This page is for the Visual Novel I'm currently working on called "Where is this going?". More details here: [ main page ]
It shows when updates have been applied to the project... and vagely indicates how development is going.
Basically I'm using a program called Git to backup all the project's files and record any changes.
This program can output a log showing the commits I've made along with it's timestamp and associated commit message.
I've written a command on my computer that takes the raw logs and uploads it directly to this page.
This page is not updated in real time. As mentioned above, I have to manually trigger that action.
The timestamps are recorded when a commit is made, but commits may not be made directly after some work is completed.
The frequency of commits is not an accurate indicator of the amount of work being done. A commit could contain a large amount of changes, or it could just be a few lines that I forgot to add to a file.
The size and content of a commit message is not an accurate indicator of work done either. Sometimes I'm just exhausted after doing a lot of work and won't bother with a detailed message, sometimes a commit could contain a wide variety of fairly small changes.
The commit messages can contain hints and spoilers.
commit a9ee4b36302474160995bd116b07ecfd06d42107
Author: Yo Mom
Date: Mon Jul 4 01:45:06 2022 +1200
More WIP on sketching Manus's sprites for Act 2 Forrest Clearing.
commit 191a8aff225a43d95f15c05476df3189d3c4bda5
Author: Yo Mom
Date: Sat Jul 2 00:38:45 2022 +1200
Started sketching Manus's sprites for Act 2 Forrest Clearing.
commit 3abef5a79e033bfc501ecd0eb934a3a078329536
Author: Yo Mom
Date: Fri Jul 1 01:25:50 2022 +1200
Added an extra in-between frame at the end of Chamomile fireflower casting fireball animation [ACT 2: Forrest Clearing] [Sketching]
commit 44b99d0cf9c36a0af0278c4520f1544a8c82cd3c
Author: Yo Mom
Date: Sun Jun 26 23:48:03 2022 +1200
Finished [Act 1] One-shot SFX: Annoyed Twang.
commit 0a26fa36857a991b2861856704e48a6121abe25d
Author: Yo Mom
Date: Sun Jun 26 23:06:39 2022 +1200
Finished [Act 1] "Getting Out of Bench" one-shot SFX
commit bfe917eb406e45bb6e08c01d66192ea83696dc38
Author: Yo Mom
Date: Sat Jun 25 16:22:23 2022 +1200
Finished [Act 1] Rose Splashing Tim with Water SFX
commit 0e7c43740e22e6a350fa311ccd48dcc33187443d
Author: Yo Mom
Date: Sat Jun 25 13:47:14 2022 +1200
Finished Issac Warrior stance SFX [Act 1]
commit f09ff5decca78943b2839bcdf0300cf33e9986ad
Author: Yo Mom
Date: Sat Jun 25 02:49:57 2022 +1200
WIP on Issac Warrior stance SFX
commit 5bda13f05235884374aba042781f9af28527944a
Author: Yo Mom
Date: Thu Jun 23 17:05:43 2022 +1200
Modified MyAudio class to make it compatible with Renpy 8 pre-release:
- the tertiary volume attribute is no longer a part of an audio channel object
- renpy.music.get_pos and renpy.music.get_playing sometimes returns None now
commit 6d963ed6ce7daa11c19172139592d0bd27ec2bef
Author: Yo Mom
Date: Thu Jun 23 02:47:10 2022 +1200
Finished Chamomile's fireflower transformation and setting liam on fire [Act 2 Forrest Clearing]
(Implemented Liam on Fire overlay into the VN in the process.)
commit c4ad634a0626786747e713cf63489cdd54efeae2
Author: Yo Mom
Date: Wed Jun 22 20:56:00 2022 +1200
Exported and Implemented the fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing] in the VN.
commit 88a137f1212b363797135cac3edc755c850e79c2
Author: Yo Mom
Date: Wed Jun 22 14:03:23 2022 +1200
Added a slight zoom to the unblurring animation for scene: [Act 2 forest clearing] Waking up.
commit 974a0f90bf6966bbfd192dc41576ca747b0128cd
Author: Yo Mom
Date: Wed Jun 22 02:07:20 2022 +1200
Implemented scene: [Act 2 forest clearing] Waking up.
Also migrated all of the images in -/images/BG/Forrest/ to -/places/forest/clearing/
And added -/places/ to the list of automatically prefixed folders.
commit 879553e31951b294c9e2ab770637ce86e11c9cfc
Author: Yo Mom
Date: Tue Jun 21 02:18:09 2022 +1200
Finished sketching scene: [Act 2 forest clearing] Waking up.
Haven't implemented it in the VN yet.
commit 878156c98ffd3bcdda777d59adde8326bbed861b
Author: Yo Mom
Date: Mon Jun 20 00:43:13 2022 +1200
Started sketching scene: [Act 2 forest clearing] Waking up.
commit addb17c7faf123153e7bd56850557df404bc0936
Author: Yo Mom
Date: Mon Jun 20 00:17:02 2022 +1200
Finished sketching the fire overlay for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
Haven't exported or implemented the images.
commit ca98e2b8b8fa41a1e588d666d3ae006cd6eab3ba
Author: Yo Mom
Date: Sun Jun 19 02:13:31 2022 +1200
Started sketching the fire overlay for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit a7c3c71cc3a96e512b6141ba4e754d27923839b2
Author: Yo Mom
Date: Sat Jun 18 19:22:53 2022 +1200
Made the Flames less harsh for the fireball sketch for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit fdcbc368f2f2e8bbfc439b1ca17f01d0845bacd5
Author: Yo Mom
Date: Sat Jun 18 01:59:03 2022 +1200
Finished sketching the Fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
Haven't exported or Implemented it yet.
commit b5801dd83a5bfed2e8bae8a0f22a4f1a714cf596
Author: Yo Mom
Date: Fri Jun 17 22:16:03 2022 +1200
WIP on sketching the fireball for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]. Only the fill layer is left.
commit ab67efd848b49c6cb0e7eb5de57efc3f0cec2e6a
Author: Yo Mom
Date: Wed Jun 15 00:44:04 2022 +1200
Implemted Chamomile Fireflower casting fireball in the script. Haven't sketched the fireball or fire overlay yet. [Act 2 Forrest Clearing]
commit 6e4510c4bff25a3c259aea2fb5bc2c511bfb4b38
Author: Yo Mom
Date: Tue Jun 14 23:50:53 2022 +1200
Finished sketching Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit 0b1bf4899f939f4b4236d86f3b6a997389b2eaf7
Author: Yo Mom
Date: Tue Jun 14 22:14:10 2022 +1200
Finished all the in-betweens for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]... Just the Fill left to complete
commit 12e357927e0a7642ea28b7aef7600d989d756e21
Author: Yo Mom
Date: Tue Jun 14 01:13:24 2022 +1200
Finished the in-betweens for the eyes and mouth for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
Also completed the details on the leaves.
Only the details on the stem are left.
commit 4a8f3edf59e34d37ae658095a8d617ef73506820
Author: Yo Mom
Date: Mon Jun 13 00:34:10 2022 +1200
Almost finished with the eyes and mouth for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
just need to shade in the outlines
commit 2b765557c580fb0c0e245c38c52984272f386d42
Author: Yo Mom
Date: Sun Jun 12 01:19:55 2022 +1200
Finished the in-betweens for the leaves for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit cd0046b427e08776bdf72ec7ade3b641abb2a46e
Author: Yo Mom
Date: Sat Jun 11 02:45:25 2022 +1200
WIP on the in-betweens for the leaves for Chamomile Fireflower casting fireball [Act 2 Forrest Clearing]
commit ab275d3f3c69f5d51ceb85e08c99a15949cae819
Author: Yo Mom
Date: Sat Jun 11 00:07:57 2022 +1200
Finished in-betweens for Body:Stem for Chamomile Fireflower casting fireball. [Act 2 Forrest Clearing]
commit 6ab38fbbae77934b5c0db58f2c99c1f712bc7f45
Author: Yo Mom
Date: Fri Jun 10 01:00:43 2022 +1200
Finished the in-betweens for the leaves of Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit 7222335b9276293e7ee040f424b06729010fcc73
Author: Yo Mom
Date: Thu Jun 9 01:07:10 2022 +1200
WIP on the in-betweens for the petals for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit 995d2c23ea6561a80831d412f97fa710bae13094
Author: Yo Mom
Date: Wed Jun 8 23:24:12 2022 +1200
Created inbetween positions for the head of Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit e9235d2fe24ca3f9cee53a8060c5c6b246b04d53
Author: Yo Mom
Date: Wed Jun 8 21:53:45 2022 +1200
Finished sketching keys for Chamomile Fireflower casting fireball: [Act 2 Forrest Clearing]
commit fa4be1070b24ce92997e6937884e496ac2b0c86d
Author: Yo Mom
Date: Wed Jun 8 02:15:57 2022 +1200
Work started on Act 2 Forrest clearing - Chamomile Fireflower: casting fireball Animation.
commit 8ac98c8f9a4a4bf9759765ba02e4e1c33e9a9135
Author: Yo Mom!
Date: Thu Jun 2 02:02:57 2022 +1200
renamed the ease function to poly_ease [naming conflict with the ease transform], created wrapper functions: Ease and Bezier, and other such small improvements
commit 25623b9f1c7270e48c5c9db6374c4310f600b8cc
Author: Yo Mom!
Date: Wed Jun 1 21:48:35 2022 +1200
Created Polynomial and Bezier Easing (template) functions, and tried it out in the script. [Act 2 Forrest Clearing]
commit b1c01914e5f7687e671a73f55886492b62390c7f
Author: Yo Mom!
Date: Wed Jun 1 03:16:48 2022 +1200
Implemented:
- Chamomile Surprised
- Chamomile Surprised looking_left
- Chamomile Surprised looking_left waving
in the script [Act 2 Forrest Clearing]
Also created an ease(time, degree, midpoint) function for use with time_warp= functions
commit 0757151ad3d8212198cfd20e5de42f5ebd9869c4
Author: Yo Mom!
Date: Tue May 31 01:40:19 2022 +1200
Implemented Chamomile Pleading in the script. Touched up chamomile confused.
commit d33ef68672db97213f9bb38ac0e5aeedff444136
Author: Yo Mom!
Date: Mon May 30 01:32:23 2022 +1200
Implemented Chamomile Neutral Pointing in the script. [Act 2 Forrest Clearing]
commit a4130cb696350c5f9b845fb4b5f000605aff6b6f
Author: Yo Mom!
Date: Sun May 29 22:16:18 2022 +1200
Implemented Chamomile Dispondant in the script
commit 1585f51c2670518bba69f7417a901cabc870a896
Author: Yo Mom!
Date: Sun May 29 18:46:21 2022 +1200
Have created Chamomile dispondant and added it to the sprite showcase. Haven't implemented it in the script yet.
commit 690296b45854187c0bea51e80c5c88b8acc3034b
Author: Yo Mom!
Date: Sun May 29 01:32:02 2022 +1200
WIP on Chamomile Dispondant and Neutral Pointing Left [Act 2 Forrest Clearing]
commit 954215da21b379df41a3b6227fe8e6a02731655c
Author: Yo Mom!
Date: Fri May 27 15:56:32 2022 +1200
Small touchup to Act 1 one-shot SFX: putting mop back down.
commit 40f195ea155a59e617971f7b88f7b42e9b4d1dff
Author: Yo Mom!
Date: Fri May 27 15:30:20 2022 +1200
Implemented Act 1 one-shot SFX: Distorted Guitar Chord.
commit 25fbeb931481dbca9ee78cefd47e3bba6c1ecab8
Author: Yo Mom!
Date: Fri May 27 01:41:58 2022 +1200
Implemented Act 1 one-shot SFX:
- Mop- Bucket to Floor
- Placing Mop Back Down
commit daaa06195665ff5d7b31f624530ed49160ad7e4b
Author: Yo Mom!
Date: Thu May 26 23:54:51 2022 +1200
Touchups to Act 1 one-shot SFX: Breathing In - Out, Fustrated Breathing Out
commit 91dc21f2effcfd85c47c846418ea63a6bf82d4ea
Author: Yo Mom!
Date: Thu May 26 00:07:59 2022 +1200
Finished Act 1 one-shot SFX: Fustrated Breathing Out
commit 73ee35d0dc7b1632136ff044623f4d29b34f56c4
Author: Yo Mom!
Date: Wed May 25 21:15:52 2022 +1200
Finished Act 1 one-shot SFX: Breathing In - Out
commit 3403e9c10f842f6eb748faca1750ac518c0bd550
Author: Yo Mom!
Date: Wed May 25 18:10:22 2022 +1200
Various Touchups to Act 1 one-shot SFX:
- Walking into school
- Flipping Chair Over
- etc...?
commit 234c6ab31df30d8d9fcbcf289cc6141978271bd2
Author: Yo Mom!
Date: Wed May 25 13:54:39 2022 +1200
More Touchups to Act 1 one-shot SFX: punching Issac
commit f14b78cdd76ac84334664fc6924ba203b1001a3a
Author: Yo Mom!
Date: Wed May 25 00:18:22 2022 +1200
WIP on Act 1 one-shot sfx flipping chair over
commit 8e5e5db2de4b9f0ebc1250d04cfbfc5f633f1583
Author: Yo Mom!
Date: Tue May 24 23:55:45 2022 +1200
Touched up Act 1 SFX Punching Issac
commit 797297bffe9edf4dc7fdddb076d9f89fb4f1f20e
Author: Yo Mom!
Date: Tue May 24 20:39:28 2022 +1200
joplin backup.
commit 7ec6611678efdb52b6fa28a91e08a58d293ba4fd
Author: Yo Mom!
Date: Tue May 24 19:22:12 2022 +1200
forgot to mark one midi trigger as being already implemented [Act 1 Forest Clearing]
commit 32195904b69fa51eccbc6c5ae7976a32ad45429d
Author: Yo Mom!
Date: Mon May 23 01:46:25 2022 +1200
Finished Chamomile Explaining [ Act 2 Forest Clearing]
commit db04980fedaac744d629d9143e43a087e19ae64a
Author: Yo Mom!
Date: Sun May 22 23:47:47 2022 +1200
Finished Chamomile Shrugging [Act 2 Forrest Clearing]
commit 22dbd69ce8d155d3447a649f19c39d24b73be8c9
Author: Yo Mom!
Date: Sun May 22 18:06:57 2022 +1200
WIP on chamomile shrugging [Act 2 Forest Clearing]
commit 79511ce39e210b779d7fe5b26fb4eb31ff440d83
Author: Yo Mom!
Date: Sun May 22 02:58:21 2022 +1200
finished Chamomile smiling slightly [Act 2 Forrest Clearing]. WIP on chamomile shrugging.
commit 04c7230f8b3340e4e4e1cea14a4799e23828d795
Author: Yo Mom!
Date: Sat May 21 02:18:20 2022 +1200
Created the chamomile meek sprite and implemented all 5 stages of Chamomile's fireflower tranformation.
WIP on the second set of dialog options too.
Finished the only loopback for the second set of dialog options.
All other options are still WIP.
Also haven't done the casting fireball animation yet.
commit 499c5fbbf2d403de6dbd4c7184938b94137a0ba2
Author: Yo Mom!
Date: Fri May 20 01:39:50 2022 +1200
Finished drawing the fills for chamomile's fireflower stages (sketching) [Act 2 Forest Clearing]. Also created KRAM entries. Haven't actually exported the images, or implemented them in the vN
commit 212182eafabee56a0477f2ac6fc6f7993cda4989
Author: Yo Mom!
Date: Thu May 19 01:37:18 2022 +1200
Almost finished with chamomile's fireflower transformation [Act 2 Forest Clearing]. Just the fills left.
commit 4c03e5f51ab5b8127b99cd8f1823e6cb0868c6b5
Author: Yo Mom!
Date: Wed May 18 02:38:20 2022 +1200
Finished sketching stage 5 of Act 2 Chamomile Fireflower Transformation. The intermediate stages and fireball casting animation have not been sketched yet.
commit 2323260c3f8787e121390adab902c30cc56b8534
Author: Yo Mom!
Date: Tue May 17 02:40:42 2022 +1200
WIP begins on chamomile Fireflower transformation [Act2 Forest Clearing]
commit 6d48ad828e9927c439a8d647936a1c7c3e1f9d38
Author: Yo Mom!
Date: Mon May 16 20:43:58 2022 +1200
Implemented Act1 one-shot SFX: End of School Bell
commit d00e778ed828e26f2ef97395cdda7dea468d8a94
Author: Yo Mom!
Date: Mon May 16 00:22:35 2022 +1200
Implemented Act 1 one-shot SFX: Punching Issac
commit 841d4c05611505a96bb9f4ac3862c283e3409a23
Author: Yo Mom!
Date: Sun May 15 02:54:19 2022 +1200
Implemented Act 1 one-shot SFX: sitting on chair (classroom morning)
commit 6279faa65e42c301e15849a786cef35c668f40af
Author: Yo Mom!
Date: Sat May 14 21:21:59 2022 +1200
Finished Act 1 one-shot SFX: Walking into school (from School Entrance to Classroom Morning)
commit f7e4a8d57c5c7388fe544ec697c1a4ee5a0af9e8
Author: Yo Mom!
Date: Fri May 13 20:56:14 2022 +1200
Small refinements to Act 1 one-shot SFX: Classroom morning introductions.
commit 9095fa8280c02e60435184e2b2861c114d3e2001
Author: Yo Mom!
Date: Fri May 13 02:21:10 2022 +1200
Finished designing the Intro music one-shot SFX for Classroom Morning: [Act 1]
- Classroom
- Rose
- Elijah
Haven't started on Issac's pluck.
commit 80d9002c2da75587e122df27d5a3d4e3e506d528
Author: Yo Mom!
Date: Thu May 12 21:23:26 2022 +1200
CREATED A WORKAROUND FOR THE MIDI TRIGGER SYSTEM:
--------
The "Midi Trigger while Transport stopped" bug reappeared in the recreated Ardour project.
Issue appears after the session script executes a Session:request_locate() command.
Not sure why this is happening.
Unable to replicate it in other projects. Even new ones made with the same template(s).
-------
Created a workaround; a python script that connects to Jack and opens a virtual midi in port (called "Roll Buffer").
If a 'Note On' message (any channel) is sent to that port, the script will:
- forward the message imediately, if jack-transport is already running; or otherwise-
- start the jack-transport
- wait for jack-transport to start rolling
- spam that 'Note On' message until the transport position suddenly changes dramatically
- or stop if timeout.
commit 4b989260684c7c7a7e01ce2d58b9a60a58e68933
Author: Yo Mom!
Date: Wed May 11 23:56:31 2022 +1200
Redid Act 1 one shot SFX part B_rev2 in another ardour project which uses a template created in Ardour 6.9. Hopefully this fixes the "Midi Trigger while Transport stopped" issue
commit 09797badb8db2a08b62023dcdc0c5af412f6c998
Author: Yo Mom!
Date: Wed May 11 19:29:01 2022 +1200
MIDI TRIGGER IS NOT WORKING!!!!! When using the VN templates, Ardour isn't fucking running the fucking lua session script when the fucking transport is fucking stopped WEhjklstjhalpdfok][hgj wdfkgja]33#!!!!!!
commit 5e953af59b7ca696cd82a865854684ac9dbeec85
Author: Yo Mom!
Date: Wed May 11 01:33:34 2022 +1200
Recorded the Guitar bits for Act_1 one-shot SFX (Part B). Along with some recorded audio samples:
- Bell
- Patting stomach
- Hitting Bedside Drawer
- Dropping Laptop bag
commit 3ad5fff773cbe53010be83b7206ea1166b91d3f1
Author: Yo Mom!
Date: Tue May 10 01:59:43 2022 +1200
Created Midi triggers for all the remaining one-shot SFX for act 1
commit 9c0cf9ff0a2c871fdb5b473e3affad4f9c0693c7
Author: Yo Mom!
Date: Tue May 10 00:12:19 2022 +1200
Implemented a predelay feature into the Midi Trigger System,,, (but is it even necessary?, one can just add the delay in Ardour)
commit 3e611a578aeda02617e945a3733e59a7a17b6f1c
Author: Yo Mom!
Date: Mon May 9 21:46:49 2022 +1200
Cleaned up the audio channel registrations (again). Added a Message feature to midi.trigger
commit 65902f3d7561a099c17081011570566907a7e409
Merge: f597765 3f82f27
Author: Yo Mom!
Date: Sun May 8 20:25:38 2022 +1200
Merge branch 'act1_audio_implemented' into act1_sfx -- to simplify how audio is designed.
Since Midi Trigger has been implemented, all audio development will take place mostly in one branch now.
Have to re-record all music.
commit f597765150450f667741e4b7761bab773efbf5a7
Author: Yo Mom!
Date: Sat May 7 20:21:36 2022 +1200
Finished implementing the Midi Trigger system. mtrigger is configured to use 'Midi Through:Midi Through Port-0 14:0'
commit 967ec54390dee30b23401c6c9091bf0cdcb6719d
Author: Yo Mom!
Date: Fri May 6 02:48:07 2022 +1200
Cleaned up the audio channel registration code.
commit 74ce3ba06e60b800ec82f5bc26dd996170913a77
Author: Yo Mom!
Date: Fri May 6 00:30:59 2022 +1200
Implemented the Midi Trigger system on the renpy side. Ardour implementation still pending.
commit d68ed2a8cdff1abb8c289507c66773b301497df1
Author: Yo Mom!
Date: Thu May 5 20:57:05 2022 +1200
still implementing the midi trigger system on the renpy side...
commit a87339bb79999e75ba2e8e6df84b3d87b1133c32
Author: Yo Mom!
Date: Thu May 5 03:39:03 2022 +1200
Work begins on the Midi Trigger System.
commit 01be07ff97249703607ba35eac14c03d8e8d74f9
Author: Yo Mom!
Date: Wed May 4 22:59:43 2022 +1200
Implemented chamomile's sprite showcase [Act 2 Forrest sketching branch]. Added a few misc touchups.
commit 3c23e983c63e09507aa7299e5f0d57e76b8a75f4
Author: Yo Mom!
Date: Wed May 4 02:18:49 2022 +1200
Finished the first dialog menu (and associated loopbacks) for Act 2 Forest Clearing. WIP on implementing a sprite showcase for chamomile.
commit 36dd9c9ec57b4c2b1d636b2cf278969b2d1ad25d
Author: Yo Mom!
Date: Sun May 1 00:49:31 2022 +1200
WIP on Act 2 Forrest Clearing Sketching. Upto the first dialog menu, finished the first loopback. WIP done on the sprites for the second loopback.
commit 77147eb01e185725378aeef37106b45e0c8a3d72
Author: Yo Mom!
Date: Sat Apr 30 01:11:22 2022 +1200
More WIP to Act 2 Forrest Clearing. Up to the first Dialog menu. Haven't implemented the dialog screen yet.
commit 7e2acd7a5250e6f9dbe2dcc3e90d88077c984055
Author: Yo Mom!
Date: Thu Apr 28 00:47:35 2022 +1200
WIP on Chamomile Ranting Gesturing sprite [Act2 Forrest Clearing]
commit 4f632950be1f482024d0be26322ad9963ad021e1
Author: Yo Mom!
Date: Thu Apr 28 00:01:43 2022 +1200
Removed the "chamomile_" string from the names of Chamomile's sprites [Act 2 Forrest Clearing]
commit 9a3ca90da9531af10090b3685e029a1dbdc49648
Author: Yo Mom!
Date: Tue Apr 26 01:31:25 2022 +1200
Finished migrating Chamomile to characters/plants/ [ACT 2 Forrest Clearing]
Also made improvements to KRAM Sprite Handler
commit cd96e2d234a635e1a467bc21496505654f5ae3e9
Author: Yo Mom!
Date: Mon Apr 25 00:39:03 2022 +1200
Fixed V2 savefile loading bug in Kram Sprite Docker
commit 7c1fd272943c3cd5c93eece732173d17d090aa6b
Author: Yo Mom!
Date: Mon Apr 25 00:35:57 2022 +1200
Still WIP on migrating chamomile to characters/plants/chamomile. [Act 2 Forrest Sketching]
Added characters/ to list of directories that get automatically appended to filenames.
Fixed Bug where KramSpriteHandler wasn't loading before other scripts, due to scripts being executed in global alphabetical order
commit dc1e10ecde9af2b32982e3e8a6aca4492bff947e
Author: Yo Mom!
Date: Sun Apr 24 23:28:10 2022 +1200
Finished implementing the Kram Sprite Handler system. WIP on migrating Chamomile to the characters/plants folder [Act 2 forrest clearing sketching]
commit 17cf12c8368e3c810d75623a87362181cf80f1a4
Author: Yo Mom!
Date: Sun Apr 24 00:58:27 2022 +1200
updated KRAM to use version 2 save and outfiles, added the ability to set the the out.json export path to a custom path.
commit 4828641361c145b42836dd19d750f34d992b0ca0
Author: Yo Mom!
Date: Sun Apr 24 00:50:20 2022 +1200
Planned out and created a Template for the KramSpriteHandler system (to be implemented) and preemptively commented out 'characters.act2.rpy.template' from the build scripts. [Act 2 Forest Clearing Sketching]
commit ac3cf554c8677c449ea2383b44afe6f1999c9144
Author: Yo Mom!
Date: Sat Apr 23 21:19:12 2022 +1200
WIP on implementing the automatic sprite variance system, and the KramSpriteHandler system. (in Act 2 Forest clearing sketching)
commit 54d62dc5486ccb46561faa1fc508ada0ce303435
Author: Yo Mom!
Date: Mon Apr 11 01:04:28 2022 +1200
Made Chamomile's pupils twitch, for his annoyed expression, for Act 2 Forest Clearing
commit 4761ec71e6ac7df3809026d055773f75b6a267a4
Author: Yo Mom!
Date: Sun Apr 10 23:57:51 2022 +1200
Fixed the eyelid animation frames.
commit 0a055d11c0bd2b00386bd8d8c86595d02d684244
Merge: 7ae414b 3459055
Author: Yo Mom!
Date: Sun Apr 10 00:39:18 2022 +1200
Merge branch 'act2_secret_forest_review__STOP-before-going-underground' into act2_forrest_clearing_SKETCHING
commit 3459055f94956257f88f67571c1a04ea2b3716dc
Author: Yo Mom!
Date: Sun Apr 10 00:28:36 2022 +1200
Removed commented out Mermaid Diagrams from the VN Spec (after reveiwing Act 2 The Secret Forest)
commit f29aeefebcdf80a3fd712112dd214a566f52e84b
Author: Yo Mom!
Date: Sun Apr 10 00:26:07 2022 +1200
Finished Reviewing Act 2 The Secret Forest.
commit 9d1fbbf16a3874bdf738a35a3f7a9c205c5f3b92
Author: Yo Mom!
Date: Fri Apr 8 01:01:39 2022 +1200
Sorted through and filled in the VNspec for the Scene, Nul, Trees, and Brong, classes
commit 415dba6a6c1e2bae06454de80738ae0b85cda9df
Author: Yo Mom!
Date: Tue Apr 5 01:50:33 2022 +1200
finished The Second pass of Reviewing Act 2 The Secret forest.
Need to sort thorugh the classes and fill in the VNspec now.
commit 9becf860af7ba6888b1fedd03a21b1219dd52ecb
Author: Yo Mom!
Date: Sat Apr 2 00:19:24 2022 +1200
Still doing the second pass of Reviewing Act 2 The Secret Forest.
commit 93a50b086e35fcfe8fbd47f073754959405f7c6d
Author: Yo Mom!
Date: Fri Apr 1 01:04:14 2022 +1200
Halfway through a Second pass of Revising Act 2 The Secret Forest
commit 4f8ec3a587bbc52d9647f8f405a52d4e821f5c10
Author: Yo Mom!
Date: Wed Mar 30 00:15:38 2022 +1200
Finished the first pass of reviewing Act2 The Secret Forest
commit 5697d74abc0abb266fb09a8113f3a78125e5a7d6
Author: Yo Mom!
Date: Mon Mar 28 01:33:18 2022 +1200
Made a note: reference Bruck's vision after emerging from the burrow in the meadow and seeing the destroyed guard post, in Act 2: The Furfoots
commit 56752df0bccad8194cc560f37189614b2d0fd497
Author: Yo Mom!
Date: Mon Mar 28 01:27:58 2022 +1200
Filled in the foreshadowing clues for when Bruck first uses his blind eye in Act 2 The Secret forest.
commit b9376717a234dc4d2154fe934e5ee612de5deae0
Author: Yo Mom!
Date: Mon Mar 28 01:12:49 2022 +1200
figured out how to complete Act 2 leaving with the gnome to the hut. Made notes about it.
commit 6a358e9db93e7e551acd44ffe33ae0227011bb7e
Author: Yo Mom!
Date: Mon Mar 28 01:01:47 2022 +1200
Reviewed upto the food item selection divergence point for Act 2 Secret Forest. The review is still WIP
commit 1463e07d23efab6509a070ea3c370d2a47ea6b41
Author: Yo Mom!
Date: Sun Mar 27 02:04:46 2022 +1200
Even more WIP on reviewing Act2 The Secret Forest.
commit d94ed00a02613b8f0a6e1cb92ecfe80006aff946
Author: Yo Mom!
Date: Sat Mar 26 01:09:06 2022 +1200
Still more WIP on reviewing Act 2 The Secret forest.
Also modified merman: only need a minimum of three "=" characters now to create a separator, (instead of the previous five.)
commit 53aec6b9f255ad83c96a93a7e80560221c6aa8e5
Author: Yo Mom!
Date: Fri Mar 25 02:25:56 2022 +1200
More WIP on reviewing Act 2 the secret forest
commit f9f9291e2d49da0b880a00064f89587d7767674e
Author: Yo Mom!
Date: Thu Mar 24 01:35:19 2022 +1200
WIP on reviewing Act 2 the Secret Forest.
commit a4c7c1cdc2aa7b17fe7943f6e23f14b28047deba
Author: Yo Mom!
Date: Wed Mar 23 21:07:00 2022 +1200
Created a script to extract mermaid nodes with matching style class names from translated merman files.
commit 7ae414b7c657a298c073513bcf968cba63eb5486
Author: Yo Mom!
Date: Wed Mar 23 19:32:55 2022 +1200
Updating the Flags to include using the feather as a quill in Act 2 Forest Clearing
commit 73617e3369ea42a3a431365376f5eabc8b213643
Author: Yo Mom!
Date: Wed Mar 23 19:27:49 2022 +1200
Resuming work on reviewing Act 2 the Secret Forest
commit c90d7a0d0e7883b5e972849673013fa4635ac15c
Author: Yo Mom!
Date: Tue Mar 22 23:48:53 2022 +1200
Touched up the dialog of Liam and Chamomile realizing the feather floats in the proper direction; in Act 2 Forest Clearing,
commit c949fbd98159c60177c3f8aef42ae97b646f8366
Author: Yo Mom!
Date: Sat Mar 19 23:02:20 2022 +1200
Updated Merman to output SVG images.
commit d02c142195ba7505eb2256394c026d72194324a7
Author: Yo Mom!
Date: Sun Dec 12 01:50:40 2021 +1200
[Finally] Finished fixing Act 2 chamomile Ranting - all motions (A, B and C)
commit 5a613127c01065618ba566803103d2da14040f02
Author: Yo Mom!
Date: Sat Dec 11 01:10:02 2021 +1200
Finished Sketching all the details on chamomile's leaves for all of Act 2 chamomile ranting motions A, B and C.
only details on the stem remain.
commit 0e308472e443b2dfa03f35279f9d6b626679cb9a
Author: Yo Mom!
Date: Wed Dec 8 23:49:34 2021 +1200
Finished Sketching stems on chamomile's leaves for all of Act 2 chamomile ranting motions A, B and C.
details on leaves (veins) and stem remain.
commit 4d917093594af0cbb6b64f212a2b81a0603543da
Author: Yo Mom!
Date: Mon Dec 6 23:50:08 2021 +1200
Finished Sketching details on chamomile's petals for all of Act 2 chamomile ranting motions A, B and C.
details on leaves and stem remain.
commit 44cec3bdbf67f9fabd62c0149a84c6f7d6b056a7
Author: Yo Mom!
Date: Sun Dec 5 01:04:33 2021 +1200
Fixed (the last) chamomile ranting motion C's petals (including body, leaves and fill.)
Only the *details* on the petals, leaves and stem still remain to be fixed.
commit 798d95bc577235d4d5bd34eb16f7e648fccaa67d
Author: Yo Mom!
Date: Sat Dec 4 18:21:24 2021 +1200
Fixed chamomile ranting motion B's petals (including body, leaves and fill.)
Motion C still remain to be fixed, along with the *details* on the petals, leaves and stem.
commit 66b90b630ef146fe292769d4f13dc46521ed24df
Author: Yo Mom!
Date: Sat Dec 4 16:23:17 2021 +1200
Fixed chamomile ranting motion A petals (including body, leaves and fill.)
Motions B and C still remain to be fixed.
commit 05a42cacc3f07a8c3c0dc0c7b556257a2f536e8f
Author: Yo Mom!
Date: Sat Dec 4 00:29:51 2021 +1200
resized chamomile's petals to something more acceptable in chamomile's Act 2 ranting animations.
Still have to polish up the petals and make them more puffy,
And still have to add details on the
- Petals
- Leaves
- Stem
commit 3f82f27d71c9c24755ce4978ddbe46f4936795a8
Author: Yo Mom!
Date: Fri Dec 3 20:57:05 2021 +1200
implemented completed act 1 one-shot sfx (part A) into script.
commit 61c1da6e0c97a7ba37220c3502091c29a0c1db77
Author: Yo Mom!
Date: Fri Dec 3 17:32:35 2021 +1200
commented out the previous placeholder sounds from Act 1 script... AGAIN! =/
commit 05c2f0dad640cabb34fada24bb67b73fc895648d
Merge: 51af983 255c8a7
Author: Yo Mom!
Date: Fri Dec 3 17:27:58 2021 +1200
Merge branch 'master' into act1_audio_implemented, to bring improvements and bug fixes to the audio channels into act1_audio_implemented.
commit 255c8a75b518d0ad52c9c89490e4698eb6877b0f
Author: Yo Mom!
Date: Fri Dec 3 17:22:15 2021 +1200
Created the MyAudio instance (and myAudio class) which contains convinience functions for dealing with all these different channels.
All channels automatically add the suffix "audio/" to filenames now.
Also fixed a few minor bugs with the Audio channels
commit 51af9834f473a27167dbb019e6a9a0b5b4c6207b
Author: Yo Mom!
Date: Fri Dec 3 01:15:33 2021 +1200
commented out the previous placeholder sounds from Act 1 script
commit e7663214c1c3e78f3c4e879c96ed05a03dc29e98
Author: Yo Mom!
Date: Fri Dec 3 01:06:14 2021 +1200
Started and prepped another fresh ardour project to continue making more ACT1 one-shot sfx in
commit 51d9f6935bba8f33ec9e41a3256116acb3c00670
Merge: a13dd81 6a53f2f
Author: Yo Mom!
Date: Fri Dec 3 00:21:54 2021 +1200
Implemented the ambient volume slider, the various different audio channels (music1, music2, music3, etc.), and emphasized_channel settings into master.
(Merged branch 'act1_sfx')
commit 6a53f2f82fbb7b794b6c892ad55ad05870bb2058
Author: Yo Mom!
Date: Thu Dec 2 23:37:03 2021 +1200
Implemented all the channels and mixers needed in the game, along with enabling and configuring emphasised channels.
Mixers:
- SFX
- Music
- Ambiance
Channels
- sfx*, sfx1, sfx2, sfx3
- music*, music1, music2, music3
- ambiance*, ambiance1, ambiance2, ambiance3
*these channels are emphasis channels.
commit 7b28f43b6b9989234def64e59027a52e8fb5bf5d
Author: Yo Mom!
Date: Thu Dec 2 20:00:00 2021 +1200
Exported all sounds contained in Act 1 one shot SFX (part A)
commit 353de13d03208061c431cda3ec1234b7e213d201
Author: Yo Mom!
Date: Wed Dec 1 22:15:53 2021 +1200
Adjusted mixing levels for all the sounds in Act 1 one shot SFX. All output levels are between -20 and -17 LUFS
commit 1189e4773cbfbcff4662a34339a29cadbd9fc903
Author: Yo Mom!
Date: Wed Dec 1 16:53:18 2021 +1200
Suspended Guitar Strum in Act 1: Penelopes Office is not suitable.
Will need to re-record Irritated Guitar Pluck.
commit 143eb490567750f154dfee392776d6f0acddc60b
Author: Yo Mom!
Date: Wed Dec 1 16:31:34 2021 +1200
Finished Act 1 Roberts Classroom Morning: Tense Strum
commit 9155074dbfd1a3e1d255c09a5bbc4ad413f6dadd
Author: Yo Mom!
Date: Tue Nov 30 23:25:03 2021 +1200
Finished Act 1: Robert's Classroom Morning
- Tense Pluck
(Confrontation with Issac)
commit 6b81806d3bcff5c287601726c28bdf37a84012ae
Author: Yo Mom!
Date: Mon Nov 29 21:27:37 2021 +1200
A bunch of small (probably) touchups that I cannot recall right now... *shrug*
commit 9b9712caa4e34a7c5f9ff3c1d5b60af7de60cbce
Author: Pravik Singh
Date: Thu Sep 16 00:25:05 2021 +1200
Finished Act1 One Shot SFX: Classroom Leaving Slamming Door
Recorded guitar for
- Act 1: Issac Confrontation
- Tense Pluck
- Tense Strum
- Act 1: Penelope's office, Slow Suspended Strum
commit 0d2d07023cc6622391fcb3c819edec4683809e57
Author: Pravik Singh
Date: Mon Aug 2 03:58:05 2021 +1200
Implemented ACT 2: Chamomile ranting sketch into the script; have to resize his petals.
commit 4d6b576fce77e0a2dd17e34d4ac69752ad8c9f57
Author: Pravik Singh
Date: Tue Jul 27 23:30:47 2021 +1200
Finished Act 2: Chamomile Ranting Fill
commit 093e25a64b0582270b139f1f9dfca53f8f36c056
Author: Pravik Singh
Date: Mon Jul 26 00:11:06 2021 +1200
More WIP for ACT 1 One-Shot SFX:
- Touched Up: Opening Office Door
- Finished: Closing Office Door
- Started: Slamming Door
commit e61844f1beb5ab711646db770a4d36d55e688a7a
Author: Pravik Singh
Date: Thu Jul 22 22:38:01 2021 +1200
Finished ACT 1 One-Shot SFX: Office Door Opening
commit c9c3d4fad8e1340bb44558b84ca8e18698001527
Author: Pravik Singh
Date: Wed Jul 14 22:41:51 2021 +1200
Finished sketching Face and Head for WIP Act 2: Chamomile Ranting
commit e1713add9e190bc594d891707ff2832c8a4f8563
Author: Pravik Singh
Date: Tue Jul 13 22:44:41 2021 +1200
Finished Sketch of leaves and body for WIP Act 2: chamomile ranting.
commit 3015a92716c352eb59aad32a031f3f79096ec567
Author: Pravik Singh
Date: Mon Jul 12 22:47:49 2021 +1200
Finished sketching petals for WIP Act 2: Chamomile Ranting.
commit d7210ff5592b7813ef0bc07c84b0b8354c49df13
Author: Pravik Singh
Date: Sun Jul 11 21:27:20 2021 +1200
Finished (initially) Act 1 oneshot SFX: sitting on chair
commit 04a129f049ddc79bf8e1f2fdf72fed10911e56ad
Author: Pravik Singh
Date: Sun Jul 11 19:27:04 2021 +1200
Adjustments and Improvements to the following Act1 oneshot SFX:
- Glasses Lowered
- Glasses Restored
- Walking into Classroom
commit 4b846043fcba18c899e235e22d0dfaf65edebf5f
Author: Pravik Singh
Date: Fri Jul 9 22:42:33 2021 +1200
Almost finished WIP on Act 2 Chamomile Ranting: Petals for all 3 motions.
y
commit 88de6729bc1992b1963da2b66492e6954f51f33d
Author: Pravik Singh
Date: Thu Jul 8 22:50:48 2021 +1200
More WIP for Act2 Chamomile Ranting: The Petals for Motion 1 have been finished.
commit a13dd8177dff29ce73153a1b6f09e679fe2978b6
Author: Pravik Singh
Date: Wed Jul 7 22:35:12 2021 +1200
Fixed a minor bug in Kram: sprite entries could be moved past the bounds of the sprite list, causing disorganisation when wrapping around
commit 7744fd4f7750fd2d03acd6ee319fcb9fce5349d8
Author: Pravik Singh
Date: Wed Jul 7 22:03:33 2021 +1200
Finished (initally) the following ACT 1 one-shot SFX:
- Dissonant Guitar :: School Entrance
- Glasses Lowered :: School Entrance
- Glasses Restored :: School Entrance
- Detuned Guitar :: Schoolyard
commit 454b8512ba29a6b31538c3fe2e8584bdcf53874b
Author: Pravik Singh
Date: Tue Jul 6 04:34:59 2021 +1200
Implemented Act 2 Chamomile Looking Left into VN
commit dc358535770c49736bbbd327499d9bb00b5ae9f9
Author: Pravik Singh
Date: Mon Jul 5 22:55:26 2021 +1200
More WIP on Act 2 Chamomile Ranting
commit ca8b815293c699393dd966e33152e172df6631b0
Author: Pravik Singh
Date: Sun Jul 4 22:49:26 2021 +1200
Finished SKetching Act 2 Chamomile Looking away; Has not been implemented yet.
Started work on Act 2 Chamomile Ranting.
commit e770c1b2389514e71a90f00484e8dfdff2fc7275
Author: Pravik Singh
Date: Sun Jul 4 01:48:24 2021 +1200
Recorded Setup and Tabs for Act 1 School Entrance Music
commit 28013f6223fe150eee065de05cbb7eea0bf293f8
Author: Pravik Singh
Date: Sat Jul 3 22:45:33 2021 +1200
WIP on Act 2 Chamomile 'Looking Away'
commit 042b7212dae9588a52de630e6dcfeecf97980cc9
Author: Pravik Singh
Date: Sat Jul 3 01:09:08 2021 +1200
Recorded dissonant and detuned guitar sounds for Act 1 One Shot SFX
commit f3212131b04465d18cd9178b859b2386ae07b57d
Author: Pravik Singh
Date: Sat Jul 3 00:57:48 2021 +1200
Recorded guitar for Act 1 School ENtrance Music
commit 1f1f293f31f0f75c3a064fedd6aef1e5bc7841f1
Author: Pravik Singh
Date: Fri Jul 2 21:45:13 2021 +1200
Prep for recording guitar SFX for Act 1 one-shot SFX
commit b0cb96a502562650e1973b50061a7c1ee7d2fc24
Author: Pravik Singh
Date: Fri Jul 2 21:29:25 2021 +1200
Finished Act 1 Classroom Morning Music for Introductions
commit 7e904f1042e889e771091df50cc8e81dbea31c02
Author: Pravik Singh
Date: Thu Jul 1 21:30:59 2021 +1200
Created SFX for getting off Bench and walking away for Act 1
commit 82c092e5bf3c7d0601a20c3bcb56d002bd61ff31
Author: Pravik Singh
Date: Thu Jul 1 18:40:31 2021 +1200
Finished (initally) footstep sounds for Act 1 School Entrance Ambiance.
Added markers and gates.
Also touched up passing car sounds.
Only student sounds left.
commit c01b7cbe10ef481124d555b6906034d4a369fd6c
Author: Pravik Singh
Date: Thu Jul 1 16:23:59 2021 +1200
Before deleting backup tracks in Act 1 School Entrance Ambiance
commit 377ba8859d00ed76e292ea68f098fa73eacf2eea
Author: Pravik Singh
Date: Mon Jun 28 16:33:20 2021 +1200
Finished layering and preliminary polishing for Footstep SFXs for Act 1 School Entrance
Have to place SFX onto soundscape
commit 42ef738539b3fa129fbe8cebbe2c1e7f4ec60ed8
Author: Pravik Singh
Date: Sun Jun 27 22:51:16 2021 +1200
WIP layering footstep SFXs for Act 1 School Entrance
commit 4ad19a3c21a1186b5934cd318e772a462de33726
Author: Pravik Singh
Date: Sun Jun 27 22:06:07 2021 +1200
Adjusted/Polished passing car SFX for Act 1 School Entrance.
Prepped footstep SFX for Act 1 School Entrance.
Currently layering; then will have to be polished.
commit 6e78cb5d7e7075df7db5f21f1a1835a62e9f059c
Author: Pravik Singh
Date: Sat Jun 26 22:19:54 2021 +1200
Added binaural effects to the car SFX's for ACT 1 School Entrance Ambiance
commit d65189adef4f3b4b11457c9f65319fabcf9bd029
Author: Pravik Singh
Date: Sat Jun 26 21:07:39 2021 +1200
Completed walking into School SFX for Act 1 School Entrance
commit 59e8f0c7d95cc60740d0881d5769cf444718bd5e
Author: Pravik Singh
Date: Sat Jun 26 19:11:30 2021 +1200
setting up to resume work on Act 1 One Shot SFX and School Entrance Ambiance
commit 45776a3f9b9fa0ed53d4b1e44b9a039ea15bec84
Author: Pravik Singh
Date: Sat Jun 26 19:10:56 2021 +1200
gitignore sync with master
commit 804c1142a979cdfee4b4095dc9d242ad5e826f81
Author: Pravik Singh
Date: Fri Jun 25 20:25:10 2021 +1200
Finished 'Act 2: To The Hut' via the meadow
split node keys for the meadow and furfoot sections
commit 3b126fc29bb720f87d182e10a13bab03316706a7
Author: Pravik Singh
Date: Wed Jun 23 22:14:53 2021 +1200
More work done on toby's branch.
currently stuck at points that may foreshadow or establish future events.
commit 9cd9e49b9d2405aac2e6a2b71fe4ed633dbb6204
Author: Pravik Singh
Date: Tue Jun 22 21:14:37 2021 +1200
work resuming on Act2 the Furfoots
commit 03dbdc55e3619d0035270ae19b2bdd8196f7c52e
Author: Pravik Singh
Date: Sun May 30 04:49:18 2021 +1200
finished Act 2 the furfoots - lilly's branch::: now leaving with gnome
commit a36c3c6db620c301033f6083d44edaf9c3f265e1
Author: Pravik Singh
Date: Fri May 28 22:21:49 2021 +1200
Almost Almost finished Lilly's branch, about to leave with the gnome...
commit f35b15afda56f70cfcdd871e4d7bd0a05d98930e
Author: Pravik Singh
Date: Sat May 22 23:23:59 2021 +1200
Almost finished Lily's branch in Act 2 The Furfoots Burrow
commit 3d543988f2ba8310ecf5108b9d8587856ec0f334
Author: Pravik Singh
Date: Sat May 22 22:57:06 2021 +1200
Almost finished Lilly's branch in Act 2 the Burrow.
commit 8ad288c63b31c1f2f43a294d46a622562205e810
Author: Pravik Singh
Date: Wed May 19 02:29:45 2021 +1200
Recorded the Ascii Tab for Act 1 Hallway Mopping
commit 912d9a858a378b5abccc66c82f5a19dd16fd1e8a
Author: Pravik Singh
Date: Sun May 9 20:14:08 2021 +1200
Finished recording guitar for Act 1 Hallway Mopping
commit 7cdcd0913033eecba47d5dda7a059281c2273aa4
Author: Pravik Singh
Date: Sun May 9 20:04:30 2021 +1200
recorded guitar for Act 1 Hallway Mopping?
commit 34fbbbfcb905eb1ee8b22a3f3934f99a5adfa413
Author: Pravik Singh
Date: Fri May 7 03:38:53 2021 +1200
minor improvements made to the 'digging up truffles' and 'thinking of ways out of the forest' sections of Act 2 the Secret Forest
commit d9767dcabe82795e99c70f07e2e53af0949fb152
Author: Pravik Singh
Date: Thu Apr 29 02:47:53 2021 +1200
renamed the variable, cham[relate], chamomile.relations, etc. to chamomile_affinity. for act 2
Also did some minor fixes in act2 forest clearing vnscript
commit 010fe8c66067443512b81b717fe1a2e7573a0c32
Author: Pravik Singh
Date: Thu Apr 29 02:16:49 2021 +1200
fixed: the furfoots in act2 refering to liam as a 'human' instead of 'hueman'
commit 37674f87ef3b9b10fe5d09c1223b1da22a39e2b1
Author: Pravik Singh
Date: Wed Apr 28 04:56:16 2021 +1200
noted that the huh? branch in act 2 secret forest is important later and noted that a flag should be created for it.
commit 68b041ada2ceeecc383b29d4db0827734098333f
Author: Pravik Singh
Date: Wed Apr 28 04:48:53 2021 +1200
finished act 2 the burrow: giving truffles branch (dialouge only, not noting the expressions)
commit bc33520ba6a49586292321d34b5665f885e9c3a9
Author: Pravik Singh
Date: Wed Apr 28 02:43:03 2021 +1200
noted the pedal setup for act 1 issac classroom morning confrontation
commit 21765c956d51d34073bcc2a5e7583c411105cd63
Author: Pravik Singh
Date: Wed Apr 28 02:22:35 2021 +1200
fixed act 2 forest clearing; chamomile's slumping animation. also implemented a emote modifier for chamomile with 3 different emotes for the annoyed (mouth open) expression
commit 5098b4bdc44e9652947ab611116610c16bd522af
Author: Pravik Singh
Date: Tue Apr 27 03:24:11 2021 +1200
resolved stash merge
commit 21e52240f04149bb573797b7c126e5e5847b3c4a
Author: Pravik Singh
Date: Tue Apr 27 03:17:40 2021 +1200
Merging stashes
commit bcbcd5327a894f048162e739deb38e689023955f
Merge: 92f6c86 cfc3282
Author: Pravik Singh
Date: Tue Apr 27 03:15:25 2021 +1200
WIP on act2_the_furfoots_and_the_meadow_wip: 92f6c86 WIP on Act 2 the furfoots, Lilly's branch
commit cfc3282164bfc41e5c69afbf90f7d2226697fbc1
Author: Pravik Singh
Date: Tue Apr 27 03:15:25 2021 +1200
index on act2_the_furfoots_and_the_meadow_wip: 92f6c86 WIP on Act 2 the furfoots, Lilly's branch
commit 887667f65903043fa1a3d0c1a2c818898afc0f14
Author: Pravik Singh
Date: Tue Apr 27 02:56:15 2021 +1200
Recorded Act 1 Issac's Confrontation Guitar
commit aeb010da6f238c3f75b62b56b6771d7e6a414f22
Author: Pravik Singh
Date: Mon Apr 26 21:37:15 2021 +1200
Filled in the {foreshadowing clue} for the licorice recipie when liam picks up the piece of licorice in act 2 secret forest
commit 92f6c86bef1691c12044cdd4b6697f8ceb212e83
Author: Pravik Singh
Date: Mon Apr 26 21:10:03 2021 +1200
WIP on Act 2 the furfoots, Lilly's branch
commit 8c08e0626fb22b607abf5c945a2be181e8969dab
Author: Pravik Singh
Date: Fri Apr 23 21:49:25 2021 +1200
enhanced merman rendering output through the power of MAGIC NUMBERS BBY!!!!!!!!!
commit 47f034c66a65c0ab831b776effc9ba88f19eec65
Author: Pravik Singh
Date: Fri Apr 23 03:44:05 2021 +1200
fixed merman not rendering html tags by downgrading to mermaid@8.6.4 and @mermaid-js/mermaid-cli@8.5.3
commit 5d9bd911b371750640d00535ed85cbb0f649d0d2
Author: Pravik Singh
Date: Sun Apr 18 04:56:29 2021 +1200
implemented an (inital) prototype for chamomile fustrated and fustrated rolling.
chamomile's slumping animation will have to be improved
commit 1b186293f2035e3723fea228a7e9db52382a45b0
Author: Pravik Singh
Date: Sat Apr 17 04:33:52 2021 +1200
modified KRAM to output a modified out.json file after rendering that also contains information about a sprites uncropped image size which takes into account scaling
commit 1e9d78c3ee6fcf5dfff97d31031181795396f50b
Author: Pravik Singh
Date: Sat Apr 17 04:29:13 2021 +1200
started implementing chamomile's character sprites
completed all that have already been sketched in krita so far.
commit b84fcc91a9bfcb157e64a04cd6d65afeb65ae6ad
Author: Pravik Singh
Date: Sat Apr 17 01:31:29 2021 +1200
backed up KRAM
commit c8a18f18611701d02cfdb5af84e7d6acd9e2d5b3
Author: Pravik Singh
Date: Fri Apr 16 03:45:57 2021 +1200
Added refrence video footage to act 1 schoolyard relaxing and fighting music ardour projects
commit e16783d8e5e793a00a8df64105c1fbd41450a32a
Author: Pravik Singh
Date: Fri Apr 16 03:29:00 2021 +1200
updated .gitignore
commit 28c5e8fe84904257be1fc1e84dbfaad50d103caa
Author: Pravik Singh
Date: Fri Apr 16 02:52:42 2021 +1200
implemented chamomile's in scene sprites for act 2 the forrest clearing
commit 33132615b8d0a22240566adc5e910e1f8df8d2c6
Author: Pravik Singh
Date: Fri Apr 16 00:54:48 2021 +1200
Implemented eyes opening effect for act 2; waking up in forest clearing
commit a1f23266c3b364f811cbc4777abcd43f2e87a05d
Author: Pravik Singh
Date: Sun Apr 11 05:41:37 2021 +1200
Work has commenced to implementing act2 forrest clearing into the script
commit 916d69e0c2a6f90eb9d5c8b212edbfe2c745f559
Author: Pravik Singh
Date: Sat Apr 10 04:36:06 2021 +1200
Started working on the base for Chamomile's looking left sprites
commit c61c35b9f0777a972cb767ede1a514d62e2167f9
Author: Pravik Singh
Date: Sat Apr 10 02:30:06 2021 +1200
Removed overly direct comparison between Liam's burns and Toby's burns during Lilly's Dinnertime monolouge
commit 999b77fb0bcd56de63d58ce526bb3b88f3e3eedd
Author: Pravik Singh
Date: Thu Apr 8 04:33:26 2021 +1200
Worked a bit more on the act2 script, furfoots section
commit f0585d8186a65ee7314179d80b24e63e517bf1b8
Author: Pravik Singh
Date: Thu Apr 8 01:18:28 2021 +1200
Snapshotted Joplin Notebook
commit ac54043ff52399c164a608198844e4308194f9f1
Author: Pravik Singh
Date: Thu Apr 8 01:10:59 2021 +1200
Fixed unpleasing irregularities with the eyelid sprites
commit 03d5a4785cf4123a49fc9da19b98d45beffad637
Author: Pravik Singh
Date: Thu Apr 8 00:41:41 2021 +1200
Implemented mouth open states via character callbacks for the main characters
commit d8474dd86cb9b5be8becd5309ea282ecc62ee479
Author: Pravik Singh
Date: Wed Apr 7 05:29:24 2021 +1200
Moved Act 1 script to a seperate file,
Fixed Tim's mouth issue
General cleaning up
commit 93379acf7cb2aed69bdaa2bed22fb42455e362cb
Author: Pravik Singh
Date: Wed Apr 7 03:16:51 2021 +1200
updated Act 1 vn spec
commit 11e398e0614df2456eaf315eeb5ef22822990a72
Author: Pravik Singh
Date: Wed Apr 7 00:49:45 2021 +1200
Minor Act 1 script fixes
commit 72d23ab0a10d3a87b38e2de966d125f04d22a4c4
Author: Pravik Singh
Date: Tue Apr 6 21:28:41 2021 +1200
Fixed eyes animation
commit 30000a0c1c263234d9f8061e2461833ee2689607
Author: Pravik Singh
Date: Mon Apr 5 23:54:39 2021 +1200
Switched Act 1 schoolyard fighting to alsa and noted the position of a possible ticking sound
commit 1f6d81bbc620aac3da8f895d78efb0b6b5b6a466
Author: Pravik Singh
Date: Mon Apr 5 23:43:01 2021 +1200
updated vnspec with modified guitar chords
commit 0ce612e9c9f2fcc5db12bd54033018a411f48bd6
Author: Pravik Singh
Date: Mon Apr 5 23:32:10 2021 +1200
Forgot to record silence for Act 1 Schoolyard fighting
commit 6de1487e8b77801b51d5e74c256299a876eb39b9
Author: Pravik Singh
Date: Mon Apr 5 23:13:00 2021 +1200
recorded guitar twangs for Act 1 schoolyard fighting music
commit bc1c99993df5ce84487c07ccdd3232ab5decd1c2
Author: Pravik Singh
Date: Mon Apr 5 23:01:40 2021 +1200
recorded guitar for act 1 schoolyard relaxing (before conflict) music
commit 0325cf6b8094cf290bf976b163f0287568c9b593
Author: Pravik Singh
Date: Mon Apr 5 05:28:24 2021 +1200
implemented mopping bucket and eyes closing animaiton into script
prepped eyes closing kra file for fixes
commit caba8c448c6df151756fb5bb5be7408ed8f11169
Author: Pravik Singh
Date: Mon Apr 5 02:59:42 2021 +1200
Created bucket in hallway and eyes animation
commit ccf38bf382b83600b551f4cbaa335d69dd54351c
Author: Pravik Singh
Date: Sat Apr 3 07:44:06 2021 +1300
Sorted through notes in act1.vnspec
commit 312ea7f45542c71728964bfe847e77736ba4f764
Author: Pravik Singh
Date: Sat Apr 3 06:13:51 2021 +1300
Synced Act1.vnspec with master to copy over AsciiTab template
commit 0892e38d86ffd14c0f8c70e6a3526974d375b6a8
Author: Pravik Singh
Date: Sat Apr 3 06:12:26 2021 +1300
(Re?)Added AsciiTab template to Act1.vnspec
commit c6ca6e698c391b08cd5dbae6da61e122f95c4877
Author: Pravik Singh
Date: Sat Apr 3 06:06:24 2021 +1300
Changed Ardour session properites to use FLAC 24-bit
commit e809fd17ff50dbb6ea385e13c575bab753727c29
Author: Pravik Singh
Date: Sat Apr 3 06:03:06 2021 +1300
updated channel colors and audio routing
commit 1e733b56944691fa3e8f295addd686696bc5aef4
Author: Pravik Singh
Date: Sat Apr 3 05:56:05 2021 +1300
Setup for recording Act 1 Schoolyard Relaxing music
commit fbfcaec99553d89de61dcc10e9fed98bb23d8f64
Author: Pravik Singh
Date: Sat Apr 3 04:13:34 2021 +1300
updated .gitignore
commit d2155183499cd3b249060c96ac66d2509ed661c4
Author: Pravik Singh
Date: Sat Apr 3 04:05:12 2021 +1300
Updated .gitignore and act1.vnspec.md files
commit db6cdff529fafb4b69d3cdd8aa3c056397a18c84
Author: Pravik Singh
Date: Sat Apr 3 03:56:26 2021 +1300
Recorded guitar for Act 1 Introductions; not including Issac's confrontation
Still have to process it
commit c604447beb26b6ff17874035c6478ad467f31029
Author: Pravik Singh
Date: Sat Apr 3 02:35:43 2021 +1300
updated Act 1 vnspec
commit 4de699b493ed33f7a4879d591418370c66f597a7
Author: Pravik Singh
Date: Fri Apr 2 07:56:29 2021 +1300
Migrated Merman rendering over to Manjaro.
commit 525eb01bf231b68c5bc230bfa7042f57f09c26ca
Author: Pravik Singh
Date: Fri Apr 2 04:35:13 2021 +1300
minor adjustment
commit 1d9b3cdd96b1a76d8b968ad9e5680e96a788dc51
Author: Pravik Singh
Date: Fri Apr 2 04:33:48 2021 +1300
Finished Chamomile Rolling sprite
commit aea18dd940d27dd86e2dbb4ad545e62392f9502b
Author: Pravik Singh
Date: Wed Mar 31 01:50:12 2021 +1300
Finished sketch for chamomile annoyed pose
Started sketch for chamomile rolling pose
commit 14f2a0caf6120039cf1db7b7785c9e3f43abf856
Author: Pravik Singh
Date: Tue Mar 30 02:27:26 2021 +1300
Fixed the fill for Chamomile's in scene sprite sketches
Created the base character sketch for Chamomile
commit 054f5351b4e13fcf2e50b3fb34a575a4ea2da918
Author: Pravik Singh
Date: Mon Mar 29 03:28:07 2021 +1300
Finished Chamomiles in Scene Sprites for Forest Clearing
commit 99d10a37242d77125359e54f8c8671b7bfa6599d
Author: Pravik Singh
Date: Mon Mar 29 03:27:33 2021 +1300
updated gitignore
commit 18f792488a4c6f1c42a6d868fd0d1d5c3ad1765a
Author: Pravik Singh
Date: Fri Mar 26 03:44:30 2021 +1300
finished Chamomile turning around Sprite
commit 9b9a1d0e7cede366fa0c440778844069e83b8414
Author: Pravik Singh
Date: Thu Mar 25 03:14:58 2021 +1300
Finished Chamomile Muttering
commit 3454f15aaf3b2c7d3661519f8cd413f154f75c31
Author: Pravik Singh
Date: Thu Mar 25 01:51:32 2021 +1300
Prepared Keyframes for chamomile muttering animation
commit d941f53703f7ed42bc0bad0992455598f72e8b77
Author: Pravik Singh
Date: Thu Mar 25 00:12:53 2021 +1300
Work started on Chamomile in scene sprite
commit bc155871fe6283cebba54c506465d339b92235bf
Author: Pravik Singh
Date: Wed Mar 24 23:08:08 2021 +1300
Fixed minor rendering error with mermaid after recent update
commit c4cfa3d748abc1f91b85fc9d9a414d4904076092
Author: Pravik Singh
Date: Sat Mar 20 03:58:36 2021 +1300
Did fills for Forrest Clearing Scene
commit 5219866ed5186ff009cd11175861d605aada91b2
Author: Pravik Singh
Date: Sat Mar 20 03:27:34 2021 +1300
Created a python file that can read the
also fixed a minor typo with a audio location marker
commit e6763689f403f647d82dcf40a0c6629e1e108011
Author: Pravik Singh
Date: Sat Mar 20 01:22:49 2021 +1300
imported previously made forrest river artwork in as the Forrest Clearing scene
commit 8f0cb54cee3a0a6bfa295ca1508b660f105d8ccb
Author: Pravik Singh
Date: Fri Mar 19 02:08:03 2021 +1300
quick backup of joplin notebooks
commit 42fb61a7683ae0138d29d0ff3e28e4bb2d9e84ad
Author: Pravik Singh