Yo Mom
Date: Tue Jul 19 03:29:34 2022 +1200

Implemented Manus:: giving feather and Manus:: flying away [Act 2 forrest clearing]

commit fe64484aa78deded474ae1d50b4058179169722c
Author: Yo Mom
Date: Mon Jul 18 18:33:43 2022 +1200

Finished working on Manus:: flying away animation [Act 2 forrest clearing]

Haven't implemented or added the sprite to KRAM.

commit 09499623337334f32e40f3a7306e4b623501729d
Author: Yo Mom
Date: Mon Jul 18 02:14:43 2022 +1200

WIP on Manus:: flying away animation [Act 2 forrest clearing]

Working on the fill, the feathers, blood and dirt layers are still left.

commit 4ab13a62527b6ac3ce09ea80fc52892b2ea1fb5d
Author: Yo Mom
Date: Sun Jul 17 02:40:39 2022 +1200

Finished sketching Manus:: giving feather sprite for [Act 2 forrest clearing]

Sprite not implemented or added to KRAM yet.

commit cbdad1ad6e4bb12faab5a70c07d26e689e154f6b
Author: Yo Mom
Date: Sat Jul 16 01:19:20 2022 +1200

Sketched and implemented chamomile awkward left [Act 2 forrest clearing]

commit 0bec3c762b292ad85d213fa1fac6f3e4019f0bd4
Author: Yo Mom
Date: Fri Jul 15 03:02:16 2022 +1200

Sketched and implemented the sprites Manus::almost_leaving and Chamomile::annoyed left [Act 2 Forrest Clearing]

commit 28678862daf61ab03ea288443cc032b061a96a5a
Author: Yo Mom
Date: Wed Jul 13 23:02:46 2022 +1200

Sketched and implemented the following sprites for Chamomile [Act 2 forrest clearing]:
- confused (looking left)
- meek (looking left)
- pleading (looking left)
etc.

commit 06b4528050d93dc678d312e0b4c69c0e06006399
Author: Yo Mom
Date: Wed Jul 13 02:09:06 2022 +1200

Implemented the following sprites for Manus [Act 2 Forrest Clearing]:
- looking right*
- confused
- looking center*
- casting spell*

*are now being used in the script.

created a variant of the forrest clearing BG which embeds the in-scene chamomile sprite, to apply global ATL transforms.

also added frame reference numbering to genFrames.py

commit 8abf7de5976329f92aea3c6ac7622c7c4c9f37a9
Author: Yo Mom
Date: Tue Jul 12 14:47:21 2022 +1200

Finished sketching the fill for the casting spell animation for Manus [Act 2 Forrest Clearing].

The spite is not implemented or added to KRAM yet.

commit 17779c94e7fe7e64c3eb608a22d2add8b6a440e3
Author: Yo Mom
Date: Tue Jul 12 02:47:30 2022 +1200

Almost finished sketching the casting spell animation for Manus [Act 2 forrest clearing]; just the fill left to do.

(sprite not implemented, or added into KRAM)

commit a98231074ba2c8caf39df6467a8607ade0502ee2
Author: Yo Mom
Date: Sat Jul 9 01:41:45 2022 +1200

Finished sketching:
- looking right
- confused
- looking center

For Manus [Act 2 Forrest Clearing]

The sprites have not been implemented or added into KRAM.

Also, more WIP on the casting spell animation.

commit a9c22b1bdb9b4344e946b9898e0cf4ea92dc1446
Author: Yo Mom
Date: Fri Jul 8 01:57:07 2022 +1200

Sketching sprites for Manus [Act 2 Forrest Clearing] :

- looking right
- confused
- looking center
- casting spell

Just the blinking, mouth open and fills left for these sprites.

commit bba097d3219d80b3dbffafedccb6838d2cf0b78b
Author: Yo Mom
Date: Wed Jul 6 02:15:57 2022 +1200

Finished sketching the working for Manus's sprites for Act 2 Forrest Clearing.

commit a9ee4b36302474160995bd116b07ecfd06d42107
Author: Yo Mom
Date: Mon Jul 4 01:45:06 2022 +1200

More WIP on sketching Manus's sprites for Act 2 Forrest Clearing.

commit 191a8aff225a43d95f15c05476df3189d3c4bda5
Author: Yo Mom
Date: Sat Jul 2 00:38:45 2022 +1200

Started sketching Manus's sprites for Act 2 Forrest Clearing.

commit 3abef5a79e033bfc501ecd0eb934a3a078329536
Author: Yo Mom
Date: Fri Jul 1 01:25:50 2022 +1200

Added an extra in-between frame at the end of Chamomile fireflower casting fireball animation [ACT 2: Forrest Clearing] [Sketching]

commit 44b99d0cf9c36a0af0278c4520f1544a8c82cd3c
Author: Yo Mom
Date: Sun Jun 26 23:48:03 2022 +1200

Finished [Act 1] One-shot SFX: Annoyed Twang.

commit 0a26fa36857a991b2861856704e48a6121abe25d
Author: Yo Mom
Date: Sun Jun 26 23:06:39 2022 +1200

Finished [Act 1] "Getting Out of Bench" one-shot SFX

commit bfe917eb406e45bb6e08c01d66192ea83696dc38
Author: Yo Mom
Date: Sat Jun 25 16:22:23 2022 +1200

Finished [Act 1] Rose Splashing Tim with Water SFX

commit 0e7c43740e22e6a350fa311ccd48dcc33187443d
Author: Yo Mom
Date: Sat Jun 25 13:47:14 2022 +1200

Finished Issac Warrior stance SFX [Act 1]

commit f09ff5decca78943b2839bcdf0300cf33e9986ad
Author: Yo Mom
Date: Sat Jun 25 02:49:57 2022 +1200

WIP on Issac Warrior stance SFX

commit 5bda13f05235884374aba042781f9af28527944a
Author: Yo Mom
Date: Thu Jun 23 17:05:43 2022 +1200

Modified MyAudio class to make it compatible with Renpy 8 pre-release:

- the tertiary volume attribute is no longer a part of an audio channel object
- renpy.music.get_pos and renpy.music.get_playing sometimes returns None now

commit 6d963ed6ce7daa11c19172139592d0bd27ec2bef
Author: Yo Mom
Date: Thu Jun 23 02:47:10 2022 +1200

Finished Chamomile's fireflower transformation and setting liam on fire [Act 2 Forrest Clearing]

(Implemented Liam on Fire overlay into the VN in the process.)

commit c4ad634a0626786747e713cf63489cdd54efeae2
Author: Yo Mom
Date: Wed Jun 22 20:56:00 2022 +1200

Exported and Implemented the fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing] in the VN.

commit 88a137f1212b363797135cac3edc755c850e79c2
Author: Yo Mom
Date: Wed Jun 22 14:03:23 2022 +1200

Added a slight zoom to the unblurring animation for scene: [Act 2 forest clearing] Waking up.

commit 974a0f90bf6966bbfd192dc41576ca747b0128cd
Author: Yo Mom
Date: Wed Jun 22 02:07:20 2022 +1200

Implemented scene: [Act 2 forest clearing] Waking up.

Also migrated all of the images in -/images/BG/Forrest/ to -/places/forest/clearing/

And added -/places/ to the list of automatically prefixed folders.

commit 879553e31951b294c9e2ab770637ce86e11c9cfc
Author: Yo Mom
Date: Tue Jun 21 02:18:09 2022 +1200

Finished sketching scene: [Act 2 forest clearing] Waking up.

Haven't implemented it in the VN yet.

commit 878156c98ffd3bcdda777d59adde8326bbed861b
Author: Yo Mom
Date: Mon Jun 20 00:43:13 2022 +1200

Started sketching scene: [Act 2 forest clearing] Waking up.

commit addb17c7faf123153e7bd56850557df404bc0936
Author: Yo Mom
Date: Mon Jun 20 00:17:02 2022 +1200

Finished sketching the fire overlay for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

Haven't exported or implemented the images.

commit ca98e2b8b8fa41a1e588d666d3ae006cd6eab3ba
Author: Yo Mom
Date: Sun Jun 19 02:13:31 2022 +1200

Started sketching the fire overlay for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit a7c3c71cc3a96e512b6141ba4e754d27923839b2
Author: Yo Mom
Date: Sat Jun 18 19:22:53 2022 +1200

Made the Flames less harsh for the fireball sketch for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit fdcbc368f2f2e8bbfc439b1ca17f01d0845bacd5
Author: Yo Mom
Date: Sat Jun 18 01:59:03 2022 +1200

Finished sketching the Fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

Haven't exported or Implemented it yet.

commit b5801dd83a5bfed2e8bae8a0f22a4f1a714cf596
Author: Yo Mom
Date: Fri Jun 17 22:16:03 2022 +1200

WIP on sketching the fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]. Only the fill layer is left.

commit ab67efd848b49c6cb0e7eb5de57efc3f0cec2e6a
Author: Yo Mom
Date: Wed Jun 15 00:44:04 2022 +1200

Implemted Chamomile Fireflower casting fireball in the script. Haven't sketched the fireball or fire overlay yet. [Act 2 Forrest Clearing]

commit 6e4510c4bff25a3c259aea2fb5bc2c511bfb4b38
Author: Yo Mom
Date: Tue Jun 14 23:50:53 2022 +1200

Finished sketching Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit 0b1bf4899f939f4b4236d86f3b6a997389b2eaf7
Author: Yo Mom
Date: Tue Jun 14 22:14:10 2022 +1200

Finished all the in-betweens for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]... Just the Fill left to complete

commit 12e357927e0a7642ea28b7aef7600d989d756e21
Author: Yo Mom
Date: Tue Jun 14 01:13:24 2022 +1200

Finished the in-betweens for the eyes and mouth for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

Also completed the details on the leaves.

Only the details on the stem are left.

commit 4a8f3edf59e34d37ae658095a8d617ef73506820
Author: Yo Mom
Date: Mon Jun 13 00:34:10 2022 +1200

Almost finished with the eyes and mouth for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

just need to shade in the outlines

commit 2b765557c580fb0c0e245c38c52984272f386d42
Author: Yo Mom
Date: Sun Jun 12 01:19:55 2022 +1200

Finished the in-betweens for the leaves for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit cd0046b427e08776bdf72ec7ade3b641abb2a46e
Author: Yo Mom
Date: Sat Jun 11 02:45:25 2022 +1200

WIP on the in-betweens for the leaves for Chamomile Fireflower casting fireball [Act 2 Forrest Clearing]

commit ab275d3f3c69f5d51ceb85e08c99a15949cae819
Author: Yo Mom
Date: Sat Jun 11 00:07:57 2022 +1200

Finished in-betweens for Body:Stem for Chamomile Fireflower casting fireball. [Act 2 Forrest Clearing]

commit 6ab38fbbae77934b5c0db58f2c99c1f712bc7f45
Author: Yo Mom
Date: Fri Jun 10 01:00:43 2022 +1200

Finished the in-betweens for the leaves of Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit 7222335b9276293e7ee040f424b06729010fcc73
Author: Yo Mom
Date: Thu Jun 9 01:07:10 2022 +1200

WIP on the in-betweens for the petals for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit 995d2c23ea6561a80831d412f97fa710bae13094
Author: Yo Mom
Date: Wed Jun 8 23:24:12 2022 +1200

Created inbetween positions for the head of Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit e9235d2fe24ca3f9cee53a8060c5c6b246b04d53
Author: Yo Mom
Date: Wed Jun 8 21:53:45 2022 +1200

Finished sketching keys for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]

commit fa4be1070b24ce92997e6937884e496ac2b0c86d
Author: Yo Mom
Date: Wed Jun 8 02:15:57 2022 +1200

Work started on Act 2 Forrest clearing - Chamomile Fireflower: casting fireball Animation.

commit 8ac98c8f9a4a4bf9759765ba02e4e1c33e9a9135
Author: Yo Mom!
Date: Thu Jun 2 02:02:57 2022 +1200

renamed the ease function to poly_ease [naming conflict with the ease transform], created wrapper functions: Ease and Bezier, and other such small improvements

commit 25623b9f1c7270e48c5c9db6374c4310f600b8cc
Author: Yo Mom!
Date: Wed Jun 1 21:48:35 2022 +1200

Created Polynomial and Bezier Easing (template) functions, and tried it out in the script. [Act 2 Forrest Clearing]

commit b1c01914e5f7687e671a73f55886492b62390c7f
Author: Yo Mom!
Date: Wed Jun 1 03:16:48 2022 +1200

Implemented:
- Chamomile Surprised
- Chamomile Surprised looking_left
- Chamomile Surprised looking_left waving
in the script [Act 2 Forrest Clearing]

Also created an ease(time, degree, midpoint) function for use with time_warp= functions

commit 0757151ad3d8212198cfd20e5de42f5ebd9869c4
Author: Yo Mom!
Date: Tue May 31 01:40:19 2022 +1200

Implemented Chamomile Pleading in the script. Touched up chamomile confused.

commit d33ef68672db97213f9bb38ac0e5aeedff444136
Author: Yo Mom!
Date: Mon May 30 01:32:23 2022 +1200

Implemented Chamomile Neutral Pointing in the script. [Act 2 Forrest Clearing]

commit a4130cb696350c5f9b845fb4b5f000605aff6b6f
Author: Yo Mom!
Date: Sun May 29 22:16:18 2022 +1200

Implemented Chamomile Dispondant in the script

commit 1585f51c2670518bba69f7417a901cabc870a896
Author: Yo Mom!
Date: Sun May 29 18:46:21 2022 +1200

Have created Chamomile dispondant and added it to the sprite showcase. Haven't implemented it in the script yet.

commit 690296b45854187c0bea51e80c5c88b8acc3034b
Author: Yo Mom!
Date: Sun May 29 01:32:02 2022 +1200

WIP on Chamomile Dispondant and Neutral Pointing Left [Act 2 Forrest Clearing]

commit 954215da21b379df41a3b6227fe8e6a02731655c
Author: Yo Mom!
Date: Fri May 27 15:56:32 2022 +1200

Small touchup to Act 1 one-shot SFX: putting mop back down.

commit 40f195ea155a59e617971f7b88f7b42e9b4d1dff
Author: Yo Mom!
Date: Fri May 27 15:30:20 2022 +1200

Implemented Act 1 one-shot SFX: Distorted Guitar Chord.

commit 25fbeb931481dbca9ee78cefd47e3bba6c1ecab8
Author: Yo Mom!
Date: Fri May 27 01:41:58 2022 +1200

Implemented Act 1 one-shot SFX:
- Mop- Bucket to Floor
- Placing Mop Back Down

commit daaa06195665ff5d7b31f624530ed49160ad7e4b
Author: Yo Mom!
Date: Thu May 26 23:54:51 2022 +1200

Touchups to Act 1 one-shot SFX: Breathing In - Out, Fustrated Breathing Out

commit 91dc21f2effcfd85c47c846418ea63a6bf82d4ea
Author: Yo Mom!
Date: Thu May 26 00:07:59 2022 +1200

Finished Act 1 one-shot SFX: Fustrated Breathing Out

commit 73ee35d0dc7b1632136ff044623f4d29b34f56c4
Author: Yo Mom!
Date: Wed May 25 21:15:52 2022 +1200

Finished Act 1 one-shot SFX: Breathing In - Out

commit 3403e9c10f842f6eb748faca1750ac518c0bd550
Author: Yo Mom!
Date: Wed May 25 18:10:22 2022 +1200

Various Touchups to Act 1 one-shot SFX:
- Walking into school
- Flipping Chair Over
- etc...?

commit 234c6ab31df30d8d9fcbcf289cc6141978271bd2
Author: Yo Mom!
Date: Wed May 25 13:54:39 2022 +1200

More Touchups to Act 1 one-shot SFX: punching Issac

commit f14b78cdd76ac84334664fc6924ba203b1001a3a
Author: Yo Mom!
Date: Wed May 25 00:18:22 2022 +1200

WIP on Act 1 one-shot sfx flipping chair over

commit 8e5e5db2de4b9f0ebc1250d04cfbfc5f633f1583
Author: Yo Mom!
Date: Tue May 24 23:55:45 2022 +1200

Touched up Act 1 SFX Punching Issac

commit 797297bffe9edf4dc7fdddb076d9f89fb4f1f20e
Author: Yo Mom!
Date: Tue May 24 20:39:28 2022 +1200

joplin backup.

commit 7ec6611678efdb52b6fa28a91e08a58d293ba4fd
Author: Yo Mom!
Date: Tue May 24 19:22:12 2022 +1200

forgot to mark one midi trigger as being already implemented [Act 1 Forest Clearing]

commit 32195904b69fa51eccbc6c5ae7976a32ad45429d
Author: Yo Mom!
Date: Mon May 23 01:46:25 2022 +1200

Finished Chamomile Explaining [ Act 2 Forest Clearing]

commit db04980fedaac744d629d9143e43a087e19ae64a
Author: Yo Mom!
Date: Sun May 22 23:47:47 2022 +1200

Finished Chamomile Shrugging [Act 2 Forrest Clearing]

commit 22dbd69ce8d155d3447a649f19c39d24b73be8c9
Author: Yo Mom!
Date: Sun May 22 18:06:57 2022 +1200

WIP on chamomile shrugging [Act 2 Forest Clearing]

commit 79511ce39e210b779d7fe5b26fb4eb31ff440d83
Author: Yo Mom!
Date: Sun May 22 02:58:21 2022 +1200

finished Chamomile smiling slightly [Act 2 Forrest Clearing]. WIP on chamomile shrugging.

commit 04c7230f8b3340e4e4e1cea14a4799e23828d795
Author: Yo Mom!
Date: Sat May 21 02:18:20 2022 +1200

Created the chamomile meek sprite and implemented all 5 stages of Chamomile's fireflower tranformation.

WIP on the second set of dialog options too.

Finished the only loopback for the second set of dialog options.

All other options are still WIP.

Also haven't done the casting fireball animation yet.

commit 499c5fbbf2d403de6dbd4c7184938b94137a0ba2
Author: Yo Mom!
Date: Fri May 20 01:39:50 2022 +1200

Finished drawing the fills for chamomile's fireflower stages (sketching) [Act 2 Forest Clearing]. Also created KRAM entries. Haven't actually exported the images, or implemented them in the vN

commit 212182eafabee56a0477f2ac6fc6f7993cda4989
Author: Yo Mom!
Date: Thu May 19 01:37:18 2022 +1200

Almost finished with chamomile's fireflower transformation [Act 2 Forest Clearing]. Just the fills left.

commit 4c03e5f51ab5b8127b99cd8f1823e6cb0868c6b5
Author: Yo Mom!
Date: Wed May 18 02:38:20 2022 +1200

Finished sketching stage 5 of Act 2 Chamomile Fireflower Transformation. The intermediate stages and fireball casting animation have not been sketched yet.

commit 2323260c3f8787e121390adab902c30cc56b8534
Author: Yo Mom!
Date: Tue May 17 02:40:42 2022 +1200

WIP begins on chamomile Fireflower transformation [Act2 Forest Clearing]

commit 6d48ad828e9927c439a8d647936a1c7c3e1f9d38
Author: Yo Mom!
Date: Mon May 16 20:43:58 2022 +1200

Implemented Act1 one-shot SFX: End of School Bell

commit d00e778ed828e26f2ef97395cdda7dea468d8a94
Author: Yo Mom!
Date: Mon May 16 00:22:35 2022 +1200

Implemented Act 1 one-shot SFX: Punching Issac

commit 841d4c05611505a96bb9f4ac3862c283e3409a23
Author: Yo Mom!
Date: Sun May 15 02:54:19 2022 +1200

Implemented Act 1 one-shot SFX: sitting on chair (classroom morning)

commit 6279faa65e42c301e15849a786cef35c668f40af
Author: Yo Mom!
Date: Sat May 14 21:21:59 2022 +1200

Finished Act 1 one-shot SFX: Walking into school (from School Entrance to Classroom Morning)

commit f7e4a8d57c5c7388fe544ec697c1a4ee5a0af9e8
Author: Yo Mom!
Date: Fri May 13 20:56:14 2022 +1200

Small refinements to Act 1 one-shot SFX: Classroom morning introductions.

commit 9095fa8280c02e60435184e2b2861c114d3e2001
Author: Yo Mom!
Date: Fri May 13 02:21:10 2022 +1200

Finished designing the Intro music one-shot SFX for Classroom Morning: [Act 1]
- Classroom
- Rose
- Elijah

Haven't started on Issac's pluck.

commit 80d9002c2da75587e122df27d5a3d4e3e506d528
Author: Yo Mom!
Date: Thu May 12 21:23:26 2022 +1200

CREATED A WORKAROUND FOR THE MIDI TRIGGER SYSTEM:

--------

The "Midi Trigger while Transport stopped" bug reappeared in the recreated Ardour project.

Issue appears after the session script executes a Session:request_locate() command.

Not sure why this is happening.

Unable to replicate it in other projects. Even new ones made with the same template(s).

-------

Created a workaround; a python script that connects to Jack and opens a virtual midi in port (called "Roll Buffer").

If a 'Note On' message (any channel) is sent to that port, the script will:
- forward the message imediately, if jack-transport is already running; or otherwise-
- start the jack-transport
- wait for jack-transport to start rolling
- spam that 'Note On' message until the transport position suddenly changes dramatically
- or stop if timeout.

commit 4b989260684c7c7a7e01ce2d58b9a60a58e68933
Author: Yo Mom!
Date: Wed May 11 23:56:31 2022 +1200

Redid Act 1 one shot SFX part B_rev2 in another ardour project which uses a template created in Ardour 6.9. Hopefully this fixes the "Midi Trigger while Transport stopped" issue

commit 09797badb8db2a08b62023dcdc0c5af412f6c998
Author: Yo Mom!
Date: Wed May 11 19:29:01 2022 +1200

MIDI TRIGGER IS NOT WORKING!!!!! When using the VN templates, Ardour isn't fucking running the fucking lua session script when the fucking transport is fucking stopped WEhjklstjhalpdfok][hgj wdfkgja]33#!!!!!!

commit 5e953af59b7ca696cd82a865854684ac9dbeec85
Author: Yo Mom!
Date: Wed May 11 01:33:34 2022 +1200

Recorded the Guitar bits for Act_1 one-shot SFX (Part B). Along with some recorded audio samples:
- Bell
- Patting stomach
- Hitting Bedside Drawer
- Dropping Laptop bag

commit 3ad5fff773cbe53010be83b7206ea1166b91d3f1
Author: Yo Mom!
Date: Tue May 10 01:59:43 2022 +1200

Created Midi triggers for all the remaining one-shot SFX for act 1

commit 9c0cf9ff0a2c871fdb5b473e3affad4f9c0693c7
Author: Yo Mom!
Date: Tue May 10 00:12:19 2022 +1200

Implemented a predelay feature into the Midi Trigger System,,, (but is it even necessary?, one can just add the delay in Ardour)

commit 3e611a578aeda02617e945a3733e59a7a17b6f1c
Author: Yo Mom!
Date: Mon May 9 21:46:49 2022 +1200

Cleaned up the audio channel registrations (again). Added a Message feature to midi.trigger

commit 65902f3d7561a099c17081011570566907a7e409
Merge: f597765 3f82f27
Author: Yo Mom!
Date: Sun May 8 20:25:38 2022 +1200

Merge branch 'act1_audio_implemented' into act1_sfx -- to simplify how audio is designed.

Since Midi Trigger has been implemented, all audio development will take place mostly in one branch now.

Have to re-record all music.

commit f597765150450f667741e4b7761bab773efbf5a7
Author: Yo Mom!
Date: Sat May 7 20:21:36 2022 +1200

Finished implementing the Midi Trigger system. mtrigger is configured to use 'Midi Through:Midi Through Port-0 14:0'

commit 967ec54390dee30b23401c6c9091bf0cdcb6719d
Author: Yo Mom!
Date: Fri May 6 02:48:07 2022 +1200

Cleaned up the audio channel registration code.

commit 74ce3ba06e60b800ec82f5bc26dd996170913a77
Author: Yo Mom!
Date: Fri May 6 00:30:59 2022 +1200

Implemented the Midi Trigger system on the renpy side. Ardour implementation still pending.

commit d68ed2a8cdff1abb8c289507c66773b301497df1
Author: Yo Mom!
Date: Thu May 5 20:57:05 2022 +1200

still implementing the midi trigger system on the renpy side...

commit a87339bb79999e75ba2e8e6df84b3d87b1133c32
Author: Yo Mom!
Date: Thu May 5 03:39:03 2022 +1200

Work begins on the Midi Trigger System.

commit 01be07ff97249703607ba35eac14c03d8e8d74f9
Author: Yo Mom!
Date: Wed May 4 22:59:43 2022 +1200

Implemented chamomile's sprite showcase [Act 2 Forrest sketching branch]. Added a few misc touchups.

commit 3c23e983c63e09507aa7299e5f0d57e76b8a75f4
Author: Yo Mom!
Date: Wed May 4 02:18:49 2022 +1200

Finished the first dialog menu (and associated loopbacks) for Act 2 Forest Clearing. WIP on implementing a sprite showcase for chamomile.

commit 36dd9c9ec57b4c2b1d636b2cf278969b2d1ad25d
Author: Yo Mom!
Date: Sun May 1 00:49:31 2022 +1200

WIP on Act 2 Forrest Clearing Sketching. Upto the first dialog menu, finished the first loopback. WIP done on the sprites for the second loopback.

commit 77147eb01e185725378aeef37106b45e0c8a3d72
Author: Yo Mom!
Date: Sat Apr 30 01:11:22 2022 +1200

More WIP to Act 2 Forrest Clearing. Up to the first Dialog menu. Haven't implemented the dialog screen yet.

commit 7e2acd7a5250e6f9dbe2dcc3e90d88077c984055
Author: Yo Mom!
Date: Thu Apr 28 00:47:35 2022 +1200

WIP on Chamomile Ranting Gesturing sprite [Act2 Forrest Clearing]

commit 4f632950be1f482024d0be26322ad9963ad021e1
Author: Yo Mom!
Date: Thu Apr 28 00:01:43 2022 +1200

Removed the "chamomile_" string from the names of Chamomile's sprites [Act 2 Forrest Clearing]

commit 9a3ca90da9531af10090b3685e029a1dbdc49648
Author: Yo Mom!
Date: Tue Apr 26 01:31:25 2022 +1200

Finished migrating Chamomile to characters/plants/ [ACT 2 Forrest Clearing]

Also made improvements to KRAM Sprite Handler

commit cd96e2d234a635e1a467bc21496505654f5ae3e9
Author: Yo Mom!
Date: Mon Apr 25 00:39:03 2022 +1200

Fixed V2 savefile loading bug in Kram Sprite Docker

commit 7c1fd272943c3cd5c93eece732173d17d090aa6b
Author: Yo Mom!
Date: Mon Apr 25 00:35:57 2022 +1200

Still WIP on migrating chamomile to characters/plants/chamomile. [Act 2 Forrest Sketching]

Added characters/ to list of directories that get automatically appended to filenames.

Fixed Bug where KramSpriteHandler wasn't loading before other scripts, due to scripts being executed in global alphabetical order

commit dc1e10ecde9af2b32982e3e8a6aca4492bff947e
Author: Yo Mom!
Date: Sun Apr 24 23:28:10 2022 +1200

Finished implementing the Kram Sprite Handler system. WIP on migrating Chamomile to the characters/plants folder [Act 2 forrest clearing sketching]

commit 17cf12c8368e3c810d75623a87362181cf80f1a4
Author: Yo Mom!
Date: Sun Apr 24 00:58:27 2022 +1200

updated KRAM to use version 2 save and outfiles, added the ability to set the the out.json export path to a custom path.

commit 4828641361c145b42836dd19d750f34d992b0ca0
Author: Yo Mom!
Date: Sun Apr 24 00:50:20 2022 +1200

Planned out and created a Template for the KramSpriteHandler system (to be implemented) and preemptively commented out 'characters.act2.rpy.template' from the build scripts. [Act 2 Forest Clearing Sketching]

commit ac3cf554c8677c449ea2383b44afe6f1999c9144
Author: Yo Mom!
Date: Sat Apr 23 21:19:12 2022 +1200

WIP on implementing the automatic sprite variance system, and the KramSpriteHandler system. (in Act 2 Forest clearing sketching)

commit 54d62dc5486ccb46561faa1fc508ada0ce303435
Author: Yo Mom!
Date: Mon Apr 11 01:04:28 2022 +1200

Made Chamomile's pupils twitch, for his annoyed expression, for Act 2 Forest Clearing

commit 4761ec71e6ac7df3809026d055773f75b6a267a4
Author: Yo Mom!
Date: Sun Apr 10 23:57:51 2022 +1200

Fixed the eyelid animation frames.

commit 0a055d11c0bd2b00386bd8d8c86595d02d684244
Merge: 7ae414b 3459055
Author: Yo Mom!
Date: Sun Apr 10 00:39:18 2022 +1200

Merge branch 'act2_secret_forest_review__STOP-before-going-underground' into act2_forrest_clearing_SKETCHING

commit 3459055f94956257f88f67571c1a04ea2b3716dc
Author: Yo Mom!
Date: Sun Apr 10 00:28:36 2022 +1200

Removed commented out Mermaid Diagrams from the VN Spec (after reveiwing Act 2 The Secret Forest)

commit f29aeefebcdf80a3fd712112dd214a566f52e84b
Author: Yo Mom!
Date: Sun Apr 10 00:26:07 2022 +1200

Finished Reviewing Act 2 The Secret Forest.

commit 9d1fbbf16a3874bdf738a35a3f7a9c205c5f3b92
Author: Yo Mom!
Date: Fri Apr 8 01:01:39 2022 +1200

Sorted through and filled in the VNspec for the Scene, Nul, Trees, and Brong, classes

commit 415dba6a6c1e2bae06454de80738ae0b85cda9df
Author: Yo Mom!
Date: Tue Apr 5 01:50:33 2022 +1200

finished The Second pass of Reviewing Act 2 The Secret forest.

Need to sort thorugh the classes and fill in the VNspec now.

commit 9becf860af7ba6888b1fedd03a21b1219dd52ecb
Author: Yo Mom!
Date: Sat Apr 2 00:19:24 2022 +1200

Still doing the second pass of Reviewing Act 2 The Secret Forest.

commit 93a50b086e35fcfe8fbd47f073754959405f7c6d
Author: Yo Mom!
Date: Fri Apr 1 01:04:14 2022 +1200

Halfway through a Second pass of Revising Act 2 The Secret Forest

commit 4f8ec3a587bbc52d9647f8f405a52d4e821f5c10
Author: Yo Mom!
Date: Wed Mar 30 00:15:38 2022 +1200

Finished the first pass of reviewing Act2 The Secret Forest

commit 5697d74abc0abb266fb09a8113f3a78125e5a7d6
Author: Yo Mom!
Date: Mon Mar 28 01:33:18 2022 +1200

Made a note: reference Bruck's vision after emerging from the burrow in the meadow and seeing the destroyed guard post, in Act 2: The Furfoots

commit 56752df0bccad8194cc560f37189614b2d0fd497
Author: Yo Mom!
Date: Mon Mar 28 01:27:58 2022 +1200

Filled in the foreshadowing clues for when Bruck first uses his blind eye in Act 2 The Secret forest.

commit b9376717a234dc4d2154fe934e5ee612de5deae0
Author: Yo Mom!
Date: Mon Mar 28 01:12:49 2022 +1200

figured out how to complete Act 2 leaving with the gnome to the hut. Made notes about it.

commit 6a358e9db93e7e551acd44ffe33ae0227011bb7e
Author: Yo Mom!
Date: Mon Mar 28 01:01:47 2022 +1200

Reviewed upto the food item selection divergence point for Act 2 Secret Forest. The review is still WIP

commit 1463e07d23efab6509a070ea3c370d2a47ea6b41
Author: Yo Mom!
Date: Sun Mar 27 02:04:46 2022 +1200

Even more WIP on reviewing Act2 The Secret Forest.

commit d94ed00a02613b8f0a6e1cb92ecfe80006aff946
Author: Yo Mom!
Date: Sat Mar 26 01:09:06 2022 +1200

Still more WIP on reviewing Act 2 The Secret forest.

Also modified merman: only need a minimum of three "=" characters now to create a separator, (instead of the previous five.)

commit 53aec6b9f255ad83c96a93a7e80560221c6aa8e5
Author: Yo Mom!
Date: Fri Mar 25 02:25:56 2022 +1200

More WIP on reviewing Act 2 the secret forest

commit f9f9291e2d49da0b880a00064f89587d7767674e
Author: Yo Mom!
Date: Thu Mar 24 01:35:19 2022 +1200

WIP on reviewing Act 2 the Secret Forest.

commit a4c7c1cdc2aa7b17fe7943f6e23f14b28047deba
Author: Yo Mom!
Date: Wed Mar 23 21:07:00 2022 +1200

Created a script to extract mermaid nodes with matching style class names from translated merman files.

commit 7ae414b7c657a298c073513bcf968cba63eb5486
Author: Yo Mom!
Date: Wed Mar 23 19:32:55 2022 +1200

Updating the Flags to include using the feather as a quill in Act 2 Forest Clearing

commit 73617e3369ea42a3a431365376f5eabc8b213643
Author: Yo Mom!
Date: Wed Mar 23 19:27:49 2022 +1200

Resuming work on reviewing Act 2 the Secret Forest

commit c90d7a0d0e7883b5e972849673013fa4635ac15c
Author: Yo Mom!
Date: Tue Mar 22 23:48:53 2022 +1200

Touched up the dialog of Liam and Chamomile realizing the feather floats in the proper direction; in Act 2 Forest Clearing,

commit c949fbd98159c60177c3f8aef42ae97b646f8366
Author: Yo Mom!
Date: Sat Mar 19 23:02:20 2022 +1200

Updated Merman to output SVG images.

commit d02c142195ba7505eb2256394c026d72194324a7
Author: Yo Mom!
Date: Sun Dec 12 01:50:40 2021 +1200

[Finally] Finished fixing Act 2 chamomile Ranting - all motions (A, B and C)

commit 5a613127c01065618ba566803103d2da14040f02
Author: Yo Mom!
Date: Sat Dec 11 01:10:02 2021 +1200

Finished Sketching all the details on chamomile's leaves for all of Act 2 chamomile ranting motions A, B and C.

only details on the stem remain.

commit 0e308472e443b2dfa03f35279f9d6b626679cb9a
Author: Yo Mom!
Date: Wed Dec 8 23:49:34 2021 +1200

Finished Sketching stems on chamomile's leaves for all of Act 2 chamomile ranting motions A, B and C.

details on leaves (veins) and stem remain.

commit 4d917093594af0cbb6b64f212a2b81a0603543da
Author: Yo Mom!
Date: Mon Dec 6 23:50:08 2021 +1200

Finished Sketching details on chamomile's petals for all of Act 2 chamomile ranting motions A, B and C.

details on leaves and stem remain.

commit 44cec3bdbf67f9fabd62c0149a84c6f7d6b056a7
Author: Yo Mom!
Date: Sun Dec 5 01:04:33 2021 +1200

Fixed (the last) chamomile ranting motion C's petals (including body, leaves and fill.)

Only the *details* on the petals, leaves and stem still remain to be fixed.

commit 798d95bc577235d4d5bd34eb16f7e648fccaa67d
Author: Yo Mom!
Date: Sat Dec 4 18:21:24 2021 +1200

Fixed chamomile ranting motion B's petals (including body, leaves and fill.)

Motion C still remain to be fixed, along with the *details* on the petals, leaves and stem.

commit 66b90b630ef146fe292769d4f13dc46521ed24df
Author: Yo Mom!
Date: Sat Dec 4 16:23:17 2021 +1200

Fixed chamomile ranting motion A petals (including body, leaves and fill.)

Motions B and C still remain to be fixed.

commit 05a42cacc3f07a8c3c0dc0c7b556257a2f536e8f
Author: Yo Mom!
Date: Sat Dec 4 00:29:51 2021 +1200

resized chamomile's petals to something more acceptable in chamomile's Act 2 ranting animations.

Still have to polish up the petals and make them more puffy,

And still have to add details on the
- Petals
- Leaves
- Stem

commit 3f82f27d71c9c24755ce4978ddbe46f4936795a8
Author: Yo Mom!
Date: Fri Dec 3 20:57:05 2021 +1200

implemented completed act 1 one-shot sfx (part A) into script.

commit 61c1da6e0c97a7ba37220c3502091c29a0c1db77
Author: Yo Mom!
Date: Fri Dec 3 17:32:35 2021 +1200

commented out the previous placeholder sounds from Act 1 script... AGAIN! =/

commit 05c2f0dad640cabb34fada24bb67b73fc895648d
Merge: 51af983 255c8a7
Author: Yo Mom!
Date: Fri Dec 3 17:27:58 2021 +1200

Merge branch 'master' into act1_audio_implemented, to bring improvements and bug fixes to the audio channels into act1_audio_implemented.

commit 255c8a75b518d0ad52c9c89490e4698eb6877b0f
Author: Yo Mom!
Date: Fri Dec 3 17:22:15 2021 +1200

Created the MyAudio instance (and myAudio class) which contains convinience functions for dealing with all these different channels.

All channels automatically add the suffix "audio/" to filenames now.

Also fixed a few minor bugs with the Audio channels

commit 51af9834f473a27167dbb019e6a9a0b5b4c6207b
Author: Yo Mom!
Date: Fri Dec 3 01:15:33 2021 +1200

commented out the previous placeholder sounds from Act 1 script

commit e7663214c1c3e78f3c4e879c96ed05a03dc29e98
Author: Yo Mom!
Date: Fri Dec 3 01:06:14 2021 +1200

Started and prepped another fresh ardour project to continue making more ACT1 one-shot sfx in

commit 51d9f6935bba8f33ec9e41a3256116acb3c00670
Merge: a13dd81 6a53f2f
Author: Yo Mom!
Date: Fri Dec 3 00:21:54 2021 +1200

Implemented the ambient volume slider, the various different audio channels (music1, music2, music3, etc.), and emphasized_channel settings into master.

(Merged branch 'act1_sfx')

commit 6a53f2f82fbb7b794b6c892ad55ad05870bb2058
Author: Yo Mom!
Date: Thu Dec 2 23:37:03 2021 +1200

Implemented all the channels and mixers needed in the game, along with enabling and configuring emphasised channels.

Mixers:
- SFX
- Music
- Ambiance

Channels
- sfx*, sfx1, sfx2, sfx3
- music*, music1, music2, music3
- ambiance*, ambiance1, ambiance2, ambiance3

*these channels are emphasis channels.

commit 7b28f43b6b9989234def64e59027a52e8fb5bf5d
Author: Yo Mom!
Date: Thu Dec 2 20:00:00 2021 +1200

Exported all sounds contained in Act 1 one shot SFX (part A)

commit 353de13d03208061c431cda3ec1234b7e213d201
Author: Yo Mom!
Date: Wed Dec 1 22:15:53 2021 +1200

Adjusted mixing levels for all the sounds in Act 1 one shot SFX. All output levels are between -20 and -17 LUFS

commit 1189e4773cbfbcff4662a34339a29cadbd9fc903
Author: Yo Mom!
Date: Wed Dec 1 16:53:18 2021 +1200

Suspended Guitar Strum in Act 1: Penelopes Office is not suitable.

Will need to re-record Irritated Guitar Pluck.

commit 143eb490567750f154dfee392776d6f0acddc60b
Author: Yo Mom!
Date: Wed Dec 1 16:31:34 2021 +1200

Finished Act 1 Roberts Classroom Morning: Tense Strum

commit 9155074dbfd1a3e1d255c09a5bbc4ad413f6dadd
Author: Yo Mom!
Date: Tue Nov 30 23:25:03 2021 +1200

Finished Act 1: Robert's Classroom Morning
- Tense Pluck
(Confrontation with Issac)

commit 6b81806d3bcff5c287601726c28bdf37a84012ae
Author: Yo Mom!
Date: Mon Nov 29 21:27:37 2021 +1200

A bunch of small (probably) touchups that I cannot recall right now... *shrug*

commit 9b9712caa4e34a7c5f9ff3c1d5b60af7de60cbce
Author: Pravik Singh
Date: Thu Sep 16 00:25:05 2021 +1200

Finished Act1 One Shot SFX: Classroom Leaving Slamming Door

Recorded guitar for
- Act 1: Issac Confrontation
- Tense Pluck
- Tense Strum
- Act 1: Penelope's office, Slow Suspended Strum

commit 0d2d07023cc6622391fcb3c819edec4683809e57
Author: Pravik Singh
Date: Mon Aug 2 03:58:05 2021 +1200

Implemented ACT 2: Chamomile ranting sketch into the script; have to resize his petals.

commit 4d6b576fce77e0a2dd17e34d4ac69752ad8c9f57
Author: Pravik Singh
Date: Tue Jul 27 23:30:47 2021 +1200

Finished Act 2: Chamomile Ranting Fill

commit 093e25a64b0582270b139f1f9dfca53f8f36c056
Author: Pravik Singh
Date: Mon Jul 26 00:11:06 2021 +1200

More WIP for ACT 1 One-Shot SFX:
- Touched Up: Opening Office Door
- Finished: Closing Office Door
- Started: Slamming Door

commit e61844f1beb5ab711646db770a4d36d55e688a7a
Author: Pravik Singh
Date: Thu Jul 22 22:38:01 2021 +1200

Finished ACT 1 One-Shot SFX: Office Door Opening

commit c9c3d4fad8e1340bb44558b84ca8e18698001527
Author: Pravik Singh
Date: Wed Jul 14 22:41:51 2021 +1200

Finished sketching Face and Head for WIP Act 2: Chamomile Ranting

commit e1713add9e190bc594d891707ff2832c8a4f8563
Author: Pravik Singh
Date: Tue Jul 13 22:44:41 2021 +1200

Finished Sketch of leaves and body for WIP Act 2: chamomile ranting.

commit 3015a92716c352eb59aad32a031f3f79096ec567
Author: Pravik Singh
Date: Mon Jul 12 22:47:49 2021 +1200

Finished sketching petals for WIP Act 2: Chamomile Ranting.

commit d7210ff5592b7813ef0bc07c84b0b8354c49df13
Author: Pravik Singh
Date: Sun Jul 11 21:27:20 2021 +1200

Finished (initially) Act 1 oneshot SFX: sitting on chair

commit 04a129f049ddc79bf8e1f2fdf72fed10911e56ad
Author: Pravik Singh
Date: Sun Jul 11 19:27:04 2021 +1200

Adjustments and Improvements to the following Act1 oneshot SFX:
- Glasses Lowered
- Glasses Restored
- Walking into Classroom

commit 4b846043fcba18c899e235e22d0dfaf65edebf5f
Author: Pravik Singh
Date: Fri Jul 9 22:42:33 2021 +1200

Almost finished WIP on Act 2 Chamomile Ranting: Petals for all 3 motions.

y

commit 88de6729bc1992b1963da2b66492e6954f51f33d
Author: Pravik Singh
Date: Thu Jul 8 22:50:48 2021 +1200

More WIP for Act2 Chamomile Ranting: The Petals for Motion 1 have been finished.

commit a13dd8177dff29ce73153a1b6f09e679fe2978b6
Author: Pravik Singh
Date: Wed Jul 7 22:35:12 2021 +1200

Fixed a minor bug in Kram: sprite entries could be moved past the bounds of the sprite list, causing disorganisation when wrapping around

commit 7744fd4f7750fd2d03acd6ee319fcb9fce5349d8
Author: Pravik Singh
Date: Wed Jul 7 22:03:33 2021 +1200

Finished (initally) the following ACT 1 one-shot SFX:
- Dissonant Guitar :: School Entrance
- Glasses Lowered :: School Entrance
- Glasses Restored :: School Entrance
- Detuned Guitar :: Schoolyard

commit 454b8512ba29a6b31538c3fe2e8584bdcf53874b
Author: Pravik Singh
Date: Tue Jul 6 04:34:59 2021 +1200

Implemented Act 2 Chamomile Looking Left into VN

commit dc358535770c49736bbbd327499d9bb00b5ae9f9
Author: Pravik Singh
Date: Mon Jul 5 22:55:26 2021 +1200

More WIP on Act 2 Chamomile Ranting

commit ca8b815293c699393dd966e33152e172df6631b0
Author: Pravik Singh
Date: Sun Jul 4 22:49:26 2021 +1200

Finished SKetching Act 2 Chamomile Looking away; Has not been implemented yet.

Started work on Act 2 Chamomile Ranting.

commit e770c1b2389514e71a90f00484e8dfdff2fc7275
Author: Pravik Singh
Date: Sun Jul 4 01:48:24 2021 +1200

Recorded Setup and Tabs for Act 1 School Entrance Music

commit 28013f6223fe150eee065de05cbb7eea0bf293f8
Author: Pravik Singh
Date: Sat Jul 3 22:45:33 2021 +1200

WIP on Act 2 Chamomile 'Looking Away'

commit 042b7212dae9588a52de630e6dcfeecf97980cc9
Author: Pravik Singh
Date: Sat Jul 3 01:09:08 2021 +1200

Recorded dissonant and detuned guitar sounds for Act 1 One Shot SFX

commit f3212131b04465d18cd9178b859b2386ae07b57d
Author: Pravik Singh
Date: Sat Jul 3 00:57:48 2021 +1200

Recorded guitar for Act 1 School ENtrance Music

commit 1f1f293f31f0f75c3a064fedd6aef1e5bc7841f1
Author: Pravik Singh
Date: Fri Jul 2 21:45:13 2021 +1200

Prep for recording guitar SFX for Act 1 one-shot SFX

commit b0cb96a502562650e1973b50061a7c1ee7d2fc24
Author: Pravik Singh
Date: Fri Jul 2 21:29:25 2021 +1200

Finished Act 1 Classroom Morning Music for Introductions

commit 7e904f1042e889e771091df50cc8e81dbea31c02
Author: Pravik Singh
Date: Thu Jul 1 21:30:59 2021 +1200

Created SFX for getting off Bench and walking away for Act 1

commit 82c092e5bf3c7d0601a20c3bcb56d002bd61ff31
Author: Pravik Singh
Date: Thu Jul 1 18:40:31 2021 +1200

Finished (initally) footstep sounds for Act 1 School Entrance Ambiance.
Added markers and gates.
Also touched up passing car sounds.

Only student sounds left.

commit c01b7cbe10ef481124d555b6906034d4a369fd6c
Author: Pravik Singh
Date: Thu Jul 1 16:23:59 2021 +1200

Before deleting backup tracks in Act 1 School Entrance Ambiance

commit 377ba8859d00ed76e292ea68f098fa73eacf2eea
Author: Pravik Singh
Date: Mon Jun 28 16:33:20 2021 +1200

Finished layering and preliminary polishing for Footstep SFXs for Act 1 School Entrance

Have to place SFX onto soundscape

commit 42ef738539b3fa129fbe8cebbe2c1e7f4ec60ed8
Author: Pravik Singh
Date: Sun Jun 27 22:51:16 2021 +1200

WIP layering footstep SFXs for Act 1 School Entrance

commit 4ad19a3c21a1186b5934cd318e772a462de33726
Author: Pravik Singh
Date: Sun Jun 27 22:06:07 2021 +1200

Adjusted/Polished passing car SFX for Act 1 School Entrance.

Prepped footstep SFX for Act 1 School Entrance.

Currently layering; then will have to be polished.

commit 6e78cb5d7e7075df7db5f21f1a1835a62e9f059c
Author: Pravik Singh
Date: Sat Jun 26 22:19:54 2021 +1200

Added binaural effects to the car SFX's for ACT 1 School Entrance Ambiance

commit d65189adef4f3b4b11457c9f65319fabcf9bd029
Author: Pravik Singh
Date: Sat Jun 26 21:07:39 2021 +1200

Completed walking into School SFX for Act 1 School Entrance

commit 59e8f0c7d95cc60740d0881d5769cf444718bd5e
Author: Pravik Singh
Date: Sat Jun 26 19:11:30 2021 +1200

setting up to resume work on Act 1 One Shot SFX and School Entrance Ambiance

commit 45776a3f9b9fa0ed53d4b1e44b9a039ea15bec84
Author: Pravik Singh
Date: Sat Jun 26 19:10:56 2021 +1200

gitignore sync with master

commit 804c1142a979cdfee4b4095dc9d242ad5e826f81
Author: Pravik Singh
Date: Fri Jun 25 20:25:10 2021 +1200

Finished 'Act 2: To The Hut' via the meadow
split node keys for the meadow and furfoot sections

commit 3b126fc29bb720f87d182e10a13bab03316706a7
Author: Pravik Singh
Date: Wed Jun 23 22:14:53 2021 +1200

More work done on toby's branch.
currently stuck at points that may foreshadow or establish future events.

commit 9cd9e49b9d2405aac2e6a2b71fe4ed633dbb6204
Author: Pravik Singh
Date: Tue Jun 22 21:14:37 2021 +1200

work resuming on Act2 the Furfoots

commit 03dbdc55e3619d0035270ae19b2bdd8196f7c52e
Author: Pravik Singh
Date: Sun May 30 04:49:18 2021 +1200

finished Act 2 the furfoots - lilly's branch::: now leaving with gnome

commit a36c3c6db620c301033f6083d44edaf9c3f265e1
Author: Pravik Singh
Date: Fri May 28 22:21:49 2021 +1200

Almost Almost finished Lilly's branch, about to leave with the gnome...

commit f35b15afda56f70cfcdd871e4d7bd0a05d98930e
Author: Pravik Singh
Date: Sat May 22 23:23:59 2021 +1200

Almost finished Lily's branch in Act 2 The Furfoots Burrow

commit 3d543988f2ba8310ecf5108b9d8587856ec0f334
Author: Pravik Singh
Date: Sat May 22 22:57:06 2021 +1200

Almost finished Lilly's branch in Act 2 the Burrow.

commit 8ad288c63b31c1f2f43a294d46a622562205e810
Author: Pravik Singh
Date: Wed May 19 02:29:45 2021 +1200

Recorded the Ascii Tab for Act 1 Hallway Mopping

commit 912d9a858a378b5abccc66c82f5a19dd16fd1e8a
Author: Pravik Singh
Date: Sun May 9 20:14:08 2021 +1200

Finished recording guitar for Act 1 Hallway Mopping

commit 7cdcd0913033eecba47d5dda7a059281c2273aa4
Author: Pravik Singh
Date: Sun May 9 20:04:30 2021 +1200

recorded guitar for Act 1 Hallway Mopping?

commit 34fbbbfcb905eb1ee8b22a3f3934f99a5adfa413
Author: Pravik Singh
Date: Fri May 7 03:38:53 2021 +1200

minor improvements made to the 'digging up truffles' and 'thinking of ways out of the forest' sections of Act 2 the Secret Forest

commit d9767dcabe82795e99c70f07e2e53af0949fb152
Author: Pravik Singh
Date: Thu Apr 29 02:47:53 2021 +1200

renamed the variable, cham[relate], chamomile.relations, etc. to chamomile_affinity. for act 2
Also did some minor fixes in act2 forest clearing vnscript

commit 010fe8c66067443512b81b717fe1a2e7573a0c32
Author: Pravik Singh
Date: Thu Apr 29 02:16:49 2021 +1200

fixed: the furfoots in act2 refering to liam as a 'human' instead of 'hueman'

commit 37674f87ef3b9b10fe5d09c1223b1da22a39e2b1
Author: Pravik Singh
Date: Wed Apr 28 04:56:16 2021 +1200

noted that the huh? branch in act 2 secret forest is important later and noted that a flag should be created for it.

commit 68b041ada2ceeecc383b29d4db0827734098333f
Author: Pravik Singh
Date: Wed Apr 28 04:48:53 2021 +1200

finished act 2 the burrow: giving truffles branch (dialouge only, not noting the expressions)

commit bc33520ba6a49586292321d34b5665f885e9c3a9
Author: Pravik Singh
Date: Wed Apr 28 02:43:03 2021 +1200

noted the pedal setup for act 1 issac classroom morning confrontation

commit 21765c956d51d34073bcc2a5e7583c411105cd63
Author: Pravik Singh
Date: Wed Apr 28 02:22:35 2021 +1200

fixed act 2 forest clearing; chamomile's slumping animation. also implemented a emote modifier for chamomile with 3 different emotes for the annoyed (mouth open) expression

commit 5098b4bdc44e9652947ab611116610c16bd522af
Author: Pravik Singh
Date: Tue Apr 27 03:24:11 2021 +1200

resolved stash merge

commit 21e52240f04149bb573797b7c126e5e5847b3c4a
Author: Pravik Singh
Date: Tue Apr 27 03:17:40 2021 +1200

Merging stashes

commit bcbcd5327a894f048162e739deb38e689023955f
Merge: 92f6c86 cfc3282
Author: Pravik Singh
Date: Tue Apr 27 03:15:25 2021 +1200

WIP on act2_the_furfoots_and_the_meadow_wip: 92f6c86 WIP on Act 2 the furfoots, Lilly's branch

commit cfc3282164bfc41e5c69afbf90f7d2226697fbc1
Author: Pravik Singh
Date: Tue Apr 27 03:15:25 2021 +1200

index on act2_the_furfoots_and_the_meadow_wip: 92f6c86 WIP on Act 2 the furfoots, Lilly's branch

commit 887667f65903043fa1a3d0c1a2c818898afc0f14
Author: Pravik Singh
Date: Tue Apr 27 02:56:15 2021 +1200

Recorded Act 1 Issac's Confrontation Guitar

commit aeb010da6f238c3f75b62b56b6771d7e6a414f22
Author: Pravik Singh
Date: Mon Apr 26 21:37:15 2021 +1200

Filled in the {foreshadowing clue} for the licorice recipie when liam picks up the piece of licorice in act 2 secret forest

commit 92f6c86bef1691c12044cdd4b6697f8ceb212e83
Author: Pravik Singh
Date: Mon Apr 26 21:10:03 2021 +1200

WIP on Act 2 the furfoots, Lilly's branch

commit 8c08e0626fb22b607abf5c945a2be181e8969dab
Author: Pravik Singh
Date: Fri Apr 23 21:49:25 2021 +1200

enhanced merman rendering output through the power of MAGIC NUMBERS BBY!!!!!!!!!

commit 47f034c66a65c0ab831b776effc9ba88f19eec65
Author: Pravik Singh
Date: Fri Apr 23 03:44:05 2021 +1200

fixed merman not rendering html tags by downgrading to mermaid@8.6.4 and @mermaid-js/mermaid-cli@8.5.3

commit 5d9bd911b371750640d00535ed85cbb0f649d0d2
Author: Pravik Singh
Date: Sun Apr 18 04:56:29 2021 +1200

implemented an (inital) prototype for chamomile fustrated and fustrated rolling.

chamomile's slumping animation will have to be improved

commit 1b186293f2035e3723fea228a7e9db52382a45b0
Author: Pravik Singh
Date: Sat Apr 17 04:33:52 2021 +1200

modified KRAM to output a modified out.json file after rendering that also contains information about a sprites uncropped image size which takes into account scaling

commit 1e9d78c3ee6fcf5dfff97d31031181795396f50b
Author: Pravik Singh
Date: Sat Apr 17 04:29:13 2021 +1200

started implementing chamomile's character sprites

completed all that have already been sketched in krita so far.

commit b84fcc91a9bfcb157e64a04cd6d65afeb65ae6ad
Author: Pravik Singh
Date: Sat Apr 17 01:31:29 2021 +1200

backed up KRAM

commit c8a18f18611701d02cfdb5af84e7d6acd9e2d5b3
Author: Pravik Singh
Date: Fri Apr 16 03:45:57 2021 +1200

Added refrence video footage to act 1 schoolyard relaxing and fighting music ardour projects

commit e16783d8e5e793a00a8df64105c1fbd41450a32a
Author: Pravik Singh
Date: Fri Apr 16 03:29:00 2021 +1200

updated .gitignore

commit 28c5e8fe84904257be1fc1e84dbfaad50d103caa
Author: Pravik Singh
Date: Fri Apr 16 02:52:42 2021 +1200

implemented chamomile's in scene sprites for act 2 the forrest clearing

commit 33132615b8d0a22240566adc5e910e1f8df8d2c6
Author: Pravik Singh
Date: Fri Apr 16 00:54:48 2021 +1200

Implemented eyes opening effect for act 2; waking up in forest clearing

commit a1f23266c3b364f811cbc4777abcd43f2e87a05d
Author: Pravik Singh
Date: Sun Apr 11 05:41:37 2021 +1200

Work has commenced to implementing act2 forrest clearing into the script

commit 916d69e0c2a6f90eb9d5c8b212edbfe2c745f559
Author: Pravik Singh
Date: Sat Apr 10 04:36:06 2021 +1200

Started working on the base for Chamomile's looking left sprites

commit c61c35b9f0777a972cb767ede1a514d62e2167f9
Author: Pravik Singh
Date: Sat Apr 10 02:30:06 2021 +1200

Removed overly direct comparison between Liam's burns and Toby's burns during Lilly's Dinnertime monolouge

commit 999b77fb0bcd56de63d58ce526bb3b88f3e3eedd
Author: Pravik Singh
Date: Thu Apr 8 04:33:26 2021 +1200

Worked a bit more on the act2 script, furfoots section

commit f0585d8186a65ee7314179d80b24e63e517bf1b8
Author: Pravik Singh
Date: Thu Apr 8 01:18:28 2021 +1200

Snapshotted Joplin Notebook

commit ac54043ff52399c164a608198844e4308194f9f1
Author: Pravik Singh
Date: Thu Apr 8 01:10:59 2021 +1200

Fixed unpleasing irregularities with the eyelid sprites

commit 03d5a4785cf4123a49fc9da19b98d45beffad637
Author: Pravik Singh
Date: Thu Apr 8 00:41:41 2021 +1200

Implemented mouth open states via character callbacks for the main characters

commit d8474dd86cb9b5be8becd5309ea282ecc62ee479
Author: Pravik Singh
Date: Wed Apr 7 05:29:24 2021 +1200

Moved Act 1 script to a seperate file,
Fixed Tim's mouth issue
General cleaning up

commit 93379acf7cb2aed69bdaa2bed22fb42455e362cb
Author: Pravik Singh
Date: Wed Apr 7 03:16:51 2021 +1200

updated Act 1 vn spec

commit 11e398e0614df2456eaf315eeb5ef22822990a72
Author: Pravik Singh
Date: Wed Apr 7 00:49:45 2021 +1200

Minor Act 1 script fixes

commit 72d23ab0a10d3a87b38e2de966d125f04d22a4c4
Author: Pravik Singh
Date: Tue Apr 6 21:28:41 2021 +1200

Fixed eyes animation

commit 30000a0c1c263234d9f8061e2461833ee2689607
Author: Pravik Singh
Date: Mon Apr 5 23:54:39 2021 +1200

Switched Act 1 schoolyard fighting to alsa and noted the position of a possible ticking sound

commit 1f6d81bbc620aac3da8f895d78efb0b6b5b6a466
Author: Pravik Singh
Date: Mon Apr 5 23:43:01 2021 +1200

updated vnspec with modified guitar chords

commit 0ce612e9c9f2fcc5db12bd54033018a411f48bd6
Author: Pravik Singh
Date: Mon Apr 5 23:32:10 2021 +1200

Forgot to record silence for Act 1 Schoolyard fighting

commit 6de1487e8b77801b51d5e74c256299a876eb39b9
Author: Pravik Singh
Date: Mon Apr 5 23:13:00 2021 +1200

recorded guitar twangs for Act 1 schoolyard fighting music

commit bc1c99993df5ce84487c07ccdd3232ab5decd1c2
Author: Pravik Singh
Date: Mon Apr 5 23:01:40 2021 +1200

recorded guitar for act 1 schoolyard relaxing (before conflict) music

commit 0325cf6b8094cf290bf976b163f0287568c9b593
Author: Pravik Singh
Date: Mon Apr 5 05:28:24 2021 +1200

implemented mopping bucket and eyes closing animaiton into script
prepped eyes closing kra file for fixes

commit caba8c448c6df151756fb5bb5be7408ed8f11169
Author: Pravik Singh
Date: Mon Apr 5 02:59:42 2021 +1200

Created bucket in hallway and eyes animation

commit ccf38bf382b83600b551f4cbaa335d69dd54351c
Author: Pravik Singh
Date: Sat Apr 3 07:44:06 2021 +1300

Sorted through notes in act1.vnspec

commit 312ea7f45542c71728964bfe847e77736ba4f764
Author: Pravik Singh
Date: Sat Apr 3 06:13:51 2021 +1300

Synced Act1.vnspec with master to copy over AsciiTab template

commit 0892e38d86ffd14c0f8c70e6a3526974d375b6a8
Author: Pravik Singh
Date: Sat Apr 3 06:12:26 2021 +1300

(Re?)Added AsciiTab template to Act1.vnspec

commit c6ca6e698c391b08cd5dbae6da61e122f95c4877
Author: Pravik Singh
Date: Sat Apr 3 06:06:24 2021 +1300

Changed Ardour session properites to use FLAC 24-bit

commit e809fd17ff50dbb6ea385e13c575bab753727c29
Author: Pravik Singh
Date: Sat Apr 3 06:03:06 2021 +1300

updated channel colors and audio routing

commit 1e733b56944691fa3e8f295addd686696bc5aef4
Author: Pravik Singh
Date: Sat Apr 3 05:56:05 2021 +1300

Setup for recording Act 1 Schoolyard Relaxing music

commit fbfcaec99553d89de61dcc10e9fed98bb23d8f64
Author: Pravik Singh
Date: Sat Apr 3 04:13:34 2021 +1300

updated .gitignore

commit d2155183499cd3b249060c96ac66d2509ed661c4
Author: Pravik Singh
Date: Sat Apr 3 04:05:12 2021 +1300

Updated .gitignore and act1.vnspec.md files

commit db6cdff529fafb4b69d3cdd8aa3c056397a18c84
Author: Pravik Singh
Date: Sat Apr 3 03:56:26 2021 +1300

Recorded guitar for Act 1 Introductions; not including Issac's confrontation
Still have to process it

commit c604447beb26b6ff17874035c6478ad467f31029
Author: Pravik Singh
Date: Sat Apr 3 02:35:43 2021 +1300

updated Act 1 vnspec

commit 4de699b493ed33f7a4879d591418370c66f597a7
Author: Pravik Singh
Date: Fri Apr 2 07:56:29 2021 +1300

Migrated Merman rendering over to Manjaro.

commit 525eb01bf231b68c5bc230bfa7042f57f09c26ca
Author: Pravik Singh
Date: Fri Apr 2 04:35:13 2021 +1300

minor adjustment

commit 1d9b3cdd96b1a76d8b968ad9e5680e96a788dc51
Author: Pravik Singh
Date: Fri Apr 2 04:33:48 2021 +1300

Finished Chamomile Rolling sprite

commit aea18dd940d27dd86e2dbb4ad545e62392f9502b
Author: Pravik Singh
Date: Wed Mar 31 01:50:12 2021 +1300

Finished sketch for chamomile annoyed pose
Started sketch for chamomile rolling pose

commit 14f2a0caf6120039cf1db7b7785c9e3f43abf856
Author: Pravik Singh
Date: Tue Mar 30 02:27:26 2021 +1300

Fixed the fill for Chamomile's in scene sprite sketches
Created the base character sketch for Chamomile

commit 054f5351b4e13fcf2e50b3fb34a575a4ea2da918
Author: Pravik Singh
Date: Mon Mar 29 03:28:07 2021 +1300

Finished Chamomiles in Scene Sprites for Forest Clearing

commit 99d10a37242d77125359e54f8c8671b7bfa6599d
Author: Pravik Singh
Date: Mon Mar 29 03:27:33 2021 +1300

updated gitignore

commit 18f792488a4c6f1c42a6d868fd0d1d5c3ad1765a
Author: Pravik Singh
Date: Fri Mar 26 03:44:30 2021 +1300

finished Chamomile turning around Sprite

commit 9b9a1d0e7cede366fa0c440778844069e83b8414
Author: Pravik Singh
Date: Thu Mar 25 03:14:58 2021 +1300

Finished Chamomile Muttering

commit 3454f15aaf3b2c7d3661519f8cd413f154f75c31
Author: Pravik Singh
Date: Thu Mar 25 01:51:32 2021 +1300

Prepared Keyframes for chamomile muttering animation

commit d941f53703f7ed42bc0bad0992455598f72e8b77
Author: Pravik Singh
Date: Thu Mar 25 00:12:53 2021 +1300

Work started on Chamomile in scene sprite

commit bc155871fe6283cebba54c506465d339b92235bf
Author: Pravik Singh
Date: Wed Mar 24 23:08:08 2021 +1300

Fixed minor rendering error with mermaid after recent update

commit c4cfa3d748abc1f91b85fc9d9a414d4904076092
Author: Pravik Singh
Date: Sat Mar 20 03:58:36 2021 +1300

Did fills for Forrest Clearing Scene

commit 5219866ed5186ff009cd11175861d605aada91b2
Author: Pravik Singh
Date: Sat Mar 20 03:27:34 2021 +1300

Created a python file that can read the tags in Ardour

also fixed a minor typo with a audio location marker

commit e6763689f403f647d82dcf40a0c6629e1e108011
Author: Pravik Singh
Date: Sat Mar 20 01:22:49 2021 +1300

imported previously made forrest river artwork in as the Forrest Clearing scene

commit 8f0cb54cee3a0a6bfa295ca1508b660f105d8ccb
Author: Pravik Singh
Date: Fri Mar 19 02:08:03 2021 +1300

quick backup of joplin notebooks

commit 42fb61a7683ae0138d29d0ff3e28e4bb2d9e84ad
Author: Pravik Singh
Date: Fri Mar 19 02:02:40 2021 +1300

Added a warning marker to the detour dialog option where you call chamomile 'Diasy' and offend him.

commit 6b322b8ededff0fa543a56701b955236a49b05c2
Author: Pravik Singh
Date: Fri Mar 19 01:54:49 2021 +1300

Script worked on both 'Lilly' and 'Toby' branches till the point where the food is ready to be served.

commit eb1f036f4f556ff13627be2b72492136accaef78
Author: Pravik Singh
Date: Thu Mar 18 03:30:25 2021 +1300

Did a first pass review of the Secret Forest

commit c31ef8a5fa1a17f2df43beeec9264d36f75352b3
Merge: 7453966 a336b9e
Author: Pravik Singh
Date: Wed Mar 17 22:21:04 2021 +1300

Merge branch 'act2_forest_clearing_review_|stop-before-the-meadow|'

commit a336b9ed582c73e6e339d823fa9b42d6fadcc980
Author: Pravik Singh
Date: Wed Mar 17 04:16:06 2021 +1300

Finished second pass of Act 2 from forest clearing to before Meadow
(not counting the detour to the secret forest)

commit 7453966bd8abb2e556ae424de0dfac8ecd119bcd
Author: Pravik Singh
Date: Sun Mar 14 04:00:25 2021 +1300

Fixed Issac's Angry and Angry Pointing pose in Classroom (morning);
- his shirt was too thin and made him look scrawny
- his eyes and eyebrows looked too soft and unfocused

Fixed a line when liam storms out of Classroom (morning)

commit d8dd5c3563839f4f78acb08c907eb2d651ac493e
Author: Pravik Singh
Date: Sun Mar 14 03:02:35 2021 +1300

Noted all the one shot SFX needed for Act 1 and moved ambiances and music to different files

commit 9f3419d3c24145da4967f54b4ea6f91a21ade2af
Author: Pravik Singh
Date: Sun Mar 14 03:02:00 2021 +1300

updated gitignore to ignore *.history.bak files

commit bde18344cc6e55f2faffb142e1000d01e71c7266
Author: Pravik Singh
Date: Sat Mar 13 19:42:12 2021 +1300

Wrote an outline for the path to follow as comments

Reworked the Joplin notebooks, this branch contains the updated archives

commit 92098a69ed2316b98d0c8c6087df6103cbfc9133
Author: Pravik Singh
Date: Sat Mar 13 03:25:28 2021 +1300

Quick backup of joplin notebook

updated gitignore. (may cause merge conflicts?)

commit 5ac2fbc22c5c1cbefe5411bf6b465a0eb6b481a4
Author: Pravik Singh
Date: Sat Mar 13 03:17:17 2021 +1300

I do not remember what i changed or why, But i assume that this makes things better.

commit 3de469c4245981090363f0577c9c11c94ffe1b7b
Author: Pravik Singh
Date: Wed Mar 10 21:08:05 2021 +1300

Finished Creating Cars and Paper (Holding out and Collecting) SFX for Highschool Entrance

commit 5140f0449458491521097b4fec73990516f8b5e2
Author: Pravik Singh
Date: Wed Mar 10 21:07:12 2021 +1300

updated gitignore

commit 7b93cc36168fc2c93d8f905fd7a7c0161bd1197b
Author: Pravik Singh
Date: Mon Mar 8 23:57:12 2021 +1300

Created Car SFX and Started on the Handing out Paper SFX

commit b3a1cd839c3dc87df64f64d757d76cc54552b40e
Author: Pravik Singh
Date: Mon Mar 8 03:09:13 2021 +1300

continued the script along the furfoots segment...

commit 46b0ed3fd46885e0503c4f8165680efa2733bd06
Author: Pravik Singh
Date: Sun Mar 7 04:22:11 2021 +1300

Finished first pass of Chamomile's thread

commit 8d9d6e1a58a91d0f1de61531cf6640369e7c5e2f
Author: Pravik Singh
Date: Fri Mar 5 03:11:56 2021 +1300

Reviewed upto the point just before liam realizes chamo doesn't know a way out of the forest.

commit 282ec480a204b42ba8b62fdd630cb6067406147b
Author: Pravik Singh
Date: Fri Mar 5 00:26:37 2021 +1300

Setup Ardour for SFX work:
- created new session
- imported video

commit ae07e8b687b2d92ddb4400ebae404e118f11033e
Author: Pravik Singh
Date: Thu Mar 4 23:47:24 2021 +1300

forgot to save tatsuki's .kra

commit 950da5bc891511d0f149d0822295fce66ce1d780
Author: Pravik Singh
Date: Thu Mar 4 23:46:20 2021 +1300

refined issac's twitching when holding mop as a weapon

commit 55cb70b528d8a1fb64f3c640c184dd4c332dbd7f
Author: Pravik Singh
Date: Thu Mar 4 23:34:47 2021 +1300

Added writing to the timetable that tatsuki handed out.

commit 668c9f739ae50aeb026895d341712d71da3f105a
Author: Pravik Singh
Date: Thu Mar 4 23:14:59 2021 +1300

minor addition

commit c177d50bcfdf83569bab3615f4f9a62e89d56d28
Author: Pravik Singh
Date: Thu Mar 4 22:58:27 2021 +1300

Implemented Elijahs in-scene Glasses in Classtime Scene

commit bd8a8ef8d6d192a72d60b3df5dbdeb7bb58b1eca
Author: Pravik Singh
Date: Thu Mar 4 20:16:48 2021 +1300

Added glasses to Elijah's in scene sprite in Mr Roberts Classroom Classtime

commit cd31621d2ae7f95b6925be7a7ba3468798e2bc67
Author: Pravik Singh
Date: Thu Mar 4 20:14:59 2021 +1300

Fixed Issac's Mopping Furious stance

commit 72a62e8ce86300a5f5f12362b008b6432a07410c
Author: Pravik Singh
Date: Thu Mar 4 03:43:42 2021 +1300

changed "break open someones face" to "someones head" as foreshadowing

commit 28c74a6bc9998b980f1f27924fe2d792aa4d9dd5
Author: Pravik Singh
Date: Thu Mar 4 02:34:27 2021 +1300

removed unnecessary Rose references in act 1

commit 348ab211721ce5a245009dad21ba8740296f2ddf
Author: Pravik Singh
Date: Thu Mar 4 02:19:32 2021 +1300

Implemented Issac shaking when he's holding the mop as a weapon in hallway

commit b482a3471d211e9c8168f2d271b709c7060b313a
Author: Pravik Singh
Date: Wed Mar 3 23:56:33 2021 +1300

Added books and phone inside pencilcase to Mr. Roberts Classroom Classtime Scene

commit 4827affd15a7e2f979d2c7e4af685e28adde7845
Author: Pravik Singh
Date: Wed Mar 3 03:55:06 2021 +1300

updated roberts classroom in-scene sprites

commit c92244f83129551a2a06605b5194ffb6196e0183
Author: Pravik Singh
Date: Wed Mar 3 01:21:04 2021 +1300

Drew Issac Shrugging in classtime

commit b602e62fe2a2875592332fe7754d2a9cd25fad02
Author: Pravik Singh
Date: Wed Mar 3 01:00:11 2021 +1300

Touched Up Issac Sprite Classtime Prototype

commit b098dd98ddda4e793f38ea4c8b87d0c774f0b57d
Author: Pravik Singh
Date: Wed Mar 3 00:42:56 2021 +1300

Improved The Ms. Penelope Prototype

commit a896c8c856b46b6c538690412a6143fba3eb9b7b
Author: Pravik Singh
Date: Tue Mar 2 23:27:20 2021 +1300

removed issac's classtime (Frowning) sprites

commit 1a49483e99ce050213f82785cd802bfc131174b8
Author: Pravik Singh
Date: Tue Mar 2 23:21:41 2021 +1300

Fixed Issac's "Furious" mouth being too big.

commit c94926c92efe54f082b1e5a260f7bd30fb444142
Author: Pravik Singh
Date: Tue Mar 2 22:58:33 2021 +1300

Made Issac's hands more relaxed when in the confused pose

commit 95e85fbd84ed7e5971811515954c778b3b4a22d9
Author: Pravik Singh
Date: Tue Mar 2 21:34:27 2021 +1300

Made Issac's Classroom Controntation face look angrier

commit ac8e77423c00ebc214d9cca67acd8c417f4c6dbd
Author: Pravik Singh
Date: Tue Mar 2 20:28:48 2021 +1300

fixed Roberts Sprites

commit 0b2beb25fe0786f8936ce74f37478e1c2f81ff9c
Author: Pravik Singh
Date: Tue Mar 2 19:14:24 2021 +1300

fixed roberts twitching eye

commit 8b172d25b3cbd7998a11d35c5c4d3735cea90d4e
Author: Pravik Singh
Date: Tue Mar 2 18:20:54 2021 +1300

Started work on Review for Act 2 Forest Clearing

commit 8d4c93f2441980afbec425207ac16db2fdfe784b
Author: Pravik Singh
Date: Tue Mar 2 14:10:08 2021 +1300

Reviewing and planning the mockup for act 2

commit f23eb1e83ea8f4a70c4ae395920d143b503feca9
Author: Pravik Singh
Date: Tue Mar 2 02:42:43 2021 +1300

Implemented the second revision of Mr Robert into the VN.

commit 355260c3de3512305f6ba2eaccfe3d318e47d2f8
Author: Pravik Singh
Date: Mon Mar 1 02:51:29 2021 +1300

Minor improvements to Kram:
saves current settings to json file before rendering
responds to current settings when rendering
spritelist responds to keyboard presses

commit 9fd1872bd1aeae87ea367c0478c08ce9522829d6
Author: Pravik Singh
Date: Mon Mar 1 02:42:05 2021 +1300

Implemented Mr Roberts Rev 2 Classroom sprites sketchs in VN

commit bd007f9aa34678aa25320ee3a000549550d02dc8
Author: Pravik Singh
Date: Sun Feb 28 05:09:59 2021 +1300

Minor Act 2 Vnspec updates

commit 962759c7917a4854a05179ea1118e78caca9e572
Author: Pravik Singh
Date: Sun Feb 28 05:02:22 2021 +1300

implemented the tatsuki revision into the VN

commit 8dbb6ec3a9a456795c7c4bc6f001f0bccbad85b7
Author: Pravik Singh
Date: Sun Feb 28 04:04:50 2021 +1300

Started implementing Tatsuki Rev 2 into the actual VN

commit 30cba297756c19ca2ef41e68d86e4e610bf96efb
Author: Pravik Singh
Date: Fri Feb 26 23:34:37 2021 +1300

Finished Mr Tatsuki rev 2 fill

commit 4a9ee6e5902295956ca607bee39b270100f31fe5
Author: Pravik Singh
Date: Fri Feb 26 08:43:30 2021 +1300

Finished all of Mr Roberts Rev 2 Fills.

commit 6c7673569cf3fac77cf1d8fa424ba0cca8db3e83
Author: Pravik Singh
Date: Fri Feb 26 07:48:06 2021 +1300

Added feature in KRAM where it shows the Opacity of a Group layer if its less than 100%

commit b1cc1ea38bc439413a060c3fc348b03df6f25050
Author: Pravik Singh
Date: Fri Feb 26 06:46:31 2021 +1300

Started the sketch fills for Mr Robert Rev 2

commit 0f18b02bfddb21b4454e858a13acab84155c9474
Author: Pravik Singh
Date: Fri Feb 26 04:24:19 2021 +1300

Applied bug fixes to kram:
- allow proper setting of new spritenames through the filedialog
- filedialog also opens at location of current sprite name with current sprite name selected or at current .kra document location
- create a new placeholder sprite collection if the current document doesnt have an existing .json file
- but not if there is not current active document open

also fixed the alignment of Mr Roberts Rev2 [ in classroom - finger raised - center ] face

commit 13688fdedb19f2195b926db3443a7e8f6b79c0ba
Author: Pravik Singh
Date: Fri Feb 26 01:58:41 2021 +1300

Fixed a bug in merman; linking nodes weren't being created for those labeled 'multiline' reference thingys

commit 9314b25e45693dedb98e03e707ebfedf45ff87e9
Author: Pravik Singh
Date: Wed Feb 24 23:05:12 2021 +1300

FINALLY RESUMING WORK AGAIN BBY!!!

Developed an Alpha version of KRAM (with ui)
Done trying to figure out the basics of music and sound production

commit 62ad74a19a037ca0132ca54c018583a97cf3e7b6
Author: Pravik Singh
Date: Fri Jan 29 15:22:22 2021 +1300

Working on music theory

commit 3d2dcabea922933192ae10603b0ed4d04adf44a4
Author: Pravik Singh
Date: Fri Dec 25 02:41:48 2020 +1300

Started work on the Act 1 Rabbits Burrow Encounter

Moved Random.thoughts from a plain text file to Joplin.

commit 4e2885ba3c609476d693978afeb23a833aefecc2
Author: Pravik Singh
Date: Sun Dec 6 01:27:51 2020 +1300

Transfering ideas from phone to random.thoughts
Formalizing ideas.

commit f0cd43c0eac5d6e801b13aab440350cdcb4eef31
Author: Pravik Singh
Date: Sat Dec 5 16:17:07 2020 +1300

Fixed a few errors in the licorice tree section for act2.
Started work on the Furfoot section.

commit 85002282f4caa835fb78a870bfef2410c9747443
Author: Pravik Singh
Date: Sat Dec 5 00:00:13 2020 +1300

Finished labeling licorice trees and also polished the secreat forest section
Fixed a bug in merman
Updated gitignore

commit 9bc4b8e2ffadfc055b303266bf350df0bd740f79
Author: Pravik Singh
Date: Fri Dec 4 23:59:08 2020 +1300

updated gitignore

commit 8dba2f91469f5652f4a0979632473a16528140c2
Author: Pravik Singh
Date: Tue Dec 1 02:34:10 2020 +1300

basically finished the licorice tree section of act 2.
havent double checked it properly yet.
work begun on converting some of the placeholder node type 'trees' to proper character types

commit d09e3e9a162cd49942faaae9c0d72c459f90e7c6
Author: Pravik Singh
Date: Thu Nov 26 04:07:55 2020 +1300

Almost finished liams breakdown thread in the secreat forest.

commit 07abc37da4138de6307fceb4f8efede418ca24aa
Author: Pravik Singh
Date: Thu Nov 26 02:20:35 2020 +1300

Implemented bold italic strike and underline escapes in merman

commit f17d6d7ed991b0373f3a9f0acd969c5a663530ec
Author: Pravik Singh
Date: Mon Nov 23 07:02:35 2020 +1300

Seperated the Act2 script and creates node types for the individual licorice trees
Minor fix to the render script to allow it to run properly in the atom terminal addon

commit 86b16d771ec24a1e502931020bfcba3eb2822737
Author: Pravik Singh
Date: Sun Nov 22 22:41:41 2020 +1300

Implemented independant connectors (references and pointers) in merman.

commit ef6a617caa1a7d899ccf3c617cdc0b8760625b07
Author: Pravik Singh
Date: Sat Nov 21 07:15:28 2020 +1300

Added seperators to merman.

commit 88531b1535daedd3e7e0ff6e5a5569a7e110b8ed
Author: Pravik Singh
Date: Sat Nov 21 04:06:47 2020 +1300

Almost finished the tree section for act 2, just have to complete the liam unexprected breakdown route.

commit 521d5f2f2e1c8c96269e77a0eea4f5b8e04e3500
Author: Pravik Singh
Date: Thu Nov 19 05:33:34 2020 +1300

Finished food selection sequence for the hidden forest.

commit eb6fa3706f23e3b88d3793bb26b11109e65c2084
Author: Pravik Singh
Date: Tue Nov 17 18:56:01 2020 +1300

Merging the secret forest lines together to the liam is hungry vergence point.

commit 759ba24f1a0bae4efa06b83061cfb490f83cdfcb
Author: Pravik Singh
Date: Fri Nov 13 22:20:59 2020 +1300

Still transferring ideas from phone to random.thoughts

commit c9c7501bdd5152d3f47051ddf16fc9625c6dd310
Author: Pravik Singh
Date: Fri Nov 13 00:26:52 2020 +1300

WIP Tranfering ideas to random.thoughts

commit 4833c79153e75b83af8ed853212a1ad1fa85aac2
Author: Pravik Singh
Date: Tue Nov 10 00:55:57 2020 +1300

Added multiline nodes and linewrap limit multipliers

commit dc20f376df5afed7395b1740c07de19f7eed1252
Author: Pravik Singh
Date: Sat Nov 7 03:26:31 2020 +1300

added summaries to the entire act 2 script

commit 1c5fdf29b42fb893abfe69eaf68080d23e7a92aa
Author: Pravik Singh
Date: Fri Nov 6 02:16:39 2020 +1300

ADDED THE SUMMARY FEATURE TO MERMAN
Touched up Mr Roberts rev2
Did some work on act 2 script

commit 522da6faf539836cd5039d0d039b64bb0d6be8dd
Author: Pravik Singh
Date: Wed Oct 21 02:26:58 2020 +1300

Finished Mr Roberts revision 2

commit 67e35ef965ce8a432fa8defaae3d835b47c44339
Author: Pravik Singh
Date: Tue Oct 20 02:54:31 2020 +1300

Most of the way through roberts classtime sprites

commit 6d8ab6d98d91256735e00eb7f981c42ec3f90d7f
Author: Pravik Singh
Date: Tue Oct 20 00:07:53 2020 +1300

Finished sketching roberts.rev2's morning sprites

commit 9de2c71a4d695d0da241f60240abd61a4541f6dc
Author: Pravik Singh
Date: Mon Oct 19 01:52:40 2020 +1300

fixed tatsuki.rev2's nose

commit 547e858c387aae0a7e2e877febb4c04ebf96de3d
Author: Pravik Singh
Date: Sat Oct 17 04:21:25 2020 +1300

Almost finished Tatsuki remake

commit b42cd7d3892653c849be5d9f25b305156bc5f439
Author: Pravik Singh
Date: Fri Oct 16 20:53:47 2020 +1300

finally prepared references and kra files for revision 2 of Tatsuki and Robert.
minor work done on act 2 script

commit 1c486899ff99de898a74077cd5fbec8faacd1f98
Author: Pravik Singh
Date: Thu Oct 15 03:59:14 2020 +1300

The usual, work done on act 2 script
miniscule amount of work done into planning for act 3...

commit 9bf9730883e42c81705a079212145949e7a7b45e
Author: Pravik Singh
Date: Wed Oct 14 02:19:52 2020 +1300

Planning the fall branch of the liquorice trees...

commit 8788bf84d7608f4beb28bd16bb67c0e4f2d8a1cc
Author: Pravik Singh
Date: Tue Oct 13 02:18:08 2020 +1300

worked on script, made node names shorter in merman, added a .json file to extend the character limit

commit ea755219c614970e5efa55549699d5186eebf176
Author: Pravik Singh
Date: Fri Sep 25 04:00:09 2020 +1200

Did more brainstorming for the script and noted a few thoughts

commit 2d658e5fa4d7eacc2a274c28295e0ee9e063e6b9
Author: Pravik Singh
Date: Wed Sep 16 03:05:28 2020 +1200

fixed textures for Tatsuki's references.
minor script additons to act 2

commit 83cd562f9cbe6a4352610f298397cc1eb8ad3059
Author: Pravik Singh
Date: Sat Sep 12 00:19:05 2020 +1200

Finished Robert's references

commit f2088dd270e66b52f540fa9c8743731747259bd4
Author: Pravik Singh
Date: Fri Sep 11 00:09:54 2020 +1200

Finished Tatsuki's References

commit ceb88c1f550fe7e501d842f6b8c54b70f3265dbb
Author: Pravik Singh
Date: Thu Sep 10 18:48:45 2020 +1200

Converted models to mhx2

commit e5739fbbccfd2e6c944d244097d695679850110b
Author: Pravik Singh
Date: Wed Sep 9 02:30:51 2020 +1200

focusing more on the secret forest

commit c647a82dca80cdb575f00067fa16d6d097fc5559
Merge: 17eb43f 76e0bff
Author: Pravik Singh
Date: Tue Sep 8 03:25:02 2020 +1200

fixes

commit 17eb43fa865f43e4ff902d0fc3631a79c0fdacf5
Author: Pravik Singh
Date: Tue Sep 8 03:16:21 2020 +1200

Finished the forest clearing scene and the forest walk upto the meadows

commit 76e0bff9207faa3fa4907e2851dc939811337eeb
Author: Pravik Singh
Date: Tue Sep 8 03:16:21 2020 +1200

Finished the forest clearing scene and the forest walk upto the meadows

commit c6d0696fc0a5e8a098f168d9c9e2ba0962eb4150
Author: Pravik Singh
Date: Wed Sep 2 01:23:50 2020 +1200

This whole "script thing" is taking much longer than anticipated...

commit fc92f1eb95f3c507c97df0e1c4ce094ad6260188
Author: Pravik Singh
Date: Wed Aug 26 02:53:35 2020 +1200

Finished bird part in forest entrance

commit ccf83bb27049b7c6200e722392da42f0ac95e9ae
Author: Pravik Singh
Date: Sun Aug 23 03:03:27 2020 +1200

almost finished forest entrance scene: act 2

commit b6d7280bedd6a6bb680831c3d0a03a7bcd6dfaeb
Author: Pravik Singh
Date: Fri Aug 21 03:42:00 2020 +1200

Made more changes to act 2 script

commit e4363d47b6f2fd5c5730b13dc0a91116ede016c8
Author: Pravik Singh
Date: Mon Aug 17 01:30:50 2020 +1200

More work done on Act 2 script
Finished models for Mr Tatsuki and Mr Robert rework
Created gitignore for *.thumb genereated by makehuman

commit 0a302756edf262732c154e40fdf2d1744ad7c49c
Author: Pravik Singh
Date: Sun Aug 16 20:37:34 2020 +1200

Added a random.thought
Created model for Tatsuki rework.
Small act 2 script changes

commit ffdc254eb00c07e230e1b1f069ca365b616cac6a
Author: Pravik Singh
Date: Tue Aug 11 02:25:29 2020 +1200

Worked on secret forrest

commit 41021fb31a6fb6f165213e3d11f527c6d16d6f81
Author: Pravik Singh
Date: Sun Aug 9 02:38:27 2020 +1200

Minor bugfixes to merman and testing.

commit f037866540314984011cdb9dee1819ce71ad142f
Author: Pravik Singh
Date: Sat Aug 8 03:35:41 2020 +1200

Made huge improvments to merman

commit 67eb153c2d091435191c536937a1162cf4903c30
Author: Pravik Singh
Date: Thu Aug 6 00:07:31 2020 +1200

More work done to Act 2 script.
Figured out choice icons.

commit be1fdfcce8c999c8fcd4a177519ed3a2640ee64c
Author: Pravik Singh
Date: Wed Aug 5 03:29:52 2020 +1200

Started working on Act 2 Script

commit 11c5c0ef8841a064d514d62cf1dd340d1645a011
Author: Pravik Singh
Date: Tue Aug 4 23:43:43 2020 +1200

Prepared templates for second part of script.

commit 1e8534eaede70c44f585e9eee0f0f4e0ccc86600
Author: Pravik Singh
Date: Mon Aug 3 03:56:25 2020 +1200

Cleaned up and reorganized script template files

commit 02407677f98c1ca1b1a5cbecc2a0e999c51b3eca
Author: Pravik Singh
Date: Sat Aug 1 06:56:43 2020 +1200

Finished and tested the prototype-demo-y thing. Ready for public release.

commit c96707103b3261e85481f49471709406265a6783
Author: Pravik Singh
Date: Fri Jul 31 00:54:58 2020 +1200

Finializing the demo

commit bab3c161eed69d9682321f418d1d6c29eb919d3f
Author: Pravik Singh
Date: Thu Jul 30 23:44:34 2020 +1200

Almost finished prototype... just need to implement the glitchy background

commit b5e6eb9992f3a34bbcc25b1ff147312a387fe786
Author: Pravik Singh
Date: Thu Jul 30 02:35:11 2020 +1200

Finished the issac_is_punched route...

Started work on ambient sounds.

commit 2064717096dc3d92367cc03050b62ca168cbedf4
Author: Pravik Singh
Date: Wed Jul 29 04:36:34 2020 +1200

Working on Polishing the Demo

commit 686dafb7915f92b5d24bd7317901026b5316a737
Author: Pravik Singh
Date: Wed Jul 29 01:36:37 2020 +1200

Finished music, started implementing it in the VN

commit 9a7af021644ac072e139467c95da5196d97f94ba
Author: Pravik Singh
Date: Tue Jul 28 04:49:11 2020 +1200

Finished most of the sounds, just trippy transistion and other effects

commit 63aadfa1bbf90529219652ad72f18be7f61001c7
Author: Pravik Singh
Date: Mon Jul 27 03:15:09 2020 +1200

Worked on more music.
Finished tense and lazy music.
Other General Improvements.

commit c093252d1572fb353bc499042e5891134a83a243
Author: Pravik Singh
Date: Sun Jul 26 02:21:28 2020 +1200

Almost finished main menu music
Started work on music in general

commit b22c492c0a05abdcd47b0667657d3c10d9dc31d5
Author: Pravik Singh
Date: Sat Jul 25 05:38:47 2020 +1200

Finally Finished Implementing Tim's ProtoSprite.
Finished All ProtoSprites!!!!

commit e0905b53bc722d8622dfc5f549349eec26585021
Author: Pravik Singh
Date: Fri Jul 24 00:51:55 2020 +1200

Finished Implementing Penelope's ProtoSprite

commit 26a79e5c19baa1f20ccc7134b17f6752104a54ab
Author: Pravik Singh
Date: Thu Jul 23 00:24:03 2020 +1200

Finished implementing Mr Roberts sprite prototype
General script improvements

commit a50bf1ab6daf3d49500451ef289874322c06eab1
Author: Pravik Singh
Date: Wed Jul 22 03:18:14 2020 +1200

Finished implementingElijah's and Issac's sprite prototypes
General improvements to script

commit 4bcc91944dbb20649c1652195ec3f853d86c5598
Author: Pravik Singh
Date: Tue Jul 21 02:55:20 2020 +1200

Finished the Afterschool scene
Made a few fixes to Roberts Classroom

commit d78aabd2a67eda55010f162c5e8783d68e6e65ce
Author: Pravik Singh
Date: Tue Jul 21 01:13:50 2020 +1200

Finished Schoolyard Scene
Created python function to generate atl frame sequences
added *.pyc to gitignore

commit 1bf7f4f3c5ffa96b724ab808b310c56f9168e931
Author: Pravik Singh
Date: Mon Jul 20 04:20:39 2020 +1200

General improvements to the scipt and un-rotated some sprites from the classroom

commit cbb827dc3dba7489681ca3efdd5d549fb41fc9c9
Author: Pravik Singh
Date: Mon Jul 20 03:51:58 2020 +1200

FINALLY FIGURED OUT HOW TO DO ANIMATIONS!!!! =D
and also figured out layered images! :)
also rotated roberts classroom slightly

commit b2b2237cc301e8d67a148573bccb7142e10d4a17
Author: Pravik Singh
Date: Sun Jul 19 23:48:37 2020 +1200

finished classroom scene and fixed the office scene rotation

commit 79062043cebba00c4f17d4678c3f344e7372b5c7
Author: Pravik Singh
Date: Sun Jul 19 02:38:32 2020 +1200

created flow, plot and tone overview

commit 5e4e3d964e488a27130e5826078bde09afb8a4df
Author: Pravik Singh
Date: Sun Jul 19 00:14:56 2020 +1200

Added fills for the character sprite stances
Rendered and implemented a few of the simpiler Background (outlines only)

commit fb4ae91c7a0e2127ed06f801de1dc62bb66ec644
Author: Pravik Singh
Date: Sat Jul 18 19:04:44 2020 +1200

removed untracked files from cache after updating .gitignore

commit 7225066088862041850ef376070ab2118bf8c4cb
Author: Pravik Singh
Date: Sat Jul 18 19:01:59 2020 +1200

updated .gitignore to ignore rpyc and /game/save and /game/cache

commit fdfb85e2b96b9ac7b2545c8cf3111221ed51e6b5
Author: Pravik Singh
Date: Sat Jul 18 18:56:00 2020 +1200

finished converting the script to .rpy

commit b65c83e981aded828856a64e3d16f985603a02ff
Author: Pravik Singh
Date: Sat Jul 18 18:42:19 2020 +1200

updated gitignore for the ./game/ directory

commit c0ee5f93b1107c0d30f19751519e37ed2c686a49
Author: Pravik Singh
Date: Fri Jul 17 00:18:55 2020 +1200

Finished Issac's nosebleed

commit 04fc6fceee0a10ddc1afabd9e1483f3f5793f436
Author: Pravik Singh
Date: Thu Jul 16 23:39:45 2020 +1200

finised the schoolyard in scene sketches

commit 96f5eba404bddcb540fb497a9ca3f3f96e9fd4d3
Author: Pravik Singh
Date: Thu Jul 16 00:20:24 2020 +1200

Almost finished the in scene sprites for the schoolyard, only tim's flame is left to do

commit f6c8b817b9630de19417bd49461b7a3f9c66ac4a
Author: Pravik Singh
Date: Wed Jul 15 03:42:09 2020 +1200

Finished in Scene sprites for Mr Roberts classroom classtime and morning.
Also started work on the schoolyard in scene sprites

commit b3e8445af27d4e896a72465953a10eaf16747117
Author: Pravik Singh
Date: Tue Jul 14 03:13:45 2020 +1200

Finished mr roberts classroom morning in scene sprites

commit ceb78eb7f10395e09aeba46bd24f2e0a7ef020fe
Author: Pravik Singh
Date: Mon Jul 13 01:15:20 2020 +1200

prepared the references for the in-scene sprites in the .kra files

commit 64523a166dbe512c223ce597af90af22faf53c5c
Author: Pravik Singh
Date: Sun Jul 12 21:52:01 2020 +1200

Finished Act 1 of Demo

commit 15890192e419cb696cefa820abc07ca81fd9f2c3
Author: Pravik Singh
Date: Sat Jul 11 02:44:50 2020 +1200

working on rough prototype demo

commit 982e884b0640e25b603a38edf30a4419b9af886a
Author: Pravik Singh
Date: Tue Jul 7 02:20:08 2020 +1200

ported act 1 script to merman

commit 90ea76bb42107b064dae936e170b81257d2d8091
Author: Pravik Singh
Date: Mon Jul 6 02:32:00 2020 +1200

porting act 1 script to merman

commit f5a3ec219752a85442957308edf08bb5aa784804
Author: Pravik Singh
Date: Mon Jul 6 02:31:40 2020 +1200

Finished sketching Rose's CG

commit 991b07f72f463ec29e36202cdd1136c8724839b0
Author: Pravik Singh
Date: Sun Jul 5 02:00:55 2020 +1200

finished Elijah's CG

commit 6afa320acfa0309e1930244b54c985aadfaa79c6
Author: Pravik Singh
Date: Sat Jul 4 23:33:36 2020 +1200

started sketching elijah's CG

commit 4e7dd1796b28cb01afa08d3d89d84057a25886e6
Author: Pravik Singh
Date: Sat Jul 4 20:33:35 2020 +1200

readded sanitized files

commit b5ba624d4c7fef306b2b992d19ad2b5c6d9c6a02
Author: Pravik Singh
Date: Sat Jul 4 20:17:59 2020 +1200

removing internet images

commit a5d5d1008c423c89dd61af3e084536a52671ff6a
Author: Pravik Singh
Date: Sat Jul 4 17:25:00 2020 +1200

updating todo list

also testing merman and KRAM

commit 92c1c8b433587a62dded939cf760dd032d01eb5f
Author: Pravik Singh
Date: Thu Jul 2 00:16:46 2020 +1200

Completed Tim's Sprite sketching

and started brainstorming possible game description/ marketing blurb

commit 275c6bd5b79047d3437aa478597d7361b781d0c0
Author: Pravik Singh
Date: Wed Jul 1 19:59:21 2020 +1200

preprared sparks for animation

commit b8f874b46fb0fd0055e8cab05ace862f9819af61
Author: Pravik Singh
Date: Wed Jul 1 19:14:13 2020 +1200

Finished Tim's glowing animation. Started work on Tim's sparking animation

commit a8b80a943861ea62424258fc3e520a896fe69c13
Author: Pravik Singh
Date: Wed Jul 1 00:52:37 2020 +1200

Better Todo List

In the VN spec, shows different stages of sketching, inking and coloring

commit 8265e9c934cc7e89c24d1baa6ab9e2ed1cf4a889
Author: Pravik Singh
Date: Wed Jul 1 00:16:42 2020 +1200

Finished most of Tim's animations

Only glowing animations left

commit f4065a022a8642517d4549a971ac9b864a0b526c
Author: Pravik Singh
Date: Tue Jun 30 22:21:46 2020 +1200

Finished the flame animation for the stationary pose

and removed the sleeved version from the main file.

commit 14a56e670715d11b759545a61096fe5abc710ca1
Author: Pravik Singh
Date: Tue Jun 30 22:04:53 2020 +1200

FInished Tim's faces

And finished the looking away animations
also made a few clarifications in the spec

commit d8ba7a23c3d54a31aac1678b37f2af61b9da4869
Author: Pravik Singh
Date: Tue Jun 30 19:28:21 2020 +1200

updated gitignore

remove node log files

commit 4096d22c05b07390db8d9cc186fb6a49e248b7ac
Author: Pravik Singh
Date: Tue Jun 30 12:15:28 2020 +1200

made Tim sleeveless

commit 274e0d3ed508bc9368423b4b49ddfce8031d176b
Author: Pravik Singh
Date: Mon Jun 29 22:48:32 2020 +1200

touched up Elijah and Ms. Penelope

commit 5144a55e53d6e3d682655de556089c99893e0bb9
Author: Pravik Singh
Date: Mon Jun 29 22:27:26 2020 +1200

Finished Tim's walking stance

commit f749298d9d1f5808a155dd122e9ffb0b9de1e534
Author: Pravik Singh
Date: Mon Jun 29 18:02:20 2020 +1200

Finished Tim's 'looking directly' pose

commit 51a76a655b6de9bce7e9dc00b0936e381c3f3336
Author: Pravik Singh
Date: Sun Jun 28 23:02:50 2020 +1200

forgot to properly save Issac's file

commit f5aef272deaf06df9e0a9a6c1769969508f998a2
Author: Pravik Singh
Date: Sun Jun 28 23:00:11 2020 +1200

Finished sketching Issac's sprites
Improved/Fixed Elijah's left hand

commit dbf5906fcb6b869dffed75b2adc8ad9d4ed97ae8
Author: Pravik Singh
Date: Sun Jun 28 22:59:23 2020 +1200

updated gitignore

commit 6238e2d2c745f0df281ced8fcd95125f78f2f407
Author: Pravik Singh
Date: Fri Jun 26 12:35:44 2020 +1200

finished Issac's casula mopping stance

commit fda20296fddccae9cd732c468a2081a232fe5945
Author: Pravik Singh
Date: Fri Jun 26 11:17:04 2020 +1200

finished Issac's Mopping weapon pose

commit 74c0c1de698ab15f979ba45f79e12f4702cfd6a4
Author: Pravik Singh
Date: Thu Jun 25 16:54:39 2020 +1200

Finished Issac's furious stance

commit 0090d50e6070325f64ffcdf3b9dce31e84188823
Author: Pravik Singh
Date: Thu Jun 25 13:50:57 2020 +1200

finished Issac's Nervous Center Stance

commit f4c0ded8ff259cbbec586337fb9b37ac6ed109a6
Author: Pravik Singh
Date: Thu Jun 25 12:56:10 2020 +1200

Finished Issac's Nervous Stance

commit 9197dd72917e44b7ec93257555c07cc8369ec2e9
Author: Pravik Singh
Date: Thu Jun 25 10:03:55 2020 +1200

finsihed Elijah's desprate stance

commit 5c37dd49ff6114e91838c2ee56183d1dd3b02eeb
Author: Pravik Singh
Date: Thu Jun 25 09:00:25 2020 +1200

finished issac's pointing stance

commit fe68dfde19c42bed09b9a9b7a906d48cd3992927
Author: Pravik Singh
Date: Wed Jun 24 16:32:29 2020 +1200

finished Issac's punched stance. created a file for licenses and credits and added ELijah's 3D hair asset to it

commit 7ffb5449e6dbaedd48840d9f4805cb2809d2c2a9
Author: Pravik Singh
Date: Wed Jun 24 13:26:33 2020 +1200

finished Issac's frowning stance. added additional character details in the VN spec.

commit 08f73697cf94df2b574a0a55b1d494b510cef220
Author: Pravik Singh
Date: Wed Jun 24 11:46:23 2020 +1200

finished issacs confused stance

commit d310b33daac8ce771ed385df9e2753eb2808258d
Author: Pravik Singh
Date: Wed Jun 24 10:58:14 2020 +1200

finished issac's pointing pose

commit c6e1066906045af421d2b5391c4e2abddbb6d3d1
Author: Pravik Singh
Date: Wed Jun 24 10:19:37 2020 +1200

simplified Elijah's fingernails

commit dc2f787f17d0dcb79b78d131827e1d83748fbef3
Author: Pravik Singh
Date: Wed Jun 24 10:16:13 2020 +1200

finished issac's basic angry pose outline

commit b8d03491c1941bc8222e4c01659db061b26e13d7
Author: Pravik Singh
Date: Tue Jun 23 11:40:50 2020 +1200

started sketching Issac

commit cd2e8631e4deac0f4d16b4d1efaf47a6f34dd2c4
Author: Pravik Singh
Date: Mon Jun 22 09:49:14 2020 +1200

Created kra file for Issac with references loaded

commit afb8105da9863906d2f3c655082d640fc3d7c501
Author: Pravik Singh
Date: Mon Jun 22 07:42:14 2020 +1200

Finished Elijah's sketch

commit bd4c6b03100aaa3d56f1d4b589b2939a7cd872a5
Author: Pravik Singh
Date: Mon Jun 22 06:05:20 2020 +1200

Finished Elijah's explaining stance (mouth closed) which is a base.

commit 750c51aa93377c377c80686dc3d5ee7a65364c49
Author: Pravik Singh
Date: Sat Jun 20 04:52:42 2020 +1200

started sketching Elijah

commit ccf961df359fa6c8b57f5cfbd78a4ce571e7192f
Author: Pravik Singh
Date: Tue Jun 9 17:34:22 2020 +1200

created PDF versions for easy reference

commit 7e30133245267ebe4fe7d9397953abbb82044ef6
Author: Pravik Singh
Date: Mon Jun 8 20:13:16 2020 +1200

Initalized Krita project files with the references for Tim and Elijah

commit f9dbe673c24310faa13a6256aca9fffa40b06002
Author: Pravik Singh
Date: Mon Jun 8 19:29:09 2020 +1200

touched up Ms Penelope's hand on chin

commit 154f7f48c521249f80770e4e11aec3a8e9a65e7e
Author: Pravik Singh
Date: Sat Jun 6 19:20:32 2020 +1200

Finished sketching ms Penelope

commit 130c7ba7a21ce7936bafd8c6a965b5aed00862c8
Author: Pravik Singh
Date: Fri Jun 5 20:34:49 2020 +1200

Finished most of the left facing poses for Ms Penelope

commit 876f503625b9458d3d98c4a4e83637e67e1beaaa
Author: Pravik Singh
Date: Wed Jun 3 22:27:47 2020 +1200

almost finished the base sprite for ms penelope

commit c6e94d8e49fbe715c054b9b1eb3a017fa799af11
Author: Pravik Singh
Date: Wed Jun 3 22:24:09 2020 +1200

started drawing the sprites

commit 0872dce403387a8489c8f1a93f40f37e0145c627
Author: Pravik Singh
Date: Fri May 29 23:31:13 2020 +1200

updated todo list and CG descriptions

commit 9ed1c1f62cbbe2375b9980caf36f1ecbd78fb7c4
Author: Pravik Singh
Date: Fri May 29 23:07:24 2020 +1200

Finished all 3d References

commit 22c448504a2351caf274a8c5ff56b88d4b113b6a
Author: Pravik Singh
Date: Tue May 26 19:22:51 2020 +1200

minor changes

commit 1fa1842b530c07a27834bbb33f3a29de7c8af1d0
Author: Pravik Singh
Date: Mon May 25 17:09:55 2020 +1200

finished in schoolyard 3D references

commit 20ce8837016ad9ad86613a7d85b3a41ee7eaf825
Author: Pravik Singh
Date: Mon May 25 15:03:25 2020 +1200

finished in classroom 3D references

commit e83e17045ed8d803f229afaddd2fee2ee38c79d3
Author: Pravik Singh
Date: Thu May 14 13:55:35 2020 +1200

completed elijahs in scene 3d refs in roberts classroom

commit 67c1ae50fb75db9b92b2d1422d4290aac033ed04
Author: Pravik Singh
Date: Tue May 12 13:35:33 2020 +1200

finished elijah in scenes, roberts classroom morning

commit d8dec21d550c8686d655884a7e9e6fbd250a71cc
Author: Pravik Singh
Date: Tue May 12 12:18:43 2020 +1200

fixed the directions of Issac and Elijah in Roberts classtime

commit ba531f6955c1c16595fb59d604431109c90bf903
Author: Pravik Singh
Date: Mon May 11 12:23:11 2020 +1200

finished elijah references

commit 1fa93e4b67d0292961e6ef4914497b4e85c993d6
Author: Pravik Singh
Date: Sat May 9 01:18:46 2020 +1200

fix

commit 0aa8f1c732b70872ddb2c085a75fe45352814ff9
Author: Pravik Singh
Date: Sat May 9 01:03:04 2020 +1200

started tim references

commit 5309095b0b1e8e29f09721e8d8a04b01b1b16216
Author: Pravik Singh
Date: Sat May 9 00:12:54 2020 +1200

fix

commit 2b41266b3718907dd168c2bca06e5910b52279e3
Author: Pravik Singh
Date: Fri May 8 23:50:42 2020 +1200

finished non scene 3d refs for issac, created base tim model setup

commit b3c6b0e88dce774e1a2460c20c2eb19ffc4a81f1
Author: Pravik Singh
Date: Wed May 6 22:43:46 2020 +1200

finished mopping models for issac

commit 73db116961ab3cde2b88d66d2d903c927e4fa8c6
Author: Pravik Singh
Date: Tue May 5 14:20:05 2020 +1200

moddelled more references for issac

commit 023c5eb1acb02bddaa2995164c1fdfe5949b4cc1
Author: Pravik Singh
Date: Tue May 5 12:46:39 2020 +1200

inital backup commit, Issac almost modelled